Notices


Characters

 
Characters

Post characters here once you have been invited to the game. Only one post per player please.

Sample Character

Isaiah Bass Gambler
Might: 2D
Agility: 2D+2
Dodge 4D, Pistol 4D+1
Wit: 3D+1
Gamble 5D+1
Charm: 4D
Persuasion 6D

Static: Block: 6 Dodge: 12 Parry: 6 Soak: 6

Perks: None
Complications: Enemies, Personal Code
Equipment: $46
Colt Peacemaker, derringer, 50 rounds of pistol ammo, boot knife, fancy suit, hat, boots

Isaiah was born in Tennessee on the plantation that had been owned by his family for generations. When the war between the states erupted he ran away and volunteered to fight despite being only 15 years old. He returned from the war to find his parents dead and plantation taken over by a rich Yankee. He buried the carpetbagger in the rich black plantation soil and fled. The man's three sons are constantly listening for news of his whereabouts.

Having few choices he found his way into the gambling. He first tried his luck on the Mississippi riverboats but had no interest in cheating his way through life and after a rough time he made his way into Kansas to start his career in earnest. As the Kansas cow towns dried up he has been pushed further west until arriving last week in Ute Creek.

Isaiah is an honorable man and will do what he can to help those in need, often despite himself.

Azure
Maxwell During
Cowhand
HP - 13 ------------------ -1
CP – 1
CP Awarded - 25
CP Used - 24
Brawling 2, Ride 4, pistol 5,5, Awareness 3, Rifle 5,

Might: 2D
Brawling 2D+1
Agility: 4D
Dodge 5D, Pistol 6D, Roping 4D+1, Fast Draw 5D+1, Rifle 5D+1
Wit: 3D
Awareness 3D+1
Charm: 3D
Animal Handling 4D, Ride 4D+1

Static: Block: 6 Dodge: 15 Parry: 6 Soak: 6

Perks:

Complications:
Damn fool hero, - Will not back shoot, or shoot unarmed people
Enemies - Mexican bandit group

Equipment: 12$
S&W Mod 3 .44 pistol, 50 rounds of pistol ammo, knife, - colt peace maker 65 rounds (in saddle bags)
45-70 Sharps, 25 rounds rifle ammo, rifle lever action 25 rounds

hat, boots, chaps, spurs, coat, vest, rope,
Horse, saddle, Bridle, saddle bags, Bedroll, Canteen

An American raised by his Uncle, a teamster on the Santa Fe trail and into Mexico. He did not see any of the horrors of the civil war. Once He was old enough (15) He found a job with the Rancho de la Vasquez on the Rio Yaqui in Mexico. aquiring the nickname Azure, from riding a Blue roan horse. After riding there for some years. He fell in with some bad people. He was part of a robbery. His cut of the robbery was $6 and a pistol, a .44.
He still has his Uncles' Sharps rifle which He is very proficient with.
He soon realized that He did not like this life or His new companions. Disillusioned He left them and started north. After some time in New Mexico territory he continued on to Colorado, out of money and looking for work.
His one time companions do not like him but probably will not search for him.
At this time He is 22 years old and knows about riding horses and working cattle. A gold town is new to him.
He has no close family.

The outlaw banditos
A band of Mexican banditos led by a Confederate Colonel, who escaped capture at the end of the civil war and made his way to Mexico. At the time there were about 20 in the band and The Colonel ( the only name Azure knew him by ) had ideas of carving a territory for himself in Old Mexico.
Azure stopped the gang from killing a mexican family, earning the banditos, and The Colonels hatred, before He left them.
He currently rides in Ute creek for the Lazy L Ranch.

Doctor Lewis Norris

Might: 2D
Agility: 3D
- Dodge 1D, Pistol 1D
Wit: 4D
- Medicine 2D, Awareness 2D
Charm: 3D
- Ride 1D+2, Perform 1D

Character Points: Current 9, Total 26
Hero Points: 1 (02/01/2013)

Static: Block: 6 - Dodge: 12 - Parry: 6 - Soak: 6 - Full Dodge: 22

Perks: None
Complications: Needs glasses (approval pending)

Starting Equipment:
- Weapons: Knife $1, Single Action Revolver $25 (Starr Model 1863)
- Stuff: Coffee Pot $1, Fiddle $15, Matches $.05, Mess Kit 1 $1, Paper $.50, Pen and ink $.25, Pipe $.50, Backpack $1, Canteen $1
So far: $46.30
- Food: Meal, Good $.25 x 7, Sugar $.15 x 3, Tobacco $.25 x 3
So far: $49.25
- Ammunition: 2 boxes of Pistol ammo for a total of $10
So far: $59.25
- Medical supplies: So far: $68.26
- Clothing: Belt $2, Shoes $4, Boots $5, Shirt $1, Slicker $4, Derby $5, Duster $5, Gloves $2, Vest $1, Pocket watch $5, Pants $2
- 1 nearly full Whiskey bottle with one ounce of mixed laudanum.










