"The Black Crab" Hida Sorano
"The Black Crab" Hida Sorano

School Rank: Hida Bushi 3
Insight: 186
Experience Points: 0
Next Rank: Rank 4 = Insight 200 - 224
Year: 1172
=====TRAITS=====
EARTH: ( 5 )

- Stamina: 5
- Willpower: 5
AIR: ( 2 )

Reflexes: 2
Awareness: 2
FIRE: ( 3 )

- Agility: 3
- Intelligence: 3
WATER: ( 4 )

- Strength: 4
- Perception: 4
VOID: ( 2 )

Honor: 4.8
Status: 1.0
Glory: 4.5
=====SKILLS=====
Athletics 2 [ roll=Athletics/Strength]6d10e^4[/roll ]
Battle 2 [ roll=Battle/Perception]6d10e^4[/roll ]
Defense 2 [ roll=Defense/Reflexes]4d10e^2[/roll ]
Etiquette 1 [ roll=Etiquette/Awareness]3d10e^2[/roll ]
Heavy Weapons (Tetsubo) 6 [ roll=Heavy Weapons/Agility]9d10er1^3[/roll ]
Iaijutsu 2 [ roll=Iaijutsu/Awareness]4d10e^2[/roll ]
Intimidation 2 [ roll=Intimidation/Awareness]4d10e^2[/roll ]
Jiujutsu 1 [ roll=Jiujutsu/Agility]4d10e^3[/roll ]
Kenjutsu (Katana) 4 [ roll=Kenjutsu/Agility]7d10er1^3[/roll ]
Lore: Maho 1 [ roll=Lore: Maho/Intelligence]5d10e^3[/roll ]
Lore: Shadowlands 2 [ roll=Lore: Shadowlands/Intelligence]5d10e^3[/roll ]
Medicine 1 [ roll=Medicine/Intelligence]4d10e^3[/roll ]
=====COMBAT=====
Initiative: 5K2 [ roll=Insight Rank/Reflexes]5d10e^2[/roll ]
To Be Hit: 25 [Reflexes x 5 + 5 + Armor TN (10)]
Damage Reduction: 10
==Tetsubo==
Attack: 9K3 [ roll=Heavy Weapons/Agility]9d10er1^3[/roll ]
Attack (with Strength in Arms Style Kata): 10k4 [ roll=Heavy Weapons/Strength]10d10er1^4[/roll ]
Damage: 10K3 [Strength/Weapon Damage] Tetsubo = 3k3 [ roll=Damage Rating/Strength]10d10e^3[/roll ]
Special:
- Opponents with a Reduction rating have
their rating reduced by 2 when attacked with a heavy
weapon.
- Use of a heavy weapon confers one Free Raise
toward use of the Knockdown Maneuver.
==Kaiu Katana Blade==
To Hit: 7K3 [Kenjutsu/Agility]
Damage: 10K3 [Strength/Weapon Damage] Kaiu Blade = 3k3
Special:
- -2 to target’s Reduction.
- The total of all damage rolls made with a
sword is increased by 1k0.
=====TECHNIQUES=====
RANK 1: THE WAY OF THE CRAB
The Hida bushi is the epitome of ‘heavy infantry,’ able to endure
harsh blows and deliver crushing attacks in return. You
may ignore TN penalties for wearing heavy armor for all skills
except Stealth. When using a Heavy Weapon, you gain a bonus
of +1k0 to the total of all damage rolls.
RANK 2: THE MOUNTAIN DOES NOT MOVE
The Hida bushi is famous for extraordinary tenacity, weathering
wounds that would kill normal men. You gain Reduction
equal to your Earth Ring.
RANK 3: TWO PINCERS, ONE MIND
A Hida bushi is relentless. You may make attacks as a Simple
Action instead of a Complex Action while using Heavy Weapons
or weapons with the Samurai keyword.
=====KATA=====
STRENGTH IN ARMS STYLE
- Ring/Mastery: Water 4
- Schools: Hida Bushi, Ichiro Bushi, Moto Bushi
- Effect: Once per Turn while wielding a Heavy Weapon,
you may use your Strength Trait instead of your
Agility for an attack roll.
STRIKING AS EARTH
- Ring/Mastery: Earth 3
- Schools: Any
- Effect: When in the Full Defense Stance you gain Reduction
equal to your Earth Ring. This is cumulative
with other forms of Reduction.
=====OUTFIT=====
Heavy Armor, Sturdy Clothing, Daisho, Tetsubo
Traveling Pack:
- Jade Finger (3)
- Lantern
- Spices (various)
- Week’s rations
- Medicine Kit (8 uses left)
- Whetstone
- Lantern Oil (2)
Money:
3 koku
=====ADVANTAGES=====
DARK PARAGON [MENTAL] (5 POINTS)
You have mastered one of the precepts of Shourido, the dark
code that forms an antithesis of Bushido. Once per session,
you may voluntarily sacrifice 5 points of Honor as a Free
Action in order to affect a particular type of roll as indicated
below, and gain a bonus of +5 to the total of that roll. If you
do not have 5 points of Honor to spend in this manner, you
may spend a Void Point instead. Spider characters may purchase
this Advantage for 4 points. The type of roll that each
precept of Shourido affects is:
Will: Spending the Honor negates 10 Wounds at the
moment they are suffered.
GREAT DESTINY [SPIRITUAL] (5 POINTS)
The kharmic cycle has some great purpose in store for you,
