I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
It is two years before the legendary Battle of Yavin. The Death Star is nearing completion. Today, a small number of disguised rebel troops is landing on Coruscant. Inside the Rebellion, they are only known as Fury Squad. They come in absolute secrecy. Separately, aboard refugee ships and some even in cargo crates. First, they must discover what intelligence they can on the Empire's plans, particularly their rumored superweapon. Second, they must make the Rebellion known here, at the heart of the Empire. They must shatter the promises of a "safe and secure society" which the Emperor promised in the Declaration of a New Order.
The Empire won't know what hit them. But you do. They will be hit by the Fury of the Alliance.
EDIT: Added Jedi Academy Training Manual to allowed sources and made vehicle-buying a special case of equipment. EDIT2: Specified lightsaber rules EDIT3: Added Clone Wars CG to the allowed materials
The principle of this Star Wars game is that Anakin Skywalker was never discovered on Tatooine. This, naturally, has far-reaching consequences in the universe. In general, the events remained the same, however. Events such as the Clone Wars and Order 66 still happened. As did the Declaration of a New Order. There are a number of notable differences, however.
After Count Dooku was
His death was unintended in this timeline. He attempted to escape the battle of Coruscant, but his escape pod was caught in a crossfire between two capital ships and destroyed.
killed Emperor Palpatine didn't find an apprentice until after Order 66. Because of this, Order 66 was not as efficient as originally intended. The Jedi order had more warning and roughly half of the Jedi Order survived Order 66 itself. The following Great Jedi Purge whittled this down to some fifteen to twenty per cent. As a result, there is a considerable amount of Jedi helping the Rebellion.
A year after the Declaration of a New Order, the Emperor found himself an apprentice. A male human who is now known as Darth Vasq. He is known to be both a brilliant tactician and a masterful strategist, while his abilities with the Force and a Lightsaber are above average at best. Darth Vasq was very involved in the development of the Imperial Officer Corps. While the personal abilities of Stormtroopers are still comparable to the original films, their real threat is that they are efficiently commanded and coordinated by excellent officers.
Another important note is that it's not just Jedi use lightsabers. It is not uncommon for Rebel soldiers to be trained with the use of a Lightsaber. On the other side, the Empire employed mercenaries and bounty hunters to hunt down Jedi and their lightsabers often ended up on the black market or in the hands on independent mercenaries. There few rebels (aside from the rebel Jedi) and mercenaries who can go toe-to-toe against force-users in lightsaber combat, however.
Rolls for the roll god! Dice for the dice throne!
Another question on the topic for Jedi there is the Jedi Academy Training Manual, it's not in the list of allowed material but I think it's for the time before we playing so could it be possible to use some of the talents in it?