Two or more interested and involved players are looking for a GM to take up an existing GURPS game that has stalled in the multi-month absence of its GM.
Young Superheroes tells the tale of a group of high-school students from the small town of Mailing, Arizona. One day strange things happened in town, and they found themselves developing a variety of superpowers. Now they try to keep their abilities secret while investigating other strange goings-on in Mailing and the surrounding area.
What we love about the game, and what we hope any replacement GM would offer, are the following:
- A setting in which supers are new, rare, and hidden from the general populace: it's a story about nervous teenagers rather than public heroes. Much of the fun has been the conversations and byplay between the characters, as they discover their talents and forge their relationships.
- A high power level, but with an emphasis on story-telling over super-tactics, and with enough realism to provide interesting complications but with enough "cinematicity" to encourage adventure. Yes, it's not entirely realistic for a group of students to fight off a super-villain in the middle of the high school's administrative hallway and still not get discovered... but they do worry about it, and somehow it all works out. The characters are currently at 325 points, with extensions planned for an additional 250-point "power-up" (to 575) that was soon to happen but, with the referee's departure, never did.
- An intention to keep the scale small and local, at least at first. With a few more adventures under their belt, perhaps the heroes could move into larger swathes of Arizona, or even the West Coast, but that should be a gradual, organic transition.
- An openness to creative players. We've invented minor background details on the spur of the moment, offered help in the interpretation of complex rules, and helped with constructing combat maps and the like. All players believe that the GM has final say in any decisions -- but we're happy to be fellow shapers of the world and its story, rather than just its recipients.
Obviously, we would prefer a GM with a strong record in longevity and activity, to ensure that a restarted campaign would be around for a while. Most players would be open to a bit of "retconning" if a GM wanted to move the action to a similarly small town elsewhere in the country, or make other background changes to the situation, so long as the characters, their backgrounds, and their relationships stay relatively the same. Similarly, some re-recruitment would be fine, to bolster the number of players, so long as newcomers are interested in integrating themselves smoothly into the existing PC group and storyline.
Post interest in this thread, or by PM. We hope to continue the game!