Note that as the party currently consists of 1 Berserker, 1 Skirmisher, 1 AT Tactician, and 1 Pointman, there's no reason to feel limited in your choice of Career.
Here are the needed chapters of the Adeptus Evangelion book for creating a character. If you have these and the Dark Heresy core book, you should have everything you need to create a character.
Also, be sure to download the attached document below ("House Rules"). It includes some important errata to the Backgrounds and Careers, and also has the new Evangelion generation charts that replace the old table system in this campaign.
Use the Quote command to gain the code in the fieldset below, then copy and paste it into your reply. Be sure to double check that you've modified dice rolls for the Fate points and Wounds appropriately before posting! Everything else can be edited to perfection gradually.
If you have any questions, please ask them in the OOC thread. Actually, changed my mind. Let's put debate and conversations about the applications themselves here mainly. Easier to keep track of that way. If you wish to submit a character with some sort of crazy dark secret or whatever, feel free to employ Private tags in this thread.
Finally, if you're a Reader who applies with a character here, don't be surprised if I temporarily revoke your Readership during the application process!
Name: Melissa "Boom Boom" Rogers Nationality English Age/Sex 15/Female
: Melissa is a thin girl, with dyed purple hair and red glasses. She always carries a smile on her face despite the situation, which has made some people comment about her being rather "Unsensible". The truth is not far. She has blue eyes and porcelain skin. When she isn't wearnig her plug suit, she can be seen wearing a multi colored T - Shirt that's the flag of england and a pair of tight jeans. Usually she starts playing with her glasses on really stressful occasions she will say "Boom Boom" with no apparent reason, hence her nickname.
: Some would say she is really a cold hearted girl, after all, she was raised like this, from military training to various synchronization tests during her life, she never took the time to meet normal kids, or even attend a party. On one side, she does resent NERV and the fact that she was chosen to pilot an EVA, she never experienced the life she would have wanted, but she knew what she had lost, she constanty saw on Tv and on the internet, how wonderful the life of normal girls was, dating boys, partying, sleeping all day. But on the other side, she loved the thrill of the training, it felt so relaxing fighting against other kids, training simulations where she battled gigantic creatures they called "Angels". Torn betweem two lives, she sometimes stays awake all night, fantasising with another life and playing with Fis, she sometimes swears he answers her back.
: Melissa grew up in a devastated England, she was left homeless by the age of six, her mother was a scientist who dissapeared on an expedition before second impact, his father died protecting Melissa and their home from some thugs. Wandering through the streets she was picked by a man in white, her life changed, she wants to think for the better, but sometimes she ain't so sure. She was kept locked in a secret installation with other kids, she was taught many things, many of which they told her, weren't know by the public. From an early age, she was showed how to fight and defend properly, she knew what it was to
Angels by the way
hate those that had destroyed her life and in time she learned to use this anger to keep on going where others failed. From time to time, some of the children that lived with her dissapeared, nobody else came in their place, after a couple of years she was all alone. That was four years ago, since then she grew up alone, a smile on her face, and the desire to prove herself worth, after all, she hadn't suffered all those years of loneliness to be left behind.
Melissa had been wandering through the street for far too long, it was freezing outside and she had got lost. There was a shop near and she run towards there, hugging her teddy bear, the windows were broken and she entered quietly. "Ouch" she said accidentally cutting herself with a broken glass. She wanted to cry, but daddy had told her not to do it when she searched for food, it could cause bad people to come.
She searched for a couple of minutes the whole store and found herself with nothing, they had already taken everything. She left it and sat on the sidewalk.
"It's ok, Fis, we will find food soon, don't you worry, Boom boom"
The air was getting colder and she begun to shudder, she grabbed Fis closer to her heart, it felt reassuring to have him so close to him, it reminded her of father.
"Daddy..." she said before starting to cry, he was dead now, and she was all alone, if it wasn't for Fis, she didn't knew what would have become of her.
Then something heavy hit her on the back of her head and she fell to the ground, unconcious.