Augustus William Barstow "Willie" aka. Padre Pistolero Jack Sparrow

Might: 2D+2
- Athletics 3D+2
Agility: 4D
- Dodge 5D, Pistol 6D
Wit: 3D
- Awareness 4D
Charm: 2D+1
- Persuasion 3D+1, Ride 3D+1

Static: Block: 8 Dodge: 15 Parry: 8 Soak: 8

Perks: None
Complications:
Take your pick: the south, bandits, bounty hunters, you name it they could be after him for being a bad man.
Enemies,
He's learned that a man has to live with what he's done. Now he tries to be an honorable man and help others.
Damned Fool Hero
Equipment: $40. Colt Peacemaker [x2], box of pistol ammunition, knife, backpack, bedroll, canteen, matches, rolling tobacco and paper, cowboy outfit w/poncho.





He is fifty if he is a day, but he's as fit as most men half his age. He has an agile and rangy physique, hair that has gone grey, and a thick horseshoe mustache. He wears an unassuming cowboy outfit with a poncho, and underneath he wears his rosary. He still considers himself a man of the faith, even if he questions his faith constantly. Two pistols are in holsters at his belt: one slung low in a gunfighter buscadero, the other on his left hip.

MORGAN BISHOP

Faro Dealer, Carouser,
and Disbarred Lawyer

Background:
Morgan was born in Richmond, Virginia in 1843. His father -- a modestly successful tailor -- packed up Morgan, his mother, and his three sisters in 1860 and moved to the booming gold rush town of Central City in the Colorado Territory to escape the onrushing tide of civil war. Morgan worked in the Bishop tailor shop until the summer of 1864 when, chaffing under his father's thumb, he joined the 3rd Colorado Cavalry for a 100-day enlistment. Morgan’s thirst for adventure was quenched in November 1864, when he was witness to the savagery at Sand Creek.

After returning home to Central City in 1865, Morgan began studying law as an apprentice to renowned attorney
Henry M. Teller. However, memories of Sand Creek haunted Morgan and he turned to drink and gambling. Henry Teller dismissed Morgan after only 6 months, due to his many late nights spent carousing and "twisting the tiger's tail" at the
faro tables.

Nevertheless, Morgan continued to privately study the law and was admitted to the bar in 1868. He had a successful practice and was known as a powerful orator, even though his drinking and gambling only increased. By 1873, he was running his own faro bank at the Old Gold Coin Saloon at nights and practicing law by day.

Morgan's fortunes turned in early 1876, when he made an enemy of
Harper Orahood, a prominent attorney and Grand Master of the Colorado Territory's masonic lodge. Morgan had served under Orahood at Sand Creek, and after half a bottle of whiskey, vividly described to an aghast bar crowd how Orahood had mutilated the bodies of three squaws in the bloody orgy of scalp and trophy taking that ensued after the massacre 12 years earlier. Unfortunately for Morgan, most of the Colorado bar members were masons (though he was never invited to join due to his perceived lack of virtue). In June of 1876, Morgan was "prohibited from the practice of law in the Colorado Territory" and was nearly bankrupted fighting the trumped up charges.

Hearing about a new gold rush in Ute Creek, and knowing there would be miners with plenty of money to spend, Morgan packed up his faro dealer's case and hopped a stage coach to a new life.

Description:
Morgan is a slightly built man with a charcoal colored hair and a neat appearance. He sports a well-groomed mustache, a dapper suit (though it’s beginning to acquire a lived-in appearance), and a bowler worn at a slightly jaunty angle. Under his coat he carries a Wells Fargo style Schofield Model 3 with a barrel that's been cut down to
5 inches long to make it more discrete and faster on the draw. Morgan is never without his dealer’s case and an oil cloth painted with the deck of cards so that he can set up an impromptu faro game anywhere. Although Morgan is good with the cards and makes enough money to get by, life’s misfortunes always keep him from getting ahead.






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