Homebrew Class any suggestions
Imposter
The imposters of the world are seen as Thieves of a perverse nature. They reach into a mind and copy your abilities to use for them selves, some are even able to remove abilities completely from the victim.
Class Skills: Bluff, Diplomacy, Disguise self, Concentrate , craft, forgery, gather info, knowledge (all), move silently, Perform, Sense Motive, spot, Tumble
5+intelligence modifier (x4 at first level)
Hit Die d8
Class Abilities:
Scan, Once you have touched (landed a touch attack if hostile) an intelligent creature you may initiate a scan check verse the creatures will save. If the scan meets or exceeds the save you may “copy” any ability you are aware of that the creature possesses. If your check exceeds by 5 or more you become aware of any and all racial abilities, 10 or more abilities learned from class levels.
Scan check is 1d20 + cha mod + imposter level
If you control a grapple with the target you gain a +4 on a scan check.
Negate, If your scan check beats the targets will save by 10 more you can suppress 1 known ability it possesses for 2d6 rounds, if your scan beats it by 15 or more the target must succeed a fortitude save vs. the amount their save lost by or lose that ability permanently.
Control ability, Once an ability has been copied it can be used by the Imposter as long as it doesn’t require anatomy he/she does not possess. This ability is point based loose base being:
Special senses/ 0 lvl spells 1pt.
Super Senses/1 lvl spells (dark vision 120’, improved scent, tremor sense) 2pts.
Non-Offensive special/supernatural abilities 3pts.
Offensive abilities 1pt per die of damage ( 6d6 fireball = 6 pts./ high lvl magic missile 5d4+5 = 5 pts.)
Offensive non-damage based abilities 5pts
Once an ability is copied an imposter will forever know that ability as it was known by the original user (will always be as it was aka if you copied a 8th lvl casters fireball it will always be 8d6 with the same range able to be cast as many times as that lvl 8 caster was able to cast it,) However the imposter has to allocate points every mourning to be able to use them.
An imposter receives 1 pt per level plus your charisma modifier.
Bonus Feat, an imposter may only choose his/her bonus feats from the following list: *Studious Observer, *Nullifier, *Favored Form, Unarmed Strike, Improved Grappler, Expert Wrestler, *Master Impersonator
Studious Observer:
Prerequisites: the scan ability, 5 or more ranks in spot.
Benefits: Allows for the scan ability to be done at a range of 25’+5’ per level does not allow for a negate attempt
Normal: Scan can only be done on a touched target
Nullifier:
Prerequisites: The Scan ability
Benefits: Double your charisma bonus for determining a negate attempt.
Favored Form:
Prerequisites: Control Ability class ability.
Benefits: An ability to be chosen at the time you take this feat costs 2 points less to have active.
Special: this feat may be taken multiple time but must be used for a different ability.
Master Impersonator:
Prerequisites: The Scan class ability.
Benefits: Triple your charisma modifier on a scan attempt, This bonus is not counted in a negate attempt.
Level Base Attack Fort Reflex Will Class Abilities
1 0 0 0 2 Scan, Negate, Control Ability
2 1 0 0 3
3 2 1 1 3 bonus feat
4 3 1 1 4
5 3 1 1 4
6 4 2 2 5 bonus feat
7 5 2 2 5
8 6/1 2 2 6
9 6/1 3 3 6 bonus feat
10 7/2 3 3 7
11 8/3 3 3 7
12 9/4 4 4 8 bonus feat
13 9/4 4 4 8
14 10/5 4 4 9
15 11/6/1 5 5 9 bonus feat
16 12/7/2 5 5 10
17 12/7/2 5 5 10
18 13/8/3 6 6 11 bonus feat
19 14/9/4 6 6 11
20 15/10/5 6 6 12
The imposters of the world are seen as Thieves of a perverse nature. They reach into a mind and copy your abilities to use for them selves, some are even able to remove abilities completely from the victim.
Class Skills: Bluff, Diplomacy, Disguise self, Concentrate , craft, forgery, gather info, knowledge (all), move silently, Perform, Sense Motive, spot, Tumble
5+intelligence modifier (x4 at first level)
Hit Die d8
Class Abilities:
Scan, Once you have touched (landed a touch attack if hostile) an intelligent creature you may initiate a scan check verse the creatures will save. If the scan meets or exceeds the save you may “copy” any ability you are aware of that the creature possesses. If your check exceeds by 5 or more you become aware of any and all racial abilities, 10 or more abilities learned from class levels.
Scan check is 1d20 + cha mod + imposter level
If you control a grapple with the target you gain a +4 on a scan check.
Negate, If your scan check beats the targets will save by 10 more you can suppress 1 known ability it possesses for 2d6 rounds, if your scan beats it by 15 or more the target must succeed a fortitude save vs. the amount their save lost by or lose that ability permanently.
Control ability, Once an ability has been copied it can be used by the Imposter as long as it doesn’t require anatomy he/she does not possess. This ability is point based loose base being:
Special senses/ 0 lvl spells 1pt.
Super Senses/1 lvl spells (dark vision 120’, improved scent, tremor sense) 2pts.
Non-Offensive special/supernatural abilities 3pts.
Offensive abilities 1pt per die of damage ( 6d6 fireball = 6 pts./ high lvl magic missile 5d4+5 = 5 pts.)
Offensive non-damage based abilities 5pts
Once an ability is copied an imposter will forever know that ability as it was known by the original user (will always be as it was aka if you copied a 8th lvl casters fireball it will always be 8d6 with the same range able to be cast as many times as that lvl 8 caster was able to cast it,) However the imposter has to allocate points every mourning to be able to use them.
An imposter receives 1 pt per level plus your charisma modifier.
Bonus Feat, an imposter may only choose his/her bonus feats from the following list: *Studious Observer, *Nullifier, *Favored Form, Unarmed Strike, Improved Grappler, Expert Wrestler, *Master Impersonator
Studious Observer:
Prerequisites: the scan ability, 5 or more ranks in spot.
Benefits: Allows for the scan ability to be done at a range of 25’+5’ per level does not allow for a negate attempt
Normal: Scan can only be done on a touched target
Nullifier:
Prerequisites: The Scan ability
Benefits: Double your charisma bonus for determining a negate attempt.
Favored Form:
Prerequisites: Control Ability class ability.
Benefits: An ability to be chosen at the time you take this feat costs 2 points less to have active.
Special: this feat may be taken multiple time but must be used for a different ability.
Master Impersonator:
Prerequisites: The Scan class ability.
Benefits: Triple your charisma modifier on a scan attempt, This bonus is not counted in a negate attempt.
Level Base Attack Fort Reflex Will Class Abilities
1 0 0 0 2 Scan, Negate, Control Ability
2 1 0 0 3
3 2 1 1 3 bonus feat
4 3 1 1 4
5 3 1 1 4
6 4 2 2 5 bonus feat
7 5 2 2 5
8 6/1 2 2 6
9 6/1 3 3 6 bonus feat
10 7/2 3 3 7
11 8/3 3 3 7
12 9/4 4 4 8 bonus feat
13 9/4 4 4 8
14 10/5 4 4 9
15 11/6/1 5 5 9 bonus feat
16 12/7/2 5 5 10
17 12/7/2 5 5 10
18 13/8/3 6 6 11 bonus feat
19 14/9/4 6 6 11
20 15/10/5 6 6 12