"Higher daddy, higher!" she said as his father threw her up into the air before catching her again. They were on their house, and they were playing, just like the old days, when dad was alive.
She opened her eyes inmediately, her father was dead, it had all been a dream. She touched the back of her head, it hurt her, a lot. Then she realized, this wasn't her house nor anyplace she recognized.
A man came into view, she couldn't see him well, it was all blurry. "It's ok little one, sleep for now".
She closed her eyes and faded once more.
It was night when she woke up again, the pain was no more, Fis was still on her arms, hugging her. She jumped to the floor and looked around, it was a white room, it reminded her of a hospital. There was a man nearby, she walked towards him and pulled his coat "Sir, are you awake"
The man jumped in his sleep, apparentely surprised, "good gracious, you scared me, little one", he breathed calmly and then said "You're awake now, it seems you are tougher than you look". He then lift Melissa in the air and carefully placed her back on the bed, then he told her what had happened earlier that day, he had heard a girl crying as he walked through the city, only to find her unconcious and bleeding, surrounded by a group of men. Melissa didn't get to hear the rest of the story, her eyes closing.
The next couple of days she was taken care by the man and showed around some kind of installations, at the end of the week, the man said something that would change her life. "Melissa, my colleagues and I wanted to ask you something, would you like to live with us and help us in some of our research?"
It took her half a second to answer the man, "I would love to".
If she had known what she was getting into, maybe she would have answered differently.
"They're gonna drown me here" thought Melissa frantically as the entry plug was filled with liquid. She was already suffocating when she accidentally gulped some of it, "Weird, I can breath here"
The entry plug was inserted into the robot's spine and the test begun.
She begun to remember what they had told hear earlier before this. She took a deep breath again and grabbed the hand controls in front of her. "One thing at the time". The screens in front of her, flashed and she could see around her, there was the lab and she could see the scientists watching her every move. She though about moving her hands and for a mere couple of seconds nothing happened, then the robot hands moved just as she had wanted. Now her legs, this seemed to be more difficult, maybe due to the fact she had to balance everything else in her body, she almost fell forward before realizing her mistake and regaining equilibrium. She looked to the sides and then she begun to fall, she could feel her hands and knees hurt, as if she had indeed hit herself against the hard floor.
"It's ok Melissa, that's not your body, now concentrate on standing"
"Sir, yes sir". She begun to think slowly on the process, first she used her hands to push, then bend one of her knees and then the rest of her body followed up.
"Good job "Boom Boom", now, to the harder part"
Harder part?, she had felt it easy on some way, but in truth it had really cost her standing up again and not focusing on the pain, this would be one really long day after all
Background Neo Spartan
Career Skirmisher
Background Traits
You have dedicated your life to combat, and
extensively trained in the ways of war.
Gain a +5 to Ballistic Skill and +3 to Agility skill
After years of simulated battles against
various Angel templates, you know where to
hit and make it hurt.
Gain Hatred(Angels) as the Talent from
Dark Heresy.
Whenever you fail a weekly test for a Time
Management option, you are treated as
having a level of fatigue for the entire next
week as you exceed your limits trying to
achieve your goal. The only exception to
this is a Synchronization Test, which you
can attempt to train yourself for without
tiring yourself out.
You have received tactical training
superior to that of the other pilots, and are
considered in all ways to be a Nerv officer.
You technically outrank the other pilots,
though just barely. However, rank has its
privileges. Your starting gear, in addition to
the norm, includes a Nerv officer’s uniform
and a standard issue sidearm. Your rank and
tactical training grant you the Command
Skill (or Talented(Command) if you are
trained in Command already). In addition,
you gain a conditional Fate Point that may
only be used when working directly with
another Evangelion pilot under your
command. In this instance, you may choose
to spend or burn this conditional Fate Point
to trigger any use of a Fate Point normal for
your character, but instead grant the benefit
of the ability to another Evangelion on the
field. 300 Exp.
