How come I only found about this today? Why isn't there and ad up or something?
Because we decided to keep the application an internal one for Readers/Followers of the game only. Your first test was logging into the game forum often enough to discover this thread. Congratulations, you passed!
I don't mind you applying with your previous character, however I will ask that you go through the complete application process that I request here in this thread (to include dice rolling for stats all over again), simply for parities' sake. Also, note that Evangelion creation has changed.
The bio-science division really went to town on this one, with the result of a variety
of additional mutations and rampant cellular instability linked to a distorted genetic code. One of these problems isn't a problem, the other one makes your EVA an incredible headache to maintain, as the chastised bio-science team is all too happy to tell you. Gain one additional positive Body trait instead (this may not be chosen if you have also taken the Cyborg Body trait).
Your EVA seems to have a split personality, and you can't help but feel as though one of the two personalities present is a bit more recent then the other. Most disturbingly, everyone you try to talk to about this mystery simply dismisses your concerns out of hand. Gain one additional positive Soul trait instead.
You may choose only one Positive, Negative, or Neutral trait per category.
Therefore Twin Soul and Prototype Model are mutually exclusive (this is deliberate). So the most it is possible to do is to have an EVA with Twin Soul and Cyborg, although this is humorous because it forces you to take Negative traits for both of the two categories that you just substituted for (ie. the actual end result of that is both a Positive and a Negative trait in both Frame and Soul, and neutral in History and Body). I might end up banning that option too, because it's a little too unusual. Ideally I'd only like one single Category substitution choice per EVA, to keep things from being weird.
Also, please remove the private tags from taking up your whole post. It's fine to put private tags on select, small portions of your application that are significant background secrets, but preventing all of your application from being seen won't let the current pilots observe and rate their choice of replacement players. I want their input on this as well.
You may choose only one Positive, Negative, or Neutral trait per category.
Therefore Twin Soul and Prototype Model are mutually exclusive (this is deliberate). So the most it is possible to do is to have an EVA with Twin Soul and Cyborg, although this is humorous because it forces you to take Negative traits for both of the two categories that you just substituted for (ie. the actual end result of that is both a Positive and a Negative trait in both Frame and Soul, and neutral in History and Body). I might end up banning that option too, because it's a little too unusual. Ideally I'd only like one single Category substitution choice per EVA, to keep things from being weird.
Also, please remove the private tags from taking up your whole post. It's fine to put private tags on select, small portions of your application that are significant background secrets, but preventing all of your application from being seen won't let the current pilots observe and rate their choice of replacement players. I want their input on this as well.
Yeah, thanks for the clarification. I'll try to keep things more simple, I just wanted to add some flavor that went along with what I had picture for the background.
However, my character application is in "Draft Mode" right now, that's why I put the private tags on. That means that nothing that is written there is final.
Once it is done, I'll remove them and you'll all free to judge it and look for things that need to be fixed. Nevertheless if it really bothers you, I can take them off but I can't promise that the information will totally make sense until the "creative process" is finished.
Yeah, thanks for the clarification. I'll try to keep things more simple, I just wanted to add some flavor that went along with what I had picture for the background.
You can still take an additional "Neutral" trait or two for the sake of flavor, and because all they are is just background prompts anyway there's nothing at all stopping you from having a Prototype mutant EVA which has two distinct 'personalities' in the Entry Plug. You just have to choose one or the other when it comes to having a mechanical benefit for it. (Fractured Mind might also work for you as a similar background, the only difference is that it's a negative mechanical interpretation of the same theme as Twin Soul)
Quote:
Originally Posted by Zell
However, my character application is in "Draft Mode" right now, that's why I put the private tags on. That means that nothing that is written there is final. Once it is done, I'll remove them and you'll all free to judge it and look for things that need to be fixed. Nevertheless if it really bothers you, I can take them off but I can't promise that the information will totally make sense until the "creative process" is finished.
You know what, I'll throw something in on the off chance I’m accepted. I’ll try get a rough draft up tonight.
[Edit for the character!!]
Name Maxwell “Max” Skells Nationality American Age/Sex 16/Male
Appearance and Mannerisms
Max is 5‘10“with a muscular build. He has blue eyes and keeps his brown hair cut to an almost military fashion. He has a
maltese cross pendant on him at all times, and as long as he can get away with it Max will wear a green hunting vest with matching
army cap and black leather vambraces with stainless steal covering the outer arms. Max is quick to anger and will generally try to solve his problems with his fists, but dose his best to restrain himself when dealing with the fairer-sex.
