I’m not haggling, I just said I’ll take it. If its that big an issue I’ll drop Impetuous.
You don't have to drop it if you don't want (although your Operations Director might well thank you if he's trying to set up some sort of plan). Thank you for changing the sheet.
@ Zell: Yeah, I see you took that advice about the Feedback well to heart. Like many things though, perhaps it might work out best for you with a little bit of moderation. Going Berserk as fast as possible is good, but if you don't have ways to grant a high probability of acing the roll it can be a high-stakes gamble with a lot of let-downs. If you were making your character for a higher starting level, it would probably be great. But realize that as you naturally get to a high enough Berserker level to be able to ace Berserk rolls consistently, you'll also already have gained a lot of other ways to trigger those rolls. It's definitely good to want to Berserk if that's your career, but it can also pay off to look for ways to contribute to the battle while you wait for that eventuality to come around.
If you want to keep it the way it is that's fine by me, although since I am taking the input of the existing players in the choice of a replacement pilot you might also be testing their personal willingness to choose "the Gambling Type" as the new replacement. I won't speak for them on that.
As far as the EVA traits go, it's really hard to go wrong with
Through an extraordinarily complex procedure, your EVA has had its frame grafted directly into its substructure, making it much more resilient to harm. You appreciate the added protection, but not so much the constant nightmares of horrific lucid surgeries. The first time per combat each part of the EVA takes critical damage, it takes 1 point of damage less.
Skeletal Graft. When an angel scores a hit on you, 1 point of critical damage either way can make the difference between a simple nasty nuisance and a crippling inability to fight back. Or, you might swap the positive and negative traits between Body and Frame to get one of the nice melee combat mutations. Hard to go completely wrong with the traits.
Assets are just something you can spend points on. It doesn't matter how many points you spend on Assets or Career Advances or Upgrade Points or whatever, your Rank is only based on how much Experience everyone (that is, the entire party) has in their XP pool. The XP Pool will always be the same for everyone.
The XP pool right now is 400 (starting) + 400 (first battle) + 200 (first roleplay session) = 1000 points.
Drawbacks are what have everyone confused. Drawbacks grant bonus experience that exist outside of the pool. Everyone will be able to buy the next Rank of advances when I tell you that you can.
That is all there is to say on the matter. Case closed.
Also, I hadn't consciously realized about the whole Berserker + Eva with Ego melting properties when berserk, but I think I like it actually. Unit 07 was supposed to be an attempt at creating a HAET powered war machine, with Entofor specifically grown to be able to "take" the backlash (read: we have extras. what's a few dissolved bodies?). The Ornate, Pattern Blue, and Mighty Soul traits were meant to represent the creature's angelic nature, with Weeping (and Twin Soul) the Mechanical side to the previously grown children who didn't make the cut.
The only problem with the whole set-up is that Unit 07 can tell it needs Entofor to work (really, any pilot will do, but no one else has ever synched with it), so it purposefully allows him "control" in order to slowly gain it's own awareness. None of this stuff has any mechanical effect obviously, this is just how I imagine the interplay between my character and his Eva. And if I get picked, feel free to use any of this as fuel for our burning at the sta- er, I mean... The warming fire. >_> Yeah, that's it...