Your Character has no survival
instinct, and will not disengage from combat
for any reason other than an Absolute Order,
even in the face of certain death. 200 Exp
Skills
Common Lore (War)
Command
Speak language (English)
Literacy
Dodge
Awareness
Charm
Climb
Talents
Melee weapon training (General)
Pistol weapon training (General)
AT Power (Deflective field)
AT Power (Neutralize)
Skill proficiency (Climb)
Skill proficiency (Charm)
Talented (Command)
Hit location (AP) Armor/Wounds/Current:
01-10 Head (3) 4/4
11-20 Right Arm (3) 6/6
21-30 Left arm (3) 6/6
31-70 Body (5) 11/11
71-85 Left leg (3) 6/6
86-00 Right leg (3) 6/6
: Your EVA is, as far as you know, literally the only thing standing between humanity and
utter extinction. You are the only one who can possibly save humanity, and if you fail mankind itself is
doomed. Whether or not this is accurate or just a cruel psychological ruse, whenever you are defeated
in your EVA take 1d5+1 Ego damage as the crushing weight of failure under so much pressure takes its
toll.
Your EVA features an advanced armor alloy that is incredibly just as durable as
the others while having a fraction of the weight and producing far less joint friction. If the program
that resulted in this marvel hadn't bankrupt itself on massive cost overruns, they might even have
considered retrofitting this prohibitively expensive system to the other EVAs. You gain a +10 bonus to
Agility in your EVA.
Your EVA is different from all the rest, slightly smaller, thinner, and faster. It doesn’t look
so much like a hulking war machine as a colossal predator. It more than lives up to this appearance,
matching considerable speed with an instinctive economy of violence, and a thirst for killing that stays
in your mind for hours after you leave the entry plug. Your EVA gains +3 to WS and Agility.
Your EVA doesn’t seem to be entirely in synch with the world around it, and its senses
seem to occasionally pick up on things that simply aren’t there. Depending on how much you’re
relying on those senses at the time, this can be anything from a meaningless nuisance to a lethal error.
The first time you spend Fate for a reroll in your EVA each session, you must instead re-roll twice and
accept the worst result.
Notes on RadicalD's application (these are regarding mechanics only, I have not begun to read any fluff yet):
Characteristics Please show your math on the numbers here. For example:
Weapon Skill 20 + 18 (dice) + 5 (Simple Advance) = 43 [+10 to Attack only vs. Angels] Ballistic Skill 20 + 15 (dice) + 5 (Trained for War) +5 (Simple Advance) = 43
It isn't always necessary to enumerate each benefit, but the two examples above are perfect places where you should do so. Make it as brainlessly easy for me to judge your character sheet to be mechanically sound as possible.
Career Advance XP table - you should include point expenditures for Assets and Drawbacks in this section for clarity's sake. The reason for this is that there is no rule stating that Assets and Drawbacks need to balance out; it's perfectly possible for applications to have, for example, 400 points of Drawbacks and no Assets, instead dumping all the points gained into Career. Factor in your Drawback points in the XP total that you build the character up to: In your case you should have 1400 XP to spend in total on your Career and Assets, assuming you don't remove any Drawbacks.
EVA Characteristics Same as the Characteristic notes above for your pilot. If you have a bunch of wacky modifiers enhancing or subtracting from characteristics, please show me your math. That way I can focus on the real reasons I want to pick characters, as opposed to spending my time retracing the steps of your homework.
Dice Roller error I carefully looked at your post edit history and frankly I'm not even sure what happened to cause this, but it doesn't smell fishy to me. Probably just Myth-weavers glitching out or a harmless error. I'll allow the rolls you currently have.
Team Leader This is quite alright with me, we don't have any characters with this Asset yet and it will certainly create an entertaining dynamic if the new Pilot we end up with has this.
EVA Colors A sort of Egg-shell off-white combined with a few deep shades of purple could make an interesting color scheme I suppose. I don't think that overlaps with anyone else, except a bit for EVA 13 if the purple ends up too prominent. Or, you could flip the Descriptor with the Color rolls and end up with... Dark Yellow and Neon Blue? Hmmm.
