EDIT: Ah, permitted sources are found in the House Rules section. Fair enough.
The Evolution of Apocalypse ~ Highly Customizable, Modified 3.5e Game System
The Evolution of Apocalypse - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 6
My name is Zuriel, or "Z" for short. I am an avid gamer, and have been a member of Myth Weavers for a couple of years now. I am currently participating as a player in several games here, but this will my first foray into running my own PbP game.
The homebrew world in which this game takes place, and the story that it will begin to tell, are elements that I have been working on for quite a while. The modified game system that we will be using is a much more recent development. It is based on DnD 3.5e, and uses a majority of the core rules of that system, but offers what I hope will be some interesting optoions focused on character customization. I will also be instituting some house rules meant to bring about a more enduring, balanced and enjoyable level of gameplay.
I invite you all to come inside and take a look, and, if it seems suitable to your tastes, to join my game as well.
Who I'm Looking For:
This game would be looking to attract players who are...
Also would be interested in recruiting a co-DM who could help in any/all of the following ways...
Before I go any further into the details of the game itself, I will explain a little bit more about the game system:
Basically, what I'll be creating is a system that employs the resources offered by D&D 3.5e, but allows the player to cherry pick abilities from those resources to create unique characters that wouldn't otherwise be possible. Here are some of the highlights. More detailed information on each item to follow.
Races, Templates & LA:
PCs build will be gestalt, but will not use traditional base classes or PrCs.
You will have one spellcasting side, and one martial side.
There is much more detailed information on how each of these classes will work in the House Rules forum. A link will be provided below.
The Aptitude Points system is the most experimental part of this game, and therefore is the most incomplete component. It will take some trial and testing to figure out, in detail, how best to make it work. The initial game launched using this system will be an effort to do just that, and thus, many of the details will be subject to modification.
That said, the following is a rough idea of how it will work.
Aptitude Points (AP) will be gained at a rate of 2:1 as compared to regular Experience Points (XP) that advance your level, plus an additional 1000 AP earned at character level one.
To be clear, your characters will earn both XP and AP.
XP will be static, and will add up as your character levels.
AP will be expendable, and will be replentished only when you earn more points.
There will be three major areas in which players may spend their AP: Feats, Class Features, and Enhancements.
AP can be used by players to purchase bonus feats, at the following cost/feat:
The number of bonus feats purchased can never exceed the number of feats gained normally through character level progression.
You will be able to use AP to purchase additional class features for your characters. Generally, the cost for class features will be one-thousand times the level at which the feature can be chose, however there are some exceptions.
In most cases, you will not be allowed to purchase class features until you have reached a character level equal to, or greater than, the lowest level at which the feature would normally be available, however some exceptions could be made.
Prestige Class Features:
In most cases, for PrC features, you will calculate the lowest possible level at which the ability would have been gained, based on the lowest possible level at which the PrC could have been entered.
I have not yet determined how pre-requisites will affect the choosing of features available only to PrCs, if at all.
It will be assumed that every person in this gameworld will have certain innate magical gifts, and that those abilities will improve as your characters progress. For the most part, these innate enhancements are meant to *replace* the matching abilities that would normally be gained through magic items, and sometimes feats as well, thereby freeing up those resources to be spent on more unique items and valuable feats.
There is also a lot more information on exactly how Aptitude Points can be spent in the game forum. The information above is just a basic idea of the system. If it sounds interesting to you thusfar, I would suggest at this point taking a look at the entire system in a lot greater detail, as well as the house rules for the game.
It is imperative that you know exactly what you are getting into before you decide to apply, so that you will have the tools necessary to build your character. I understand that I may be asking a lot from you, but hopefully there will be a significant payoff. For more detailed information, here are some links to the appropriate sections in the game forum. Please take a closer look:
<Aptitude Points Catalog>
What to Expect from This Game:
So if you've made it this far and you're still interested, here are some additional details about the game itself.
The PCs will be part of a mercenary band called the League of Discovery, contracted by the world's most dominant Imperial force to explore a newly discovered continent. As such, you will most commonly play the role of antihero in this story, as opposed to a more noble cause. The story will begin with the party having just disembarked from an overseas journey, and upon arrival in the new world, being immediately given an assignment to clear a cavern of a menacing band of Cave Trolls. It is up to you how your characters will feel about being put directly to work after such a long voyage, but since refusing the assignment would basically end your game before it's started, I'd expect you to play along. Also, since the trip to the new world is such a long one, you can have your characters be as familiar or unfamiliar with each other as you'd like. In fact, once players have been selected, and we are hammering out the character's mechanical details, I may open an RP thread to represent your interactions on that journey.
As far as the game's story, there will be an overarching plotline and a preconceived endgame, but the details of what will bring the characters from start to finish has yet to be exacted. Therefore, while I wouldn't go so far as to call it a sandbox, there will be plenty of opportunity for the party to determine their own course, and plenty of room for character development. In addition to RP opportunities and storytelling, the game will have a very high level of action. Combat will not always be unavoidable, but you can count on lots of it, and when it happens, it will be carried out in great tactical detail.
I'd say that, during this game, you can safely expect your characters to level from their starting level nine, to around level fifteen, at the very least. Obviously this will depend on the amount of tangential gameplay. The more we divert from the main plotline, the higher the potential for ultimate advancement.
And one final thing... you can also expect that the enemies you will face in this game will be enhanced to a level that will be a sufficient challenge to characters of your significant level of power. Don't be surprised to find NPCs or creatures that may be templated, or gestalted to include spellcasting or martial sides of their own, or given their own pool of aptitude points with which too improve their abilities... or all of the above
How to Apply:
When you are ready to apply, you will start your own thread in the appropriate forum, found here: <Character Application Forum>
Also, there is some world information that may provide you with a nice backdrop when developing your character, found here: <Encyclopedia>
If you are interested in the co-DM position, it's probably better for you to contact me via PM.
Note: I still have some work to do on the game forum, but I thought I'd get this up in the meantime so you all could take a look through the game system info and start to generate some ideas.
Commonly online weekdays, 12 - 2 am and 12 - 2 pm, eastern time, and more frequently on weekends.
Last edited by Zuriel; Mar 17 '11 at 6:57am..