and the Celestial Order will conspire to keep you alive, no
matter what, until your destiny can be fulfilled. Once per session,
when you suffer Wounds that would kill you, you are
reduced to a single Wound remaining instead. This will only
happen once per session, as there are limits to the extent that
the Heavens will intervene in mortal affairs.
LARGE [PHYSICAL] (3 POINTS)
You are significantly larger than the average Rokugani, ranging
in height from 6’0” to 6’3” in height. You gain a bonus of
+1k0 to the total of all Damage Rolls for any large melee weapon.
Crab characters may purchase this Advantage for 3 points.
SACRED WEAPON [MATERIAL] (6 POINTS)
You possess a special weapon created by the master weaponsmiths
of your Clan, and considered to be an icon of all
who bear the mon of your Clan. The cost of each individual
weapon is denoted by the number after its name.
Crab Kaiu Blade: 3k3 katana; unbreakable; -2 to target’s Reduction
STRENGTH OF THE EARTH [PHYSICAL] (2 POINTS)
In your soul can be found the spirit of the mountains and
the strength of stone. You can overcome injuries that would
cripple other men. The TN penalties you suffer from Wound
Ranks are reduced by 3. Bushi characters may purchase this
Advantage for 2 points.
SEVEN FORTUNES’ BLESSING [SPIRITUAL] (4 POINTS)
One of the Seven Fortunes, the most powerful of all the Fortunes,
has taken notice of you and showered you with his or
her blessings. These can be powerful bonuses, but sometimes
come with expectations. The Fortunes are both fickle and
wrathful, after all. The Clans listed after each blessing may
purchase that Advantage for 1 point less than its normal cost.
Bishamon’s Blessing (Crab, Lion): The
Fortune of Strength has taken notice of your might,
and has favored you with his blessings. Whenever you
declare and make three successful Raises on an attack
roll for the purposes of the Increased Damage Maneuver,
you gain one additional Raise. Free Raises do not
count toward activating this effect. You also gain a
bonus of +1k0 to the total of any Strength Trait Rolls.
TOUCH OF THE SPIRIT REALMS [SPIRITUAL] (5 POINTS)
Somehow, a fragment of the essence of a spirit realm is present
in your soul, and suffuses everything you do. Shugenja
characters may purchase this Advantage for 4 points.
Gaki-do: When you resolve an attack that kills an opponent,
you immediately regain 5 Wounds.
=====DISADVANTAGES=====
DISTURBING COUNTENANCE [PHYSICAL] (3 POINTS) [Black Man]
Something about your appearance causes others to respond
to you with concern and caution. You are not necessarily
unattractive, merely disturbing in some way. The TN of all
your Social Skill Rolls is increased by +5. This Disadvantage
is worth 4 points to Spider characters.
GAIJIN NAME [SOCIAL] (1 POINT)
Either due to your lineage or your parents’ fascination with
another culture, you possess a name that is clearly not of
Rokugani origin. Although there is no honor loss for such a
thing, others regard you questionably as a result. Your individual
dice may only explode once on a Social Skill Roll (that
is, each die has a maximum possible result of 20). This Disadvantage
is worth 2 points to Unicorn characters.
SEVEN FORTUNES’ CURSE [SPIRITUAL] (3 POINTS)
One of the Seven Fortunes has found your behavior unacceptable,
and visited his or her wrath upon you. This curse manifests
itself in a very real way, and few are ever able to placate
beings as powerful and as fickle as the Seven Fortunes.
Ebisu’s Curse: The Fortune of Honest Work finds you
a distrustful soul, and others can instinctively sense
the aura of mistrust surrounding you. You suffer a
penalty of -1k1 on all Social Skill rolls made with
non-samurai citizens of Rokugan.
BRASH [MENTAL] (3 POINTS)
You have a notoriously short temper and are likely to answer
anything you perceive as a threat with steel. If you are
threatened or insulted, you must make a Willpower Trait roll
(adding your Honor Rank to the total) at a TN of 25, or you
will attack immediately. This Disadvantage is worth 4 points
to Lion characters.