A lot of the above stuff are just things I could have been more clear about in the initial post had I spent longer carefully considering how to phrase the character application, but it was more important to me to get it out the door so people could begin crafting applications then agonize over all the details. You just happen to be the guinea pig as I have an actual sheet to look at and decide how I want it to appear . Make a few changes and we'll be happy.
We'll did the changes, removed a drawback that would have probably destroyed my ego barrier and synch ratio at the same time. And the only thing is about my writing it may not be all that good, It's been a lot of time since I really wrote a lot in english or used fancy words. It may seem different because I'm running a couple of games, but I sometimes tend to overlook some phrases or write, then think.
Uhh... another note: Dodge is pretty much useless in AdEva, when our AT field is more likely to protect us from anything coming at us than any Agility test. In fact, when we first started, most of us had Dodge.. but Dark let us trade it for something else if we wanted.
"I do not feel obliged to believe that the same God who has endowed us with sense, reason and intellect, has intended us to forgo their use."
- Galileo Galilei
Use your sense, reason, and intellect: www.manpollo.org
Uhh... another note: Dodge is pretty much useless in AdEva, when our AT field is more likely to protect us from anything coming at us than any Agility test.
It's a bit more complex then that, especially once you get a few Battles into it. Angels will neutralize/roll a Positron-like test to ignore your AT Field all the time... the question becomes how soon in the challenge curve of the game this starts happening with much regularity. Player party-size is also a big factor, and actually plays a component in the "difficulty level" of Angel generation rolls. Not to say that an imaginative GM can't take the raw data of those charts and create something truly off-the-wall based on their personal knowledge of how to challenge the party.
When (not if, but when) it starts to become difficult for any but AT Field-overcharged Tacticians and Berserkers to resist the average Angel's basic attacks, the more martially-inclined Skirmishers and Pointmen may well wish for alternative options to avoiding attacks.
"I do not feel obliged to believe that the same God who has endowed us with sense, reason and intellect, has intended us to forgo their use."
- Galileo Galilei
Use your sense, reason, and intellect: www.manpollo.org
Hmmm... Sounds like I might be getting Dodge back later then, eh?
Sure. Agility is a cheaper characteristic to buy up then Synch Ratio as well for skirmishers, which will probably also factor into your decision eventually. There are advantages and drawbacks of course: nobody can Neutralize your Agility score, which is definitely a nice thing, and unless you are stunned into inaction it should be a pretty stable chance of evasion. Synch Ratio on the other hand can fly all up and down the charts in an absurd fashion, there are a ton of different ways to avoid, neutralize or otherwise defy the AT deflection roll, but it requires no Reaction and can be taken multiple times a turn.
For the first Angel or so unless your Synch Ratio is just plainly abysmal (ie. you are an Impact Survivor) then Dodge is a wasted skill slot when you could actually be doing something story-wise though.
Name: Entofor Lazar (N24 "Lazar") Nationality: Grown in England Age/Sex: 15/Male
Entofor has the speed and grace of a sloth, combined with the killer instinct of a rabbit. Quiet, unassuming, and out-of-the-way, are all descriptions befitting this young man. His short, black hair is usually combed to the side, across the top of his head (no emo child, this one), and reddish, violet eyes give the hint of albino traits, but his mildly tan, Caucasian skin proves otherwise. Nondescript, casual shirts and shorts say much about Entofor's lack of style and fashion, but he has been known to sport some decent outerwear from time to time (most likely with help from other, more sophisticated socialites).
While piloting however, his actions become much more assertive. He readily charges enemies, attempting to rend flesh and bone in a calm, logical bloodlust all his own. His emotions seem to take a back seat to his overriding need to destroy the target. Luckily, he has never truly lost himself to his urges, yet.
