Assets and Drawbacks You must have at least 200 bonus xp, and may gain up to 400 bonux xp, from taking Drawbacks. Taking any Drawbacks above this number gives you no further advantage. You may also spend starting XP on Assets if you choose: try not to spend more then 600 xp on Assets. Your Career matters too!
Career Advances Instead of 400 starting xp, you will begin with 1000 xp (for a total of between 1200 and 1400 xp with Drawbacks factored in). You will still buy only Traits from your first Career Rank, as the Drawback xp doesn't count towards your rank. Show your work! Here's an example, including some pretty color-coding:
OK now I’m confused. We can only take from the first Rank? But the second only needs 1000, unless I’m reading stuff wrong. Baa! I’ll have to change that, but I’m only going to mess with my A&D if Dark has a problem with it.
And yes I miss read “try not to spend more then 600 xp on Assets” as Drawbacks.
I went through and I found a whole batch of technical glitches we can fix. It's understandable that you all might not yet have a complete grasp on the various rule interactions at play, so I tried to point out anything that I found odd about contradictory choices you might have made in case it never occurred to you. Try not to take offense at any of that.
Dark, I didn't thought that little thing was neccesary, my agility was 12, but + 3 from trained for war, then, took care of fellowship, swapped some stats to balance it, I didn't want to have a low command if it was neccesary or other fel related skills. Took care of EVA, AP, wounds, fate and will soon do the advances.
Dark, I didn't thought that little thing was neccesary, my agility was 12, but + 3 from trained for war, then, took care of fellowship, swapped some stats to balance it, I didn't want to have a low command if it was neccesary or other fel related skills. Took care of EVA, AP, wounds, fate and will soon do the advances.
Woops, I forgot Trained for War. This is also a textbook case of why I wanted all of those bonuses enumerated! Pretend I'm stupid and hate Math! It's already half-way true... ok, maybe...
Ah, just noticed the maybe you hope your friends die and pick up their weapons. And no, the things is that I am prefering those weapons by now, firstly I will probably use the pallet rifle before engaging in melee with my knife. But I did it, because there were other advances I gave priority over the weapon upgrades, unless you are giving a free weapon.
OK I’ve fixed everything according to Word Of God, even the colors.
I still don’t get the problem with my points use. I’m spending all the bonus points from my Drawbacks on Assets. The Career Advancement was still only getting 1000. But whatever, I’ll take the 200 xp hit to keep the characterisation I’ve been building in my head.
OK I’ve fixed everything according to Word Of God, even the colors.
I still don’t get the problem with my points use. I’m spending all the bonus points from my Drawbacks on Assets. The Career Advancement was still only getting 1000. But whatever, I’ll take the 200 xp hit to keep the characterisation I’ve been building in my head.
The problem is that you only ever get 400 xp from Drawbacks. No exceptions, and the rules clearly state it. Then I restated it in my opening post in this very thread. Why do you think you can take something nobody else is allowed to have and haggle about it?
Quote:
Originally Posted by RadicalD
Ah, just noticed the maybe you hope your friends die and pick up their weapons. And no, the things is that I am prefering those weapons by now, firstly I will probably use the pallet rifle before engaging in melee with my knife. But I did it, because there were other advances I gave priority over the weapon upgrades, unless you are giving a free weapon.
Hah! You're a funny one. I suggest if you're picked you follow Amanda (with her Microwave Gun) around real close.
Always standing just behind. Always watching for a moment of weakness.
Okay, I see your point on the Lightweighted Frame thing. To tell you the truth, I just wanted to have a backup plan in case a smart Angel decides to neutralize my AT Field. What other positive trait would you suggest to be more appropriate?
Yeah, you caught me there with the whole fatigue thing. I actually chose those drawbacks and negative traits on purpose in order to get knocked out as fast as I could in order to Berserk. So, it might take some time in order to pay off, but that was my strategy all along. I hope you flocks don’t think that my approach was too extreme. I was inspired mainly by your comment on how fatigue isn’t necessary bad for a Berserker.
I could change it, if you see this could be a problem for the game.
On the extra 100 xp subject, I ran my math a couple of times and I still come up with the same result.