Alpha sheets can now be added to games via the edit option in the alpha sheet display. In addition, statblock embedding should also work for the [sb=show][/sb] tags. Any problems, please post in experimental features with links to the sheet and the game.
Also, be sure to download the attached document below ("House Rules"). It includes some important errata to the Backgrounds and Careers, and also has the new Evangelion generation charts that replace the old table system in this campaign.
Use the Quote command to gain the code in the fieldset below, then copy and paste it into your reply. Be sure to double check that you've modified dice rolls for the Fate points and Wounds appropriately before posting! Everything else can be edited to perfection gradually.
If you have any questions, please ask them in the OOC thread. Actually, changed my mind. Let's put debate and conversations about the applications themselves here mainly. Easier to keep track of that way. If you wish to submit a character with some sort of crazy dark secret or whatever, feel free to employ Private tags in this thread.
Finally, if you're a Reader who applies with a character here, don't be surprised if I temporarily revoke your Readership during the application process!
Notes on RadicalD's application (these are regarding mechanics only, I have not begun to read any fluff yet):
A lot of the above stuff are just things I could have been more clear about in the initial post had I spent longer carefully considering how to phrase the character application, but it was more important to me to get it out the door so people could begin crafting applications then agonize over all the details. You just happen to be the guinea pig as I have an actual sheet to look at and decide how I want it to appear . Make a few changes and we'll be happy.
We'll did the changes, removed a drawback that would have probably destroyed my ego barrier and synch ratio at the same time. And the only thing is about my writing it may not be all that good, It's been a lot of time since I really wrote a lot in english or used fancy words. It may seem different because I'm running a couple of games, but I sometimes tend to overlook some phrases or write, then think.
Uhh... another note: Dodge is pretty much useless in AdEva, when our AT field is more likely to protect us from anything coming at us than any Agility test. In fact, when we first started, most of us had Dodge.. but Dark let us trade it for something else if we wanted.
Uhh... another note: Dodge is pretty much useless in AdEva, when our AT field is more likely to protect us from anything coming at us than any Agility test.
It's a bit more complex then that, especially once you get a few Battles into it. Angels will neutralize/roll a Positron-like test to ignore your AT Field all the time... the question becomes how soon in the challenge curve of the game this starts happening with much regularity. Player party-size is also a big factor, and actually plays a component in the "difficulty level" of Angel generation rolls. Not to say that an imaginative GM can't take the raw data of those charts and create something truly off-the-wall based on their personal knowledge of how to challenge the party.
When (not if, but when) it starts to become difficult for any but AT Field-overcharged Tacticians and Berserkers to resist the average Angel's basic attacks, the more martially-inclined Skirmishers and Pointmen may well wish for alternative options to avoiding attacks.
Hmmm... Sounds like I might be getting Dodge back later then, eh?
Sure. Agility is a cheaper characteristic to buy up then Synch Ratio as well for skirmishers, which will probably also factor into your decision eventually. There are advantages and drawbacks of course: nobody can Neutralize your Agility score, which is definitely a nice thing, and unless you are stunned into inaction it should be a pretty stable chance of evasion. Synch Ratio on the other hand can fly all up and down the charts in an absurd fashion, there are a ton of different ways to avoid, neutralize or otherwise defy the AT deflection roll, but it requires no Reaction and can be taken multiple times a turn.
For the first Angel or so unless your Synch Ratio is just plainly abysmal (ie. you are an Impact Survivor) then Dodge is a wasted skill slot when you could actually be doing something story-wise though.
How come I only found about this today? Why isn't there and ad up or something? (I'll post an application, soon. Can I re-use my old pilot idea or you didn't liked it? Be honest, you won't hurt my feelings.)