When not given a specific task, Entofor has a habit of walking or standing slightly too close for comfort to other people. While he understands what "personal space" is, he just doesn't think about it most of the time. If asked to move, he'll gladly (and quickly) stand aside, but once people start shifting around, he seems to find his way next to someone all over again.
Coupled with the fact he is extremely helpful, some people find Entofor rather annoying. "You can't please all of the people, all of the time," is, unfortunately, something he has a difficult time understanding, and he has more than once gotten into trouble with others because of this lack. Nevertheless, when given a task, he goes "full-force" to finish, and (more often than not) achieves success.
Many believe the nuclear weapon, which detonated in England early after the second impact, was an act of terrorism. Unfortunately, this is not true. Even at that early stage in the post-impact world, there were those who knew of the coming creatures. Mankind's response, the bio-weapon, Evangelion, was created to provide a means of defense against the extra terrestrial invaders. But those first few attempts at control of the Evangelions were met with a great deal of resistance. Nuclear force was required.
Given the nature of the bomb, and the PR required to deflect investigation, London lost its place as the premier choice for the UN base of operations. However, throughout those years of rebuilding, the research taking place did not stop. Scientists from America, looking for a better place to apply their theories, found England waiting with open arms. And the sudden influx from many of the Scandinavian countries, due to the savage wars throughout Europe, brought many new people ready and willing to take any kind of job available. Including work as guinea pigs.
While the city of London proper was rebuilding, the nearby facilities filled with Gehirn scientists continued working on new versions of the Evangelions, trying to control the horrific rage contained within them. A number of side projects were also created to try solving the problem through other means.
One such project, started by a Norwegian scientist, attempted to modify human minds to closer mimic the rage of the EVAs. Called Neo-sapiens, these children were ran through numerous tests and experiments to reconfigure their mind, and in the words of Dr. Brekken, the lead researcher, "Achieve a being with the tenacity and mental fortitude of the Vikings of old."
Eventually, several branches of research in the now public, and newly named, NERV organization came together to produce two things: the beautiful and faintly alien, Evangelion Unit 07; and a boy named Entofor Lazar, the 24th subject in the New Human project.
He wasn't sure he liked the idea of having been grown in a tube. Granted anything alive essentially grows in a tube, just in an organic tube. Still, it was strange...
At least, that's what he heard people say. Usually, when they didn't think he could hear them. It colored his own opinion of his birth, despite not caring all that much. He tried to be helpful. Especially when in the medical ward. But he always seemed to get on people's nerves after awhile. It never failed, eventually he would end up by himself, trying to make out what others were saying without hearing their words. He pretended to talk with them. Making up his own side to conversations he would never hear.
And all the while, he could feel it calling him. "Seven" was the name he gave it, since he couldn't think of a word that described what he felt when around the creature. It was always there. The constant pressure following him as he went about his life within the research facility. He couldn't remember what had happened when they had made him pilot it. According to the people he asked, he had collapsed right in front of Unit 07 on the walkway. Then he had stood up, and walked into the entry plug as though nothing had happened. But that was all he knew, no one would ever tell him any more. And he had never been asked to pilot the Eva after the first time. Though he could still feel it calling him... And he wanted to answer.
"Neo-sapien two four, rise please," a man in a dark lab coat announced. His youthful features and charming demeanor a sharp contrast to the older, more serious collection of scientists around him.
"Please state your name," the man's Oxford accent ringing throughout the bare, metal room. Another's voice softly echoed into the space, as an even younger man stepped into view, "I am Neo-sapiens, designation two, four. Alias: Lazar."
"Good, good. Are your memories intact?" the young scientist taking notes.
"Yes, two days ago I was dissolved into LCL, while attempting to synchronize with the test unit. Before that, I had undergone extensive testing to increase synch ratios, and had spent a number of hours in psychological counseling to reduce schizophrenic symptoms. As designation 22, I received a number of skin grafts and cranial surgeries, due to an accidental explosion within the entry plug. Before that, I-"
"Yes, yes, N24. Very well, no need to continue blathering on. Are your motor skills functional? Are there any defects in your sensory recognition?" the young man still the only scientist to speak, or even move.