Personality
Max is a strong adherent to the Knightly Virtues, or tries to be. A self styled Knight Errant but hasn’t had much chance to prove himself, other than getting into fights with punks. He is excessively courteous to women (as all knights should be.) to the point that some people think he is intimidated by them.
History
Max grew up without his parents being around much, being far to busy with important things like work to notice him or his sister, Alice. They were the token children all successful couples needed to have. Max didn’t really mind much it was just the way things were, Alice was his only real family, and that was good enough for him.
When they were young Alice and Max found an old box of story books about brave knights saving beautiful princesses from dragons and searching for holy grails. The tails entranced them and they’d play ’rescue the princes’ for hours, somehow in their version the damsel always ended up saving the knight from the monster. But the games didn’t last. Alice always was of fragile health, as they got older she got sicker and there was seemingly nothing that could help, it was like her body was just killing itself.
It was then Max started to resent their patents, not because they weren’t there, but because they didn’t care. They refused to pay for better treatments. When he finally was given the chance to confront them about it his fathers response was “If she isn’t strong enough to get better on her own then she is useless.”. Max couldn’t believe it. How could they be so cold? After that treatments stopped. They barely shelled out enough to keep Alice in the hospital.
A month later Alice asked “Promise me you wont give up.” She weakly raises her and to his cheek, “You wont surrender.”
He takes her hand in both of his “Don’t talk like that. You’re the one who should be promising me. Your stronger than this thing, I know you are. You always were before.” He pleads.
Her smiles remembering games long past. “Some monsters just cant be beaten,” She rests her head farther into the pillow, even this little conversation is enough to wear her out these days. “I cant fight them with you any more Max.” Her eyes start to drift closed and her voice begins to list on the edge of sleep. “So promise me, that you’ll always be, my knight. And you’ll, be strong enough, to save, the princess from, now, on.”
Sitting by Alice’s bed, holding her hand to his face, all Max could say in his horse, tear choked voice was, “I Promise.”
That day it was pronounced Alice had entered a coma
A man entered Max‘s field of vision with the accompanying sound of jingling keys. “Your rides here.” was all the officer said standing by the now open cell door. “About time.” was Max’s only response.
The officer escorted him down the hall, towards the front of the station. Max followed indignantly but silently, until an unexpected right turn. “Hay,” He calls, causing the officer to turn around. “I thought I was getting out of here.” Max accuses, pointing the other way. “They want to talk to you first.”
A minute later Max is ushered into an interrogation room and the door quickly shuts behind him. The man sitting at the table smiles at the boy, but seems content the let him make the first move. After a moment of silence Max finally says “You‘re not Mr, Brody.” having expected the lawyer his parints had effectively put in charge of Alice and him since when they were children. He was practicly a surrogate father.
The Man laughs slightly “No. I’m afraid your lawyer is currently indisposed by several of my coleagues.” He motions to the chair accrose from him, “Please, have a seat.”
When Max reluctantly dose so he opens the folder in front of him and continus. “Well Mr, Skells, I understand you resantly changed your name.”
“So?”
The man gives Max a shit eating grin, “Isn’t that an unusual thing for a 14 year old to be doing? And these assault charges.” He flips through several pages. “I’m surprised your parents-”
“Like they care.” Max interrupts. “I don’t have to explain myself to you. What is this about?"
The folder is slapped shut. “Strait to busies then.” He leans forward with his arms on the table. “Mr, Skells we at NERV are aware of your current situation, and that of your sister.” Max straitens up at the mention of Alice. “And it is believed that we can help each other.”
“How is that?” Max asks, unsure of all this.
“With NERV’s assistance you could inshore your sister is seen by the best doctors, and received the best care available. All we ask is that you come work for us.”
OK, there had to be a catch here. “Why me?”
“Its you because you have what we are looking for. You see Mr, Skells, our current project requires a vary specific kind of person. A vary rare and special kind pf person. You, are one of them."
Max stares at the man, trying to process what he is saying. Figure out if he is lying. Finally he asks, “What would I have to do?”
The man’s smile widens. “Why, fight monsters of course.”
Max stares up at the Eva, or what there is of it to see anyway. It is practically only the half finished frame with the minimum organic and electrical components to make the plug work. It is his first time seeing an Evangeleon with his own eyes after months of training. Even incomplete as it is its intimidating, for sheer size alone if nothing else. Max has to try swallow the lump forming in his throat. A Monster to fight Monsters. ‘And its mine.’
He is apprehensive about this test. Stories of other Units… unruly personalities, were more than enough to temper any excitement he might have. No one knew what to expect from #12, this would be the first time they could do even a partial start-up.
