Chapter 8: Before the Walls
The horse hooves thud in rapid time against the soft loam of the forest floor, with six riders clinging bareback as they flee from the pursuing gnolls. The stark walls of the Watchtower loom closer and closer through the trees, until suddenly the thick woods give way to the hundred yard wide clearing that has been kept as a measure of safety. Sentries wave from the battlements as Rives leads Caedmon, Alelip, Leo, Marin, and Butch up to the gates.
The pursuit, however, continued even as the original chasers slackened their pace. A full dozen gnolls clad in hide armor and brandishing battleaxes come swarming into the cleared area with hoots and howls of blood lust. Running full tilt, it will likely take them a half minute or so to close the distance...
Inside the gates, Withers, Nate, and Giles are hastily donning their leathers and readying spear and sword for battle. With them are three other "veterans" of the week: Ken Rivers, Drew Innman, and Kyle Tanner. Drew and Kyle look a little nervous to be seeing action again so soon, but Ken--despite his scrawny build--has an excited expression on his face as he raps the butt of his spear on the ground, making a rat-a-tat-tat sound that echoes through the court.
"Open the gates!" a voice calls urgently from above. There is a twang of a bowstring, and the six outside the walls can see the arrow streak through the sky but fall substantially short of the charging pack.
Order of Battle: Leo/Rives/Caedmon, Gnolls, Everyone Else
Status: Gnolls at 300 feet, closing at 60 feet per round.
Gate: The gate takes 2 people 1 round to open/shut, or 1 person 2 rounds to open/shut. Only people on the inside can work the gate.
These dice sets were omitted or moved: 1d20+1z, 1d20+1z, 1d20+2z
The pursuit, however, continued even as the original chasers slackened their pace. A full dozen gnolls clad in hide armor and brandishing battleaxes come swarming into the cleared area with hoots and howls of blood lust. Running full tilt, it will likely take them a half minute or so to close the distance...
Inside the gates, Withers, Nate, and Giles are hastily donning their leathers and readying spear and sword for battle. With them are three other "veterans" of the week: Ken Rivers, Drew Innman, and Kyle Tanner. Drew and Kyle look a little nervous to be seeing action again so soon, but Ken--despite his scrawny build--has an excited expression on his face as he raps the butt of his spear on the ground, making a rat-a-tat-tat sound that echoes through the court.
"Open the gates!" a voice calls urgently from above. There is a twang of a bowstring, and the six outside the walls can see the arrow streak through the sky but fall substantially short of the charging pack.
Order of Battle: Leo/Rives/Caedmon, Gnolls, Everyone Else
Status: Gnolls at 300 feet, closing at 60 feet per round.
Gate: The gate takes 2 people 1 round to open/shut, or 1 person 2 rounds to open/shut. Only people on the inside can work the gate.
These dice sets were omitted or moved: 1d20+1z, 1d20+1z, 1d20+2z