"I haven't found any noticeable problems with basic motor or sensory functions. Although..." the child's eyes dropping slightly towards the floor, as if unsure whether to proceed.
"What is it N24?" the scientist eagerly awaiting possible information of interest.
"I feel like there's something watching me... Like a great creature, just looking at me. I can feel the creature's eyes staring at me. I think, from over there," pointing to the far side of the barren room, in some unknown direction. At this, all the scientists begin quietly mumbling to each other, unsettled by the young boy's actions. The young man in the dark lab coat quickly restored order, however, "Gentlemen, gentlemen. Please, quiet down. Now tell me N24, will this interfere with your ability to reason or act on your orders? Is there anything you have found, which would interfere with your ability to act on your orders, once given?"
N24 muses for several seconds. His head tilted while thinking of all of the things he could remember seeing, feeling, and experiencing.
"No, I am ready to fulfill my duty."
The young scientist finishes writing on his clipboard before looking up at the child.
"Good. May the spirit of humanity, and the power of science help you destroy the enemies of mankind."
It was terrifying... Entofor had never seen it before, but he knew.
It watched him.
Through tons of rock, metal, and shielding, it watched him. Always, he could feel the creature weighing down on him. Like the gravity of a star, the power within the enormous armor crushed him. Called to him. Hungered for him.
Anyone he told denied the feeling, as if he was the only thing the creature wanted. The scientists told him the creature was fine, couldn't possibly do stuff like that, was hardly even alive without a pilot.
That is not dead which can eternal lie.
A strange feeling came over Entofor, when the scientists said it needed him. That he would have to get inside it... But he was created for that purpose, and that purpose would be fulfilled.
The first time Entofor saw the creature, he felt his heart stop. Not from the sight, but from the presence. Planetary, focused to a point. Just as the power of the universe is focused within an atom.
And with strange aeons, even death may die.
He woke up in a hospital bed. The white walls around him stood resolutely uninteresting. He had no injuries. No bruises or cuts, just the plain hospital gown. And when he tried to think about what happened, all that came to mind was a warm, comforting feeling. As though he was a child holding his mother.
He noticed, while walking through the hallways back to his room, most of the people seemed to step away from him as neared. He had no idea why until he reached the cage.
It didn't exist...
For twenty meters the wall of the underground passage fell straight into the Eva's cage. Walkway missing. Walls as if melted away. The observation center window gone, as was everything inside. The only thing present in the room was a thin red coloring along every surface.
Entofor never did see those scientists again...
Background Manufactured
Career Berserker
Background Traits
Positive:
Manufactured aware of their situation consider themselves expendable, and do not fear death. All manufactured begin play with the Resistance (Fear) Talent.
You were batch grown, and there are copies of you that can be readied as your replacement with ease. When burning a fate point to survive, there is a 50% chance that the Fate Point is not burnt.
Various forms of subliminal messaging and indoctrination have been used to make you an obedient pilot. You must pass a difficult (-10) Willpower Test to disobey any direct order given to you in combat by members of the organization that created you.
You character refuses to surrender, even in the face of adversity. Your character gains a conditional Fate Point that may only be spent in situations to overcome incredible odds or when refusing to back down from a superior enemy. This conditional fate point may never be burnt, and must be announced as being used specifically as opposed to the characters normal pool of Fate Points.
Your character has a surprisingly good record of having chance go their way when it seems like they should have failed. Your character is considered to be trained in the ‘Gamble’ skill, and once per session may choose to modify any single, already rolled skill check by rolling 2d10 and subtracting the resulting total from their roll.
Your sense of self worth is overly influenced by the opinions of others. Choose one person. If their opinion of you is ever negative, take a -10 to all rolls for 1d5 hours and choose a new person to become dependent on.
