Call to War (exotic nature campaign)

 
 
Old Feb 7 '11, 4:35am
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TanaNari TanaNari is online now
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Call to War (exotic nature campaign)

Midara - Forum
Homebrew
Ad Closes: Feb 20 '11
Estimated Members Requested: 5

This is going to be a homebrew game using nonhuman(oid) characters. The actual setting and intent is for specifically for a party of all fey or nature based creatures.


The ruleset is in the forum- everything you should need to at least know HOW to start- if you're interested, I'll give you a private thread and you can share your ideas in detail. Fey, magical animals, sentient ordinary animals, plants and other natural oddities are all more or less automatically approved- though approval of a character concept does not mean acceptance into the game. For those worrying about character creation rules- it's not that complex. If you've played pretty much any "superheroes" game, you'll probably be able to build your own without any handholding.

If you really *desperately* wish to try out "that awesome idea that never seems fit into the system"- I'm generally interested in that as well. I won't promise anything other than that I'm pretty sure it can be built (and I really want to see just what the system is capable of building in the hands of others- call this a playtest of sorts). All you absolutely must have to have a potential character is a reason to be in the wilderness, and a whole lot of enlightened self interest. But out-of-theme characters have much lower odds of acceptance.

Your characters automatically get some "partial memories" of one of the three humanoid civilizations that are active in this world. These were essentially memories pulled from members of those races and cobbled together and then infused into your characters by the forces that made your characters into PCs. You aren't necessarily *forced* to have or use them, they're mostly a way for your characters to have access to weapon and some magic talents- and perhaps most importantly *languages*. And to understand what's happening in this world that necessitates your character acting. These don't affect your characters in any personal way, and are little more than textbook knowlege to them.

Game Description:

Welcome to Midara

My own personal system. Meant to be universal. And I do mean truly universal. No need to add new rules or change the system in any way for any change in the setting. With the exception of the starting character stats.

Character creation is straightforward and fluid, resembling the plug-and-play methods done so well in by the Storyteller system, which was a partial inspiration for this game. Abilities are linear and scale as such using an entirely metric system that can stat, theoretically, ANYTHING that you can assign a mathematical value to.

Currently undergoing testing here on mythweavers, having exhausted the possibilities offered to me by my own IRL players.



This would be Take 3 of my Midara game here.

Lessons have been learned. First- I'm taking away a LOT of the "ultimate freedom" aspects that I offered earlier. Seems, paradoxically, that too many options is limiting. So here we are focusing on a mostly human campaign module in something resembling British Imperialism.


I'll want players that can live with not knowing how well optimized their characters are- come in with the mentality of a freeform game and simply trust that the game's rules try to emulate logical physics as much as possible without crushing the system under modifiers and rules.

I'll help build the characters- as well as create some "prefabricated" ones for functionality. Creation's actually pretty easy once you get the hang of it.


And if there's anyone with organizational skills that can help me compile this system into something that can be learned and played WITHOUT my help? Oh, please do offer to assist.


Last edited by TanaNari; Feb 7 '11 at 4:59am..
It wasn't a matter of patience as much as a matter of respect for someone else's thread. I like to have a bit of decorum when I don't know the MWer all that well, especially since I can be an acquired taste on my own.

Also, Hi Mishra! *points to other gamethread to make sure and not get this one off track*

Basil!

Don't play the druid. PLAY THE BOGUN.


I was actually very tempted to play a Bogun. Or a la cosa nostra pixie.

That's the plan, Stan. That's the plan.

Yup. The thread STILL hasn't been up a full day. I'll be going offline soon and won't be back 'till tomorrow- so any posts after this one will probably have to wait 'till tomorrow for me to get to.

Anyone with the ability to shrink images should head to my application thread and help me out. I believe you would be helping me, the DM, and any potential player-mates out.

EDIT: Also, what's more cliche'? The chaotic fidgety creature or the oft-silent magic hording creature?

Yeah, that would be appreciated. I don't know how, either.

Also- looked boguns up. Perfectly acceptable character. Actually underpowered compared to where your starting abilities are for the campaign, so feel free to flesh around how yours is unusually powerful... or start with fewer stats, there's no rule against making yourself weaker than normal I guess.

Quote:
Originally Posted by Basil_Bottletop View Post
EDIT: Also, what's more cliche'? The chaotic fidgety creature or the oft-silent magic hording creature?
Both are pretty cliche. Perhaps a very foolhardy/brave magic wielding warrior, gaining all of the hubris from each being he was made from?

While I could see such an adaptation working, my problem then lies in the already voiced concerns of playing second (or third or fourth) fiddle, quite possibly to the same set of characters.

Ideas are forming, I'll get something smashed together in tiny pieces sewn together with magic and elbow grease sooner or later. See what I did there?




 

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