Call to War (exotic nature campaign)

 
 
Old Feb 7 '11, 4:35am
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TanaNari TanaNari is online now
Stupid truth, resisting simplicity.
 
Join Date: Jan 2011
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Call to War (exotic nature campaign)

Midara - Forum
Homebrew
Ad Closes: Feb 20 '11
Estimated Members Requested: 5

This is going to be a homebrew game using nonhuman(oid) characters. The actual setting and intent is for specifically for a party of all fey or nature based creatures.


The ruleset is in the forum- everything you should need to at least know HOW to start- if you're interested, I'll give you a private thread and you can share your ideas in detail. Fey, magical animals, sentient ordinary animals, plants and other natural oddities are all more or less automatically approved- though approval of a character concept does not mean acceptance into the game. For those worrying about character creation rules- it's not that complex. If you've played pretty much any "superheroes" game, you'll probably be able to build your own without any handholding.

If you really *desperately* wish to try out "that awesome idea that never seems fit into the system"- I'm generally interested in that as well. I won't promise anything other than that I'm pretty sure it can be built (and I really want to see just what the system is capable of building in the hands of others- call this a playtest of sorts). All you absolutely must have to have a potential character is a reason to be in the wilderness, and a whole lot of enlightened self interest. But out-of-theme characters have much lower odds of acceptance.

Your characters automatically get some "partial memories" of one of the three humanoid civilizations that are active in this world. These were essentially memories pulled from members of those races and cobbled together and then infused into your characters by the forces that made your characters into PCs. You aren't necessarily *forced* to have or use them, they're mostly a way for your characters to have access to weapon and some magic talents- and perhaps most importantly *languages*. And to understand what's happening in this world that necessitates your character acting. These don't affect your characters in any personal way, and are little more than textbook knowlege to them.

Game Description:

This game is set, for the most part, in Wormverse. Earth Bet. A somewhat altered timeline. For the most part, the characters in the story exist and are active in this story. But some stuff is changed. A few years before the story events. And if I feel like you're metagaming with in-universe knowledge, I'll *deliberately* change it.

Not that it matters much in this particular setting.

Speaking of maturity. Yeah. We're looking at a high-lethality system in a *viscerally* hard setting. Expect characters to die. And expect ugly language.

I want real, human characters. Ones that are complex and interesting. Ones that may or may not be on the side of the law, but at least have *legitimate* hopes and dreams. As I told one of the applicants: If your character sees someone ripped in half and doesn't care. Or, worse, thinks "hey, neat". You're no longer in the realm of acceptable. You are now an NPC. Make a new character or quit. But that character is no longer under your control.


I'll help you with the system. Honestly, it's not hard. For the most part- you can play this game pretending it's a fairly gritty freeform game. And that should let things run smoothly for you. Character creation is the only legitimately hard part, and I'll be heavily involved in that for everyone.


The game itself will be *highly* sandbox. The plot is as much defined by your characters as by myself. There are several factions and you're all in what is, effectively, a prison. Enjoy.

I am putting a high demand on the players to be smart and aggressive. If you do nothing. You get nothing. You have to, essentially, earn "main character" status. Because all the NPCs? Or at least all the important ones. They think THEY are.


Last edited by TanaNari; Feb 7 '11 at 4:59am..
Yeah, I looked them up, no difficulties.

So, mish, when's your thread coming?

Are you talking about Thelon, or the undead game?

Thelon might get finished tonight or tomorrow, depends on time. Undead within 2 days, also depends on time.

The game. I'm in no rush on the character thread- we still got a while before every potential player applies. My game hasn't even been up a full day yet.

This sounds interesting. Would something like an fauna spirit work? Or (more my speed) a werewolf type creature?

Hm, interesting, interesting.

I'll apply. I've got two concepts, one old and one new, although I'd like to try the old one first. It's basically for a purplish people-eating wayward monster, whose not-quite-wise creator was its first victim before running off. I call the concept Gorillasaur, because that pretty much hits the imagery right on the nose, but a different name would be more appropriate for this game.

EDITED for atrocious, atrocious grammar.

I want to hesitantly and carefully admit some interest into this. However, you may need to bring your heaviest frying pan to help you DMify the rules for me.

At this time, I have no true ideas what I'd like to play. But I bet a bit of image hopping will help with that.

Fauna spirit works. Werewolf works (to a degree- it won't be the whole lycanthropic disease version because that mythos requires a mindless monster- and that's NPC territory). The... gorrilla thingy works too. Except I should point it's not really in the theme of the game.


To give you an idea. This system has handled ALL of the following as player characters (note- they had different starting points obviously- high level campaigns are created simply by giving starting characters more points to spend), but the same ruleset applied to all of them:

-Mechanical sphere with magnetic manipulation abilities housing a cybernetically enhanced brain
-Psionic cockroach. Completely ordinary cockroach. Except it had superhuman intelligence and psychic powers.
-A nanite cloud
-A pegasus
-The guy riding the pegasus
-Baby dragon
-Twelve Dragon Ball Z characters (least realistic thing about DBZ battles: the idea that the planet ever manages to survive)
-The complete cast of Farscape- INCLUDING THE SHIP
-An explosion elemental (two powers: suicide touch range boom.... and immortality)
-A "mimic" that only has the powers of the thing he's fighting at exactly that moment
-And one absolutely and completely ordinary 15 year old girl riding a Bengal Tiger


EDIT: also, basil... umm... most of the rules you'll need are in the forum. They're mostly straightforward. And if you have questions, I have a thread for it.

Quote:
Originally Posted by TanaNari View Post
The... gorrilla thingy works too. Except I should point it's not really in the theme of the game...
Yeah, understandably. I figure it'd run off and get picked up by a local forest/jungle spirit (which does his best to teach/raise the monster), performing its intended function (mauling people) but for unintended purposes (protecting its adopted home).

Do we make our own thread or do we wait for you to make it?

Conceptually, I see myself falling on an old 3.5 homage idea that involves the oft-not used Beget Bogun spell. I have played various Druids over the years and have never been given the chance to actually fulfill my dream of begetting a bogun. So, I suspect I will be looking at some type of satyr/centaur/half-beast style creature.

... I have actually never heard of that...

If you're impatient, there's no reason you couldn't create your own, but I'll go set you all up character threads.




 

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