Starting Talents
AT Power (Deflective Field)
AT Power (Neutralize)
Skill Proficiency (Medical)
Skill Proficiency (Lip Reading)
Melee Weapon Training (General)
Weapon Upgrade
Resistance (Fear)
Career Advances
Driven = 200 xp
Uncanny Luck = 100 xp
Dependent +200 xp
Skinny +100 xp
Characteristic Increase [Simple] - Weapon Skill = 100 xp
Characteristic Increase [Simple] - Synch Ratio = 100 xp
Biological Upgrade x2 = 100 (x2) xp
Skill Proficiency (Awareness) = 100 xp
Ghost in the Machine = 200 xp
Basic Weapon Training (General) = 100 xp
Melee Weapon Training (Progressive) = 100 xp
Sound Constitution x2 = 50 (x2) xp
=1000 xp
Evangelion, Unit 07
Towering above the structures of man, this creation stands wearing dull grey, sectioned armor, like that of a pill bug with sharper angles. Throughout the creature's mail there are paths of glowing blue, perpendicular to the lines between the plates.
Though slightly off, with it's eight-head figure, Unit 07 possesses an otherworldly grace. Whether intended or not, is unknown however, as it's creator died during initial testing of the monster. The faceplate seems a cross between knightly English and Japanese values, and those almost-edged flowing lines continue throughout the rest of the design.
Hit location (AP) Wounds/Current:
01-10 Head (2) 4/4
11-20 Right Arm (2) 6/6
21-30 Left arm (2) 6/6
31-70 Body (4) 11/11
71-85 Left leg (2) 6/6
86-00 Right leg (2) 6/6
Biological Upgrade Points / Spent
2/2
EVA Toughness - Level 1 (1)
EVA Toughness - Level 2 (1)
Structural Upgrade Points / Spent
0/0
Weapon Upgrade Points / Spent
1/0
History
Your EVA seems to have a split personality, and you can't help but feel as though one of the two personalities present is a bit more recent then the other. Most disturbingly, everyone you try to talk to about this mystery simply dismisses your concerns out of hand. Gain one additional positive Soul trait instead.
Your EVA is host to a new development in ceramic armour, the forerunner to the next wave of ablative technology. Or so they say. In reality, your armour is uncannily fragile, and prone to breakage. The first time each EVA body part takes damage each combat, reduce its AP by one until the EVA is repaired. If one limb is damaged, the corresponding opposite limb also immediately takes this penalty as the armor automatically 'rebalances' itself.
You aren’t entirely sure where this EVA was designed, because it doesn’t seem to match any other you’ve seen. The lines are flowing, the form elegant, and its function smooth. If you didn’t know better you’d almost swear it was a work of art instead of a weapon of mass destruction.
Your EVA seems to work subtly differently to all the others, and is kept much more secure than the rest. You’re not entirely sure why this is so, but you’ve overheard mutterings about ‘pattern blue’ and some kind of engine. What you do know is that your EVA is capable of adapting its AT field almost instinctively, and has a +1 bonus to ATS. This does not give you any corresponding bonus to your Synch Ratio, which in fact paradoxically drops 5 points due to the difficulties of synchronization that don't seem to plague any of the other pilots...
Your EVA is possessed of an incredibly strong soul, and it is all you can do to keep it restrained during combat. When you begin to lose control, you can feel it retaliating, trying to crush your own will into subordination. Whenever your EVA rolls to Berserk, you take 1d5+1 Ego damage regardless of success or failure.
Inside the entry plug, while everything else is quiet, you swear that you can hear the sound of... someone crying on the very edge of your hearing. Sometimes you even think that it sounds almost like you. While this is understandably unnerving, it also creates a very strong emotional resonance that has led you to feel unnaturally protective of your EVA on a deep level. While piloting your EVA, your AT Field strength always counts as one point higher for the purposes of AT Deflection rolls only.
How come I only found about this today? Why isn't there and ad up or something? (I'll post an application, soon. Can I re-use my old pilot idea or you didn't liked it? Be honest, you won't hurt my feelings.)