Setting Rules

Players that have ideas to add flavor to this list let me know and we may be able to work out something.

Skills:
Might Skills
Athletics, Brawling, Lift, Melee, Smithing, Stamina, Wainright

Agility Skills
Bow, Dodge, Fast Draw, Pick Pocket, Pistol , Rifle, Rope, Stealth, Throwing

Wit Skills
Artillery, Awareness, Explosives, Gamble, Medicine, Navigation, Survival, Tracking

Charm Skills
Animal Handling, Command, Courage, Diplomacy, Perform, Persuasion, Seduce, Ride

Perks:
Any General, Center of Attention, Peacemaker

Center of Attention (1): The character draws attention to himself. Whenever desired, the character can speak up causing those around him to focus solely on him. This incurs a -5 penalty to observersí skill rolls to notice anything else going on.

Peacemaker (2): When confronted by the threat of violence you can attempt a Persuasion roll resisted by the aggressorís Wit to convince a single enemy on each side to stand down. Any hostile actions by the character or his allies will negate this peace.

Complications:
Any General, Bull in a China Shop, Damned Fool Hero, Not Pretty/Cunning, Outlawed, No Book Learning, Weak.

Bull in a China Shop: The character is a klutz. Choose one Agility skill that the character can use without penalty. Increase
the difficulty of all other Agility rolls by +5. Dodge skill isnít penalized. Earn one bonus CP each session.

Damned Fool Hero: The character follows a heroic code. This is really just a Personal Code, so earn one CP whenever acting like a Damned Fool Hero complicates your life.

Not Pretty/Cunning: The character is uncouth and or unattractive. Choose one Charm skill that the character can use without penalty. Increase the difficulty of all other Charm skill rolls by +5. Earn one bonus CP each session.

Outlawed: You are notorious and have a bounty on your head big enough to draw the attention of the law or bounty hunters whenever you show your face in civilized areas. You receive an additional CP to each session where outlawed comes into play.

No Book Learning: The character didnít benefit from a formal education. Choose one Wit skill that the character can use without penalty. Increase the difficulty of all other Wit skill rolls by +5. Earn one bonus CP each session.

Weak: The character is less powerful than his build would imply. Choose one Might skill that the character can use without penalty. Increase the difficulty of all other Might skill rolls by +5. Resisting damage and healing checks arenít penalized. Earn one bonus CP each session.

Equipment:
Attached Files
File Type: pdf equipment minisix.pdf (99.5 KB, 0 views)