*************************
EXPERIENCE POINT TRACKING
*************************
Current XP = 0
Bought:
Spending Plan:
IR 3 to 4:
Insight: 176 -----> 200
Rank 4 = Insight 200 - 224
Rings
Strength 4 -----> Strength 5 = 20 xp
Perception 3 -----> Perception 4 = 16 xp
Advantages
DARK PARAGON: Will = 5 xp
Skills
Lore: Shadowlands 2 -----> Lore: Shadowlands 5 = 12 xp
Defense 2 -----> Defense 4 = 7 xp
Heavy Weapons (Tetsubo) 6 -----> Heavy Weapons (Tetsubo) 7 = 7 xp
Iajutsu 2 -----> Iajutsu 3 = 3 xp
Jiujutsu 1 -----> Jiujutsu 2 = 2 xp
Lore: Bushido 0 -----> Lore: Bushido 1 = 1 xp
Investigation 0 -----> Investigation 1 = 1 xp
Courtier 0 -----> Courtier 1 = 1 xp
Kyujutsu 0 -----> Kyujutsu 1 = 1 xp
Lore: Celestial Order 0 -----> Lore: Celestial Order 1 = 1 xp
Calligraphy 0 -----> Calligraphy 1 = 1 xp
Craft: Brewing 0 ----> Craft: Brewing 1 = 1 xp
Total XP = 79
XP to Go = 58
--------------------------------------------------------
IR 4 to 5:
Insight: 200 -----> 225
Rank 5 = Insight 225 - 249
Rings
VOID 2 -----> VOID 3 = 18 xp
Reflexes 2 -----> Reflexes 3 = 12 xp
Awareness 2 -----> Awareness 3 = 12 xp
Skills
Battle 2 -----> Battle 5 = 12 xp
Medicine 1 -----> Medicine 2 = 2 xp
Lore: Kolat 0 -----> Lore: Kolat 1 = 1 xp
Total XP = 51

School Rank: Hida Bushi 3
Insight: 186
Experience Points: 0
Next Rank: Rank 4 = Insight 200 - 224
Year: 1172
=====TRAITS=====
EARTH: ( 5 )

- Stamina: 5
- Willpower: 5
AIR: ( 2 )

Reflexes: 2
Awareness: 2
FIRE: ( 3 )

- Agility: 3
- Intelligence: 3
WATER: ( 4 )

- Strength: 4
- Perception: 4
VOID: ( 2 )

