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FR - Desert of Desolation

 
 
Old Dec 21 '10, 4:00pm
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Goblyn Goblyn is offline
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Join Date: Feb 2009
Location: Connecticut
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FR - Desert of Desolation

FR - Desert of Desolation - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 5

IntroDeep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance.

Gradually, the winds change direction, bearing a thin streak of white mist toward you from the pyramid. It swirls and takes shape as a faceless man dressed in ancient robes and an ornate head-piece; moonlight shining through his ghostly body and robes, he lifts his arms toward the pyramid and speaks. It was magic that conveyed you all to Braila, and an ancient map that guided you through the pass in The Dustwall. But it was, after all, the tales that finally brought you to this place - tales of endless wealth, of spirit-guarded pyramids, of crystalline obelisks, of gemstones with mysterious properties.

Now, as the haunted voice of the spectre before you begins his tale, you wonder if the treasure and the quest are worth the price...perhaps your very lives. Are you really the heroes of the prophecies, those who will overcome the foretold tests, and those for whom the treasure awaits? It is time to search your hearts before you venture further into the Desert of Desolation


DM: I've been on Myth-Weavers for almost two years without any long unexplained absences. I've played D&D since the early 80s and have DMed all four editions. The Desert of Desolation was always one of my favorites from 1st edition, originally written my Tracy & Laura Hickman I am adapting the 2nd edition version edited by John Wheeler for my tabletop game and thought running here will help me keep on task.

Setting:This is a 3.5 Forgotten Realms adventure. Players will begin in Cormyr near Tilverton. The year is roughly 1374, Bane has returned, Cyric is quite mad, Kelemvor now judges the dead and Mystra is secure in her control of the weave. Due to the closing of several portals the elves have established a foothold in Myth Drannor and Shar has suffered a temporary defeat in Sembia, though their capital city is lost. Shades control Anauroch, and Thay is currently at war while Szass Tam makes a bid for power.

Applications: Instructions are in the various threads
Roll stats here
Post characters here





Posting Rate: I am looking for people that can post daily during the week, weekends maybe once. Even though I am old and married I also have a life and understand that RL happens. Just please don't let it happen to much because I don't need another game that dies. That being said, if a player becomes a problem I will replace him. I will also try to move along combat so that people aren't stuck waiting four days for their turn.

Backgrounds:Since I'm going with an already established group there is a thread for anyone who wants to work on joint background. Feel free to be as creative as you want. It is not manditory that you do so and I may take one person from joint background and not the other. Its just another way to work on who your character is and how he interacts with others. Feel free to create new threads there if you need to keep things organized.

Applications accepted thru 9JAN2011. With the holiday slow down I want to give people a chance to see this game, but I don't want to drag out the application process too long and have people loose interest before we have had a chance to start.

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Last edited by Goblyn; Dec 23 '10 at 2:37pm..
Goblyn, speaking of initiate feats, the 'initiate of Selune' feat in PGtF reads as follows:



Would you be willing to rule that this feat allows a non-cleric to add augury and divination to their divine spell lists? As written it doesn't actually grant access to those two spells, making it much less useful to any class other than cleric.

Quote:
Originally Posted by Arcdevil View Post
I didn't see anything about multiclassing penalties.
Do we have them?
Ha Ha!
Thats like saying "I dont see anything about dwarves getting a penalty to charisma...Do they get one?"
I thought the SRD was default if nothing was stated otherwise...

Oh god.. I really need to learn to understand them without checking a lot.
and I now have another question.
I'm going into foulchann lyrist or something.
(The bard/druid prc)
Can I take mystic theurge till I qualify and then ditch it untill I finish lyric?

Quote:
Originally Posted by MattMart View Post
Ha Ha!
Thats like saying "I dont see anything about dwarves getting a penalty to charisma...Do they get one?"
I thought the SRD was default without having to restate it...
Well, in his defense, it is practically bog-standard around here to waive multi-classing penalties, if only for simplicity's sake. I dare say that at least 80% of games online do so - then again, 97% of all statistics are made up on the spot, so don't mind me.

Quote:
Originally Posted by balistafreak View Post
Well, in his defense, it is practically bog-standard around here to waive multi-classing penalties, if only for simplicity's sake. I dare say that at least 80% of games online do so - then again, 97% of all statistics are made up on the spot, so don't mind me.
Lol'ed .
Did you know that 97.473% of foulchan lyrist builds have a spelling mistake in them?
Did you know I just made that up?

Time to try to understand multiclassing penalties,
stupid prc requireing a 3 way multiclass to get it most easily.

No multiclassing penalties but note I did say to finish prestige classes. I will occasionally allow some dipping if it fits a character (example= specialist wizard - master specialist - prc that matches the school of magic) Dipping into three or four classes by level 10 just to pull off some stunt that allows you to attack at 15d6 per round as long as you move 10', do a back flip and get the russian judge to score a 10, just doesnt sit well with me.

@balistafreak - 1st level wizards start with knowing all 0-level spell and three 1st level + int bonus, you get two more spells every level. Anything above that must be bought as scrolls and copied into your book, evens out the fact that wizards generally don't buy armor and weapons.

@guardinal - Sorry but no, if she was the goddess of divination or had divination as a domain I would probably allow it.

@archdevil - write it up and I'll take a look.

Quote:
Originally Posted by Goblyn View Post
No multiclassing penalties but note I did say to finish prestige classes. I will occasionally allow some dipping if it fits a character (example= specialist wizard - master specialist - prc that matches the school of magic) Dipping into three or four classes by level 10 just to pull off some stunt that allows you to attack at 15d6 per round as long as you move 10', do a back flip and get the russian judge to score a 10, just doesnt sit well with me.


More seriously, so you'd be fine with Wizard3/Master Specialist2, going into Malconvoker at the next level? (For the record, Malconvoker is a summoning based PrC, which goes parallel to my specialization as a Conjurer.)

Quote:
Originally Posted by Goblyn View Post
@balistafreak - 1st level wizards start with knowing all 0-level spell and three 1st level + int bonus, you get two more spells every level. Anything above that must be bought as scrolls and copied into your book, evens out the fact that wizards generally don't buy armor and weapons.
I realize that I forgot to pay the "for the privilege" fees on my character sheet as it stands, but having to buy the scrolls is... a little harsh. :/ Scrolls are preposterously expensive, and THEN I have to pay for inscription materials on top of that.

From the relevant section in the SRD:

Quote:
Originally Posted by SRD
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spellís level ◊ 50 gp.
It'd add some extra cost, but I'm willing to pay that much, at any rate.

If you insist on requiring me to pay scroll cost for scribing spells, I'll just have to say "require more vespene gas", drop Metamagic School Focus, and take Collegiate Wizard like a boss, sidestepping the issue altogether.

@balistafreak - LOL love the picture. The class build is fine, I have a enchanter in a game that went the same path into Mindbender which is why I used the reference. I can also accept the level x 50 to copy spells.




 

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