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Looking to get at least three additional players for the game. The team is down to two Jedi. Because the game has already begun, there are some background restrictions. *No Jedi. We already have enough. You are allowed to be Force Sensitive, but you may not belong to any Force tradition or have force training.
*Your character can't be a member of the Rebel Alliance
*Your character must be on Coruscant, but not necessarily because they live on the planet.
If you want advice on what kind of character to create... The team currently lacks a slicer and ranged firepower. But about the latter... ranged firepower doesn't mean some broken uber-sniper who already has +20 to hit at 6th level.
The principle of this Star Wars game is that Anakin Skywalker was never discovered on Tatooine. This, naturally, has far-reaching consequences in the universe. In general, the events remained the same, however. Events such as the Clone Wars and Order 66 still happened. As did the Declaration of a New Order. There are a number of notable differences, however.
After Count Dooku was
His death was unintended in this timeline. He attempted to escape the battle of Coruscant, but his escape pod was caught in a crossfire between two capital ships and destroyed.
killed Emperor Palpatine didn't find an apprentice until after Order 66. Because of this, Order 66 was not as efficient as originally intended. The Jedi order had more warning and roughly half of the Jedi Order survived Order 66 itself. The following Great Jedi Purge whittled this down to some fifteen to twenty per cent. As a result, there is a considerable amount of Jedi helping the Rebellion.
A year after the Declaration of a New Order, the Emperor found himself an apprentice. A male human who is now known as Darth Vasq. He is known to be both a brilliant tactician and a masterful strategist, while his abilities with the Force and a Lightsaber are above average at best. Darth Vasq was very involved in the development of the Imperial Officer Corps. While the personal abilities of Stormtroopers are still comparable to the original films, their real threat is that they are efficiently commanded and coordinated by excellent officers.
Another important note is that it's not just Jedi use lightsabers. It is not uncommon for Rebel soldiers to be trained with the use of a Lightsaber. On the other side, the Empire employed mercenaries and bounty hunters to hunt down Jedi and their lightsabers often ended up on the black market or in the hands on independent mercenaries. There few rebels (aside from the rebel Jedi) and mercenaries who can go toe-to-toe against force-users in lightsaber combat, however.
Rolls for the roll god! Dice for the dice throne!
Intriguing... I think I'll go ahead and throw my hat in. What thematic style(s) is the game mostly running with? Clear distinction of dark and light? Blended shades of grey?
I had a gritty Trandoshan merc concept from a game long past. Didn't know it at the time I cooked him up, but in terms of personality and taste, he was eerily similar to Jayne Cobb of Firefly. I was pretty amused when I discovered the series later on.
I have a concept for a nomad mechanic/tech who knows how to take care of herself. It's difficult to create a backstory that'd fit without knowing the current circumstances of the group right now. Usually I'd leave that tidbit up to the DM, but I'm willing to contribute towards avoiding the "they met in a shady Cantina" approach.
Is this no Jedi or no force users? I have an idea for another tradition if that would be acceptable. Also, lightside only I assume or can we tempt fate by being a bit more grey? I really want to play with the Potentium philosophy, even if its shown to be false [being wrong can be fun too!].
I'm interested. I think I might make a "Republic Trooper" kind of like in the Old Republic MMO. Medium armor and heavy weapons plus some piloting/mechanic skills. Let me toss the idea around and I'll post something up later.