Hmm pity theres no Initiate feats for dwarven gods.
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FR - Desert of Desolation
FR - Desert of Desolation - Forum Dungeons & Dragons 3.5e Estimated Members Requested: 5 DM: I've been on Myth-Weavers for almost two years without any long unexplained absences. I've played D&D since the early 80s and have DMed all four editions. The Desert of Desolation was always one of my favorites from 1st edition, originally written my Tracy & Laura Hickman I am adapting the 2nd edition version edited by John Wheeler for my tabletop game and thought running here will help me keep on task. Setting:This is a 3.5 Forgotten Realms adventure. Players will begin in Cormyr near Tilverton. The year is roughly 1374, Bane has returned, Cyric is quite mad, Kelemvor now judges the dead and Mystra is secure in her control of the weave. Due to the closing of several portals the elves have established a foothold in Myth Drannor and Shar has suffered a temporary defeat in Sembia, though their capital city is lost. Shades control Anauroch, and Thay is currently at war while Szass Tam makes a bid for power. Applications: Instructions are in the various threads Roll stats here Post characters here Posting Rate: I am looking for people that can post daily during the week, weekends maybe once. Even though I am old and married I also have a life and understand that RL happens. Just please don't let it happen to much because I don't need another game that dies. That being said, if a player becomes a problem I will replace him. I will also try to move along combat so that people aren't stuck waiting four days for their turn. Backgrounds:Since I'm going with an already established group there is a thread for anyone who wants to work on joint background. Feel free to be as creative as you want. It is not manditory that you do so and I may take one person from joint background and not the other. Its just another way to work on who your character is and how he interacts with others. Feel free to create new threads there if you need to keep things organized. Applications accepted thru 9JAN2011. With the holiday slow down I want to give people a chance to see this game, but I don't want to drag out the application process too long and have people loose interest before we have had a chance to start.
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There is a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. - Douglas Adams Granddaughter arrived a few weeks early. Posting will be intermittent till the 28th Last edited by Goblyn; Dec 23 '10 at 2:37pm.. |
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Ha Ha! Thats like saying "I dont see anything about dwarves getting a penalty to charisma...Do they get one?" I thought the SRD was default without having to restate it...
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Well, in his defense, it is practically bog-standard around here to waive multi-classing penalties, if only for simplicity's sake. I dare say that at least 80% of games online do so - then again, 97% of all statistics are made up on the spot, so don't mind me.
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| No multiclassing penalties but note I did say to finish prestige classes. I will occasionally allow some dipping if it fits a character (example= specialist wizard - master specialist - prc that matches the school of magic) Dipping into three or four classes by level 10 just to pull off some stunt that allows you to attack at 15d6 per round as long as you move 10', do a back flip and get the russian judge to score a 10, just doesnt sit well with me. |
| @balistafreak - 1st level wizards start with knowing all 0-level spell and three 1st level + int bonus, you get two more spells every level. Anything above that must be bought as scrolls and copied into your book, evens out the fact that wizards generally don't buy armor and weapons. |
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Originally Posted by SRD
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level × 50 gp.
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