Honor: 4.8
Status: 1.0
Glory: 4.5
=====SKILLS=====
Athletics 2 [ roll=Athletics/Strength]6d10e^4[/roll ]
Battle 2 [ roll=Battle/Perception]6d10e^4[/roll ]
Defense 2 [ roll=Defense/Reflexes]4d10e^2[/roll ]
Etiquette 1 [ roll=Etiquette/Awareness]3d10e^2[/roll ]
Heavy Weapons (Tetsubo) 6 [ roll=Heavy Weapons/Agility]9d10er1^3[/roll ]
Iaijutsu 2 [ roll=Iaijutsu/Awareness]4d10e^2[/roll ]
Intimidation 2 [ roll=Intimidation/Awareness]4d10e^2[/roll ]
Jiujutsu 1 [ roll=Jiujutsu/Agility]4d10e^3[/roll ]
Kenjutsu (Katana) 4 [ roll=Kenjutsu/Agility]7d10er1^3[/roll ]
Lore: Maho 1 [ roll=Lore: Maho/Intelligence]5d10e^3[/roll ]
Lore: Shadowlands 2 [ roll=Lore: Shadowlands/Intelligence]5d10e^3[/roll ]
Medicine 1 [ roll=Medicine/Intelligence]4d10e^3[/roll ]
=====COMBAT=====
Initiative: 5K2 [ roll=Insight Rank/Reflexes]5d10e^2[/roll ]
To Be Hit: 25 [Reflexes x 5 + 5 + Armor TN (10)]
Damage Reduction: 10
==Tetsubo==
Attack: 9K3 [ roll=Heavy Weapons/Agility]9d10er1^3[/roll ]
Attack (with Strength in Arms Style Kata): 10k4 [ roll=Heavy Weapons/Strength]10d10er1^4[/roll ]
Damage: 10K3 [Strength/Weapon Damage] Tetsubo = 3k3 [ roll=Damage Rating/Strength]10d10e^3[/roll ]
Special:
- Opponents with a Reduction rating have
their rating reduced by 2 when attacked with a heavy
weapon.
- Use of a heavy weapon confers one Free Raise
toward use of the Knockdown Maneuver.
==Kaiu Katana Blade==
To Hit: 7K3 [Kenjutsu/Agility]
Damage: 10K3 [Strength/Weapon Damage] Kaiu Blade = 3k3
Special:
- -2 to target’s Reduction.
- The total of all damage rolls made with a
sword is increased by 1k0.
=====TECHNIQUES=====
RANK 1: THE WAY OF THE CRAB
The Hida bushi is the epitome of ‘heavy infantry,’ able to endure
harsh blows and deliver crushing attacks in return. You
may ignore TN penalties for wearing heavy armor for all skills
except Stealth. When using a Heavy Weapon, you gain a bonus
of +1k0 to the total of all damage rolls.
RANK 2: THE MOUNTAIN DOES NOT MOVE
The Hida bushi is famous for extraordinary tenacity, weathering
wounds that would kill normal men. You gain Reduction
equal to your Earth Ring.
RANK 3: TWO PINCERS, ONE MIND
A Hida bushi is relentless. You may make attacks as a Simple
Action instead of a Complex Action while using Heavy Weapons
or weapons with the Samurai keyword.
=====KATA=====
STRENGTH IN ARMS STYLE
- Ring/Mastery: Water 4
- Schools: Hida Bushi, Ichiro Bushi, Moto Bushi
- Effect: Once per Turn while wielding a Heavy Weapon,
you may use your Strength Trait instead of your
Agility for an attack roll.
STRIKING AS EARTH
- Ring/Mastery: Earth 3
- Schools: Any
- Effect: When in the Full Defense Stance you gain Reduction
equal to your Earth Ring. This is cumulative
with other forms of Reduction.
=====OUTFIT=====
Heavy Armor, Sturdy Clothing, Daisho, Tetsubo
Traveling Pack:
- Jade Finger (3)
- Lantern
- Spices (various)
- Week’s rations
- Medicine Kit (8 uses left)
- Whetstone
- Lantern Oil (2)
Money:
3 koku
=====ADVANTAGES=====
DARK PARAGON [MENTAL] (5 POINTS)
You have mastered one of the precepts of Shourido, the dark
code that forms an antithesis of Bushido. Once per session,
you may voluntarily sacrifice 5 points of Honor as a Free
Action in order to affect a particular type of roll as indicated
below, and gain a bonus of +5 to the total of that roll. If you
do not have 5 points of Honor to spend in this manner, you
may spend a Void Point instead. Spider characters may purchase
this Advantage for 4 points. The type of roll that each
precept of Shourido affects is:
Will: Spending the Honor negates 10 Wounds at the
moment they are suffered.
GREAT DESTINY [SPIRITUAL] (5 POINTS)
The kharmic cycle has some great purpose in store for you,
and the Celestial Order will conspire to keep you alive, no
matter what, until your destiny can be fulfilled. Once per session,
when you suffer Wounds that would kill you, you are
reduced to a single Wound remaining instead. This will only
happen once per session, as there are limits to the extent that
the Heavens will intervene in mortal affairs.
LARGE [PHYSICAL] (3 POINTS)
You are significantly larger than the average Rokugani, ranging
in height from 6’0” to 6’3” in height. You gain a bonus of
+1k0 to the total of all Damage Rolls for any large melee weapon.
Crab characters may purchase this Advantage for 3 points.
SACRED WEAPON [MATERIAL] (6 POINTS)
You possess a special weapon created by the master weaponsmiths
of your Clan, and considered to be an icon of all
who bear the mon of your Clan. The cost of each individual
weapon is denoted by the number after its name.
Crab Kaiu Blade: 3k3 katana; unbreakable; -2 to target’s Reduction
STRENGTH OF THE EARTH [PHYSICAL] (2 POINTS)
In your soul can be found the spirit of the mountains and
the strength of stone. You can overcome injuries that would
cripple other men. The TN penalties you suffer from Wound
Ranks are reduced by 3. Bushi characters may purchase this
Advantage for 2 points.
SEVEN FORTUNES’ BLESSING [SPIRITUAL] (4 POINTS)
One of the Seven Fortunes, the most powerful of all the Fortunes,
has taken notice of you and showered you with his or
her blessings. These can be powerful bonuses, but sometimes
come with expectations. The Fortunes are both fickle and
wrathful, after all. The Clans listed after each blessing may
purchase that Advantage for 1 point less than its normal cost.
Bishamon’s Blessing (Crab, Lion): The
Fortune of Strength has taken notice of your might,
and has favored you with his blessings. Whenever you
declare and make three successful Raises on an attack
roll for the purposes of the Increased Damage Maneuver,
you gain one additional Raise. Free Raises do not
count toward activating this effect. You also gain a
bonus of +1k0 to the total of any Strength Trait Rolls.
TOUCH OF THE SPIRIT REALMS [SPIRITUAL] (5 POINTS)
Somehow, a fragment of the essence of a spirit realm is present
in your soul, and suffuses everything you do. Shugenja
characters may purchase this Advantage for 4 points.
Gaki-do: When you resolve an attack that kills an opponent,
you immediately regain 5 Wounds.
=====DISADVANTAGES=====
DISTURBING COUNTENANCE [PHYSICAL] (3 POINTS) [Black Man]
Something about your appearance causes others to respond
to you with concern and caution. You are not necessarily
unattractive, merely disturbing in some way. The TN of all
your Social Skill Rolls is increased by +5. This Disadvantage
is worth 4 points to Spider characters.
GAIJIN NAME [SOCIAL] (1 POINT)
Either due to your lineage or your parents’ fascination with
another culture, you possess a name that is clearly not of
Rokugani origin. Although there is no honor loss for such a
thing, others regard you questionably as a result. Your individual
dice may only explode once on a Social Skill Roll (that
is, each die has a maximum possible result of 20). This Disadvantage
is worth 2 points to Unicorn characters.
SEVEN FORTUNES’ CURSE [SPIRITUAL] (3 POINTS)
One of the Seven Fortunes has found your behavior unacceptable,
and visited his or her wrath upon you. This curse manifests
itself in a very real way, and few are ever able to placate
beings as powerful and as fickle as the Seven Fortunes.
Ebisu’s Curse: The Fortune of Honest Work finds you
a distrustful soul, and others can instinctively sense
the aura of mistrust surrounding you. You suffer a
penalty of -1k1 on all Social Skill rolls made with
non-samurai citizens of Rokugan.
BRASH [MENTAL] (3 POINTS)
You have a notoriously short temper and are likely to answer
anything you perceive as a threat with steel. If you are
threatened or insulted, you must make a Willpower Trait roll
(adding your Honor Rank to the total) at a TN of 25, or you
will attack immediately. This Disadvantage is worth 4 points
to Lion characters.

