Alpha sheets can now be added to games via the edit option in the alpha sheet display. In addition, statblock embedding should also work for the [sb=show][/sb] tags. Any problems, please post in experimental features with links to the sheet and the game.
The foe long since in silence slept;
Alike the conqueror silent sleeps;
And Time the ruined bridge has swept
Down the dark stream which seaward creeps.
On this green bank, by this soft stream,
We set to-day a votive stone;
That memory may their deed redeem,
When, like our sires, our sons are gone.
Spirit, that made those heroes dare,
To die, and leave their children free,
Bid Time and Nature gently spare
The shaft we raise to them and thee.
- Ralph Waldo Emerson, "Concord Hymn"
"Sometimes it is better to light a single candle than to curse the darkness."
- Chinese proverb
"Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett
They have lied to us for centuries.
"Humans are weak." "Humans are helpless." "Humans are prey." Lies. All of them. Fed into our collective consciousness by years of myths, of pop-culture stories, of news broadcasts detailing the latest murder. Lies told to us by ourselves. Lies of the most insidious kind, for even those who realize what they are believe that they hold a grain of truth.
The truth is much simpler. They do not.
Humans are strong. Humans can fight. Humans can hunt. Humans can kill.
The only weapon that They possess is our ignorance. They fear us. They hide from us. They are weak. We are strong. So they lie, and their lies trap us as fatally as any hunter's snare, and we become their cattle, ignorant of their existence. And the trap is well-made indeed, for even those who escape it seldom realize the truth, for they have lain more lies, and those who escape the first believe that their cause is hopeless and impossible, that they stand as wavering flames before an inexorable tide of darkness.
There are few like us, who know the truth of things. We are not helpless. We are not like the teeming masses, ignorant of the threats arrayed on the doorstep. We are not like the few partaking in the Vigil, who resign themselves to short, violent existences battling an unbeatable foe. We are the true warriors for humanity, not merely hunters but Hunters, who follow the trail of darkness back to its source and send it screaming to oblivion.
Because we know that the fight is not hopeless. We do not stand the Vigil. We do not defend. We attack.
"And stars don't care what you wish, and magic don't make things better, and no-one doesn't get burnt who sticks their hand in a fire."
- Granny Weatherwax, in Terry Pratchett's Witches Abroad
I am thinking a knowledge centric character that has all the info on various topics ranging from the hunting tactics of lions, to the different forms of werewolves, to what happens when you mix arsenic and weapons-grade uranium.
I had a demonologist charachter that I never got to play, I might bring him up again.
Some questions about charachter creation:
What's your policy on Witch Finder's rules for regular humans doing magic? I probably won't start with any spells but if you approve I'll start with the means to acquire them when they are needed.
Fighting Styles, yes or no? Most games I've played have a gentlemen's agreement to avoid them but if this one dosn't I wouldn't want to be left behind.
Should I use merits from WoD Inferno? Specifically Dragon's Tongue.