The interior of the plug is dark, the little light there is only serving to make everything a vague shadow. A calm voice permeates the darkness, “We are going to flood the LCL now.” He hadn’t been looking forward to this part. “Roger.” Max clamps his eyes shut as the LCL rises, doing his best to fight panic as his body screams that he has to get out of this dark, confined space or he will drown. The next breath he takes is a lung full of liquid, which is immediately rejected. The coughing fit finally subsides as his body grudgingly accepts that the best it is going to get is the oxygenated fluid.
The tech’s voice, slightly distorted by the new medium, confirms there are no leaks then reassures Max he handled that well for his first time. “Are you ready to continue?”“Yes.”
The walls around Max start shifting through readouts, (mostly errors or warnings) and colours you’d only see when on drugs, before settling on a hexagonal grid. That is when it hits him. It comes on like a tidal wave and the force is enough to nock the LCL out of him. In the control room there is mass panic as Maxwell’s heart rate skyrockets and his sync ratio ricochets around at random, forgetting that even if it berserks the Eva cant move. “Shut it down! Shut it all down!!” “We cant, those systems haven’t been installed yet!” “WHAT!?” “Who authorised this?!”
In the entry plug Max is fighting to stay conscious. The pain comes and goes at random, one second crushing his spirit, the next flirting at the edge of his perception. ‘Its not attacking me, it cant be, this isn’t directed, no purpose to this, its like a… a child’s tantrum.’ The second he thought that Max understood, how? He doesn’t know, but he understood. Then the Eva noticed him.
An Eva’s mind is a bestial thing, Unit 12’s more so being only half formed, but somehow Max could hear it in this vulnerable moment. The tantrums subsided as it focused on him, It’s thoughts ringing through his soul. What is this insignificant thing? So small. So weak. And yet, He is more. So sure. So steady in Himself. Why? What dose He have that It doesn’t? Max could feel it encroaching on him, trying to understand, to learn. Max understood. It raged because it has no direction, no purpose. So he let it in.
He shows it his Ideals for himself, the Gaols he wants to achieve, the things he needs to Protect. “That’s what you’re missing.”Yes. It saw the beings He strives to emulate, so strong in His mind. Bastions of order. Indomitable. Unstoppable. That is what It will be.
After the Eva shut down on its own, it took them five minutes they to get Maxwell out of the plug. When they finally did he was unconscious, bleeding from his nose, ears, and eyes.
Background Neo-Spartan
Career Pointman
Background Traits Loyalist
You know your place in the chain of command, and have long since been conditioned to have you moral boosted by the presence of a strong authority. You gain a +10 to resist Fear and Pinning so long as you are directly following orders.
Your upbringing has instilled in you a loyalty to some group other than the organization that has selected and trained you. You gain the “Fanatical” Drawback, with the requirement that the object of your fanaticism be something other than Nerv or equivalent Evangelion-related organizations.
You were denied a normal childhood, and your aggressive personality makes you few friends. Delicate social interactions are not really your thing.
-10 to Charm.
Your character refuses to surrender, even in the face of adversity. Your character gains a conditional Fate Point that may only be spent in situations to overcome incredible odds or when refusing to back down from a superior enemy. This conditional fate point may never be burnt, and must be announced as being used specifically as opposed to the characters normal pool of Fate Points.
Your character is undaunted in the face of danger and the unknown. Whenever you spend a Fate Point in situations where you are outmatched or performing some dangerous feat of exceptional bravery, roll a d10. On a roll of 9, the fate point is not spent. This applies to conditional Fate Points as well.
Special: This Asset may not be taken with the “Coward” Drawback.
Your character has legendary courage, and knows no fear. As the Talent of the same name from Dark Heresy.
Special: This Asset may not be taken with the “Coward” Drawback.
Your Character has a hard time controlling himself when he gets angry. When confronted or otherwise stressed and agitated, you must pass a Willpower test or fly into a rage either yelling at the source of your anger or trashing the surrounding environment. Punching someone in the face might also be appropriate, if ill advised.
Sometimes, surviving is its own punishment. There is someone, possibly a relative or friend, who has no one else to care for them, and is incapable of caring for themselves. Either as a result of obligation or compassion, your attachment to this ward is a defining aspect of your person.
Work with your GM to define exactly who this person is, what your connection to them is, and why they are so helpless without you.
If you ever believe this person to be in danger (be it direct or indirect) you must pass a difficult (-10) Willpower Test or rush to their aid. If you have confirmed that they are in immediate danger, you automatically fail the Willpower Test, though in your frenzy to help them you gain a +20 to all Tests directly related to aiding your ward.
