continues to lead out
Dice Roll: 1d20+6
d20 Results: 15 (Total = 21)
These dice were omitted, altered, or moved: 1d20+3
Original Dice: 1d20+3
, trying to gain as much distance as possible from the pursuing gnolls. Alelip follows the young stablehand's lead, making for the watchtower.
Caedmon finds a good line of sight and draws back his bowstring. The twang resonates through the forest as his arrow arches gracefully among the branches, embedding itself to the fletching in the gnoll that had joined the pursuit. The creature drops like a stone, its body rolling on the turf in a bloody mess. Butch follows along,
pursuing the young stablehand
Dice Roll: 1d20+5
d20 Results: 5 (Total = 10)
These dice were omitted, altered, or moved: 1d20+2 1d6+1
Original Dice: 1d20+2 1d6+1
over his shoulder
Dice Roll: 1d20+3 1d6+1
d20 Results: 20 (Total = 23)
d6 Results: 6 (Total = 7)
These dice were omitted, altered, or moved: 1d20+4 1d8+3
Original Dice: 1d20+4 1d8+3
, but is nearly thrown from his seat as his horse takes an awkward tack around a tree.
Leo takes his horse over a rocky outcropping, his path chosen for him by the rescue attempt. Fortunately, both he and Marin are still mounted when Moonlight lands on the far side.
Bear, no longer encumbered by a rider, lengthens his stride and tries to catch up to Whiskey.
1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Feet
G L B AC R
Round 4 begins.