*************************
EXPERIENCE POINT TRACKING
*************************
Current XP = 0
Bought:
Spending Plan:
IR 3 to 4:
Insight: 176 -----> 200
Rank 4 = Insight 200 - 224
Rings
Strength 4 -----> Strength 5 = 20 xp
Advantages
Skills
Lore: Shadowlands 2 -----> Lore: Shadowlands 5 = 12 xp
Defense 2 -----> Defense 4 = 7 xp
Heavy Weapons (Tetsubo) 6 -----> Heavy Weapons (Tetsubo) 7 = 7 xp
Iajutsu 2 -----> Iajutsu 3 = 3 xp
Jiujutsu 1 -----> Jiujutsu 2 = 2 xp
Lore: Bushido 0 -----> Lore: Bushido 1 = 1 xp
Investigation 0 -----> Investigation 1 = 1 xp
Courtier 0 -----> Courtier 1 = 1 xp
Kyujutsu 0 -----> Kyujutsu 1 = 1 xp
Lore: Celestial Order 0 -----> Lore: Celestial Order 1 = 1 xp
Calligraphy 0 -----> Calligraphy 1 = 1 xp
Craft: Brewing 0 ----> Craft: Brewing 1 = 1 xp
Total XP = 79
XP to Go = 58
--------------------------------------------------------
IR 4 to 5:
Insight: 200 -----> 225
Rank 5 = Insight 225 - 249
Rings
VOID 2 -----> VOID 3 = 18 xp
Reflexes 2 -----> Reflexes 3 = 12 xp
Awareness 2 -----> Awareness 3 = 12 xp
Skills
Battle 2 -----> Battle 5 = 12 xp
Medicine 1 -----> Medicine 2 = 2 xp
Lore: Kolat 0 -----> Lore: Kolat 1 = 1 xp
Total XP = 51






