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Wasteland needs 2-3 more.

 
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Old Feb 14 '11, 10:14pm
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slakr73 slakr73 is offline
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Join Date: Feb 2010
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Wasteland needs 2-3 more.

Braving the Wasteland - Forum
Dungeons & Dragons 3.5e - Forgotten Realms 3.5e
Estimated Members Requested: 1

We're currently in a Bhuka village, deciding on our next destination. Your character will be a traveler in the village as a matter of course. We lost 2 players and need to fill those positions. We currently have a Janni, pseudodragon, and human swordsage.

Braving the Wasteland

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Game Description:

Braving the Wasteland

Level 5

Emperor Tzaul IV has claimed the high desert and has tasked explorers to unlock the secrets of the as of yet uncharted land to the Southwest. It is a harsh place and there is sketchy intelligence about what lies undiscovered. There is life however, and with life, there is bounty.

You begin in the land of Dahl, a small town on the edge of the High Desert. This is a trading hub, where species from the mountains and desert trade and barter for goods from the towns to the east and the river to the north. There is much to be found here and most of it exotic, which is exactly how you would describe the eclectic clientele that live in and pass through Dahl.

You gather around a royal crier in one of the many bazaars who is spewing out information in multiple languages. Some you know, many you do not.

"Fame! Glory! Prestige! Have your name immortalized on every map bearing the Emperor's seal! Unlock the mysteries of the High Desert! Great rewards are offered for any band that can find safe passage to the Thuen Oasis!"

The Thuen Oasis. You've heard that before. Who knows if it even exists. Dwarves in the Tzu-Thuen mountains say that at least one river flows southward away from the mountains. Everything else seems to gravitate toward the Viviane. If there is a river, then it has to end up somewhere in that desert. And where there's a fresh supply of water, there's life. Life that won't easily give up its claim either.




I'm interested in active players who post daily. It's OK if you miss a day or two occasionally, but habitual absence of more than one day a week will be frowned upon. I will not hesitate to discard any dead wood that's slowing down my game. So if you're not committed to at least logging on and reading everyday, don't bother applying.

This is for hardcore players interested in RP and game mechanics. How many players I take depends on the amount of interest. I'll most likely start in two weeks, but am open to adding players after we start. There will be plenty of RP in the intro to swap players in and out.

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Please reference any books in your questions if I didn't mention them - just to make my life easier.

I'm up for it.

May I ask what sort of characters you need to round out the party? I don't want to step on any toes by making a Cleric when you guys need a Rogue, or making a Mage when you need a Fighter.

Once I know, I'll craft up a character. I love Sandstorm, and have a few great concepts I'd love to play out.


I am thinking of making a Dervish. I got Sandstorm on pdf a month or two ago for my game and have not really looked at it much so I will look over it this week and see what I can do to make a really good Dervish (Fighter) type.

I second the motion from Taio, but I'd like to take it another step further. What kind of personalities are already in the group? Too many gruff solo-artists or flakey head-in-the-clouds might unbalance the group just as much as one too many rogues.

I want in on this... but I'll wait to hear what you still need.
Also, is it just me or are there a lot of non-humanoids in there?

I am interested in adding something to those monstrous ranks, or playing an Ashworm Dragoon, but that's only if those slots are open.

I would classify the group as Neutral Good at the moment. The Janni is more or less a Neutral humanoid and the pseudodragon is cute and playful. A non evil character is probably safe. I'm not slanting toward more humanoid or more creatures. I'd like to see what you guys can come up with. I like to keep an open mind.

I don't currently have Al-Qadim books, but I'm open to it if you can fill me in in the areas I will need.

Not to be too forward here, but your response answered neither of our questions.

Alignments aside, what kind of characters are we looking at? I'm not about to apply a dwarven merchant into a group that has no interest in being within the confines of town for longer than a few days. Or an archeologist who's vested interest in the unknown ruins under the sand dunes will be completely altered by the fact that the other characters are hellbent on 'the next big thing'.

Those are two poor examples, but I hope my point gets across.

Well, Um, it's based on adventuring in the sandy deserts. So, survival and self reliance, discovery. You're searching for a lost oasis among other things. The emperor could name the oasis after its discoverer if ego is a driver.

The dynamic has changed since we lost two players. I'd be looking for leader types and possibly a healer.

Showing a snippet of interest here :-]




 

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