Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
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I will never allow you to have that many copies of yourself especially for all them to be heroic or otherwise. Also, I only have a general idea of what Tough and Strong body do and I think that's Protection. Furthermore, the Pinstripes are not looking for a general ass kicker. We got plenty of ass kicking to go around.
Finally, just because you're the only application for a position doesn't mean you automatically get it. Just like in real life, you might not be what the company is looking for.
I need to review the rules on bodysnatching, but thats just something I cooked up. Water forces him out of a body, obviously, but I was wondering if the then Incorporal pirate would be able to float out of the water then? Hmm...
No, they wouldn't. He immidetaly loose all his powers as soon as he is submerged in water and not be able to move.
I'll go with a fellow by the name of Eric "Halfhand" Wright, aged pirate endeavouring to make a comeback.
In terms of roles I will fill I see him as having a degree of jack of all trades, master of none. Alternatively could go into the shipwright side of things if we lack that. Combat wise will be up close and vicious.
By the by SilverLeaf you do know Progressions for that would have to be taken more than once for that many duplicates right?
You really didn't ask me a question, just gave an idea for a concept. Oh, if you meant for me to ask if the crew need/wanted a spy type, the Pinstripes do not. You'll have to run that by Ree (Jedichrono).
As to what the crew needs I believe my Co-GM did a good job explaining that.
Originally Posted by Bloodrever
The roles of navigator, cook, doctor, and shipwright are the main positions to fill. After that it is just picking the interesting characters be they a swordsman, archeologist, musician, gunner, or what not.
If you want a spy type then you will need to make sure he has some other skill set that the crew needs. Navigator would work since a spy would need to be able to navigate to where ever he is going. Shipwright if he wants to pass himself off as a simple shipwright. Cook if he spies on people as their cook. You get the idea.
Also, if you don't have an awesome devil fruit don't bother getting one at all.
Sorry to call this out, but come on, it's One Piece. The manga where the power that lets you PUSH THINGS is an incredibly deadly ability. The setting where becoming a giraffe-man makes you significantly more dangerous.
Making downright silly powers kick rear end is kinda the point.