Should this person ever be harmed, take 1 point of Insanity and take a level of Fatigue for an hour due to depression. If this person should ever die or be taken from you somehow, immediately gain 2d10+10 Insanity Points.
In addition, caring for this person takes up much of your time. During the Time Management stage, all options except Synchronization Tests are not treated as routine and as such do not get the +20 bonus, as caring for your ward gives you less time to devote to other tasks.
Special: This Drawback requires special permission from the GM, and any GM unwilling to give the player time to interact with their ward in character is recommended to not allow its use.
Skills
Command (Fel)
Common Lore (War) (Int)
Clime (Str)
Literacy (Int)
Scholastic Lore (Tactics) (Int)
Speak Language (English) (Int)
Talents:
A.T. Power (AT Ping)
Activation: 1 Reaction Action
Effect: You very briefly expand your A.T. Field in a weakened state to feel the resistance of other A.T. Fields. This allows you to detect any active A.T. Field within 100*ATS dm. You know the presence and location of an Active A.T. Field, even if the being generating it is somehow hidden from sight.
Augmentation: By spending an extra 3 ATP, you even detect the A.T. Fields generated by living humans, though when in large groups it becomes difficult to know the exact number of humans there.
You activate your A.T. Field and keep it in passive mode. While not a complex use of it, when in this passive mode your A.T. Field is primed to respond to the quickest of thoughts and automatically has a 10% per available ATS chance to deflect an incoming attack. Deflecting an attack requires no action, and can be used multiple times in a round. However, in an situation where you choose to attempt to deflect with your AT Field, you forfeit the chance to dodge or parry that attack should the deflection fail.
You use your own Spread A.T. Field to absorb and negate power from an enemy A.T. Field. Choose one other A.T. Field within 20 dm of you. That A.T. Field is treated as having an ATS (and corresponding pool of ATP) of 1 less.
This power cannot be used with the Anti A.T. Field, Barrier Field or Inverted Field Spread Patterns.
Augmentation: For every additional ATP spent on neutralization, the enemy A.T. Field’s ATS is reduced by 1.
As a half action, make an opposed Weapon Skill test with an enemy you threaten. If successful, that enemy cannot move from that spot that round unless you are first defeated, stunned, prone or otherwise incapacitated or forced out of melee range. This ability only prevents enemy movement, and does not impair their ability to attack you or any other target in any way.
If you succeeded on the opposed Weapon Skill test with 3 or more degrees of success to spare, you make Maneuver the enemy for free.
Gain a +10 to willpower tests to resist feedback from your Evangelion. In addition, should you ever fail a Willpower Test to resist Fear you may roll twice on the Shock Table and take the result of your choice.
*
Skill Proficiency (Clime)
Skill Proficiency (Scholastic Lore: Tactics)
Melee Weapon Training (General)
Melee Weapon Training (Progressive)
Maneuver Mastery
Gain a +10 to Weapon Skill for the purposes of using the Maneuver action.
Hit location (AP) Wounds/Current:
01-10 Head (3) 3/3
11-20 Right Arm (3) 3/3
21-30 Left arm (3) 3/3
31-70 Body (5) 9/9
71-85 Left leg (3) 4/4
86-00 Right leg (3) 4/4
Biological Upgrade Points / Spent
1/1
Toughness
Structural Upgrade Points / Spent
2/2
Armor enhancement I
Your EVA is documented to have an unusually-sharp recognition of it's allies and is
predisposed to defend it's peers for some unknown reason. When another EVA has taken critical
damage in an Angel's most recent turn, you gain a +5 bonus to any WS or BS attack rolls you make
against that Angel in your subsequent turn.
For unexplained reasons your EVA lacks a wing on one arm, and the entire structural
framework had to undergo minor compromises as a result of the imbalance. You may only ever have a
single Wing Structural upgrade at a time, and you also permanently lose 1 point of AP on the opposite Arm (Right wing missing).
Clipped Wing BodyLook not upon thy enemy. Lest you pity him.
Listen not to thy enemy’s words. Lest you sympathise with him.
Speak not to thy enemy. Lest your breath be taken from you.
You shall be the
Your EVA has nothing that could be visually identified as a face. While the head is still there,
it only serves the purpose of containing the brain. Somehow, the fact that this doesn’t impede your
piloting in any way and that you can still see while synchronised only makes it worse.
Your EVA seems unusually quiescent, almost silent, and presents no obstacle to your
piloting. However, the longer you spend in the plug, the more you begin to adopt and adhere to an
archaic code of conduct. You aren’t aware of this slow transformation and anyone trying to tell you
you’ve changed will meet only polite incredulity.