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DM: I've been on Myth-Weavers for almost two years without any long unexplained absences. I've played D&D since the early 80s and have DMed all four editions. The Desert of Desolation was always one of my favorites from 1st edition, originally written my Tracy & Laura Hickman I am adapting the 2nd edition version edited by John Wheeler for my tabletop game and thought running here will help me keep on task.
Setting:This is a 3.5 Forgotten Realms adventure. Players will begin in Cormyr near Tilverton. The year is roughly 1374, Bane has returned, Cyric is quite mad, Kelemvor now judges the dead and Mystra is secure in her control of the weave. Due to the closing of several portals the elves have established a foothold in Myth Drannor and Shar has suffered a temporary defeat in Sembia, though their capital city is lost. Shades control Anauroch, and Thay is currently at war while Szass Tam makes a bid for power.
Applications: Instructions are in the various threads
Roll stats here
Post characters here
Posting Rate: I am looking for people that can post daily during the week, weekends maybe once. Even though I am old and married I also have a life and understand that RL happens. Just please don't let it happen to much because I don't need another game that dies. That being said, if a player becomes a problem I will replace him. I will also try to move along combat so that people aren't stuck waiting four days for their turn.
Backgrounds:Since I'm going with an already established group there is a thread for anyone who wants to work on joint background. Feel free to be as creative as you want. It is not manditory that you do so and I may take one person from joint background and not the other. Its just another way to work on who your character is and how he interacts with others. Feel free to create new threads there if you need to keep things organized.
Applications accepted thru 9JAN2011. With the holiday slow down I want to give people a chance to see this game, but I don't want to drag out the application process too long and have people loose interest before we have had a chance to start.
There is a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. - Douglas Adams
I always assume such things will be in place when the GM says it's 3.5 system. But I suppose that is for Goblyn to answer, I would build your character on the assumption that it is in effect, at least until you get word otherwise.
Well, I did. Like I said earlier, the people who run 3.5 games here aren't that great, and would usual ignore the rules of carrying capacity, so we'd get a party of characters wearing adamantine full plate armor. I already built Gorak abiding by weight rules, I was just wondering if the rules will be enforced.
I'm not a stickler on encumberance as long as players don't go overboard. i.e. a character with normal equipment I'm not sitting down with a calculator to add everything up because it just drags the game down. But yes, if a player is trying to walk around with admantium plate, a tower shield, four two-handed weapons, and 20 potions then I'm going have to have to pull out some rules. As a DM I tend to use some of the more nit-picky rules as a guidline more than a way to punish players or turn a game into a rules argument.
Hmm I think I'll throw my dwarf in here, my deserty character I was considering kinda requires a higher level to go through her background not to mention being a race thats not in FR, but few questions first. I plan on putting the dwarf through the Battlesmith PrC and twas wondering if I could take Craft Magic Arms and Armor now and when I would normally get it from the PrC if I could instead get some other, probably crafting related, feat. As it is I'd be behind xp wise anyway since I'd start out crafting and I have to waste a feat on getting endurance as well for the PrC. I suppose this leads to the question as to whether we'll have downtime for crafting during the game.
Some say the world will end in fire; some say in wights. From what I've tasted of desire; I hold with those who favor fire. But if it had to perish twice; I think I know enough of hate; to say that for destruction wights; are also great; and would suffice.
Bags of holding are generally good ways to make encumberance rules moot.
There won't be time for crafting once we begin, if things go well then I will probably find other adventures for them and there would be crafting time then. As for the feats, if you already had the crafting feat that is a bonus feat I would let you retrain the the lower feat slot.