Ok, declare your plan. Make your rolls. Keep it neat.
Wrath, you can pull your rolls out of the spoiler below.
So Ealith is contacted by merchant when Veir is found in tavern, He uses haste(Swift, lasts 21 mins 1PP) when things go south he runs to find Quart but by time he does things are calmed down then Correspond(5) to Belar'Bryn where we meet.
In the mins that follow here are the actions:
Ealith and Quart(Quart uses Mind blank scroll on himself)
Dice Roll: 1d100
d100 Results: 88
teleports(7 PP) to area (he would have eaten there with brother before as it sounds like upper class place and more than likely it is in Manyfolk area so Seen casually is not a problem?). Tells merchant to stall them if can. Finds a rooftop in line with Tavern main exit that is at least 150 feet away. Ealith goes on one side Quart the other with his bow. Most streets are no more than 30 feet wide in city. Watch out for Belar'Bryn signal him when he appears to join us. We notice the guards outside tavern.
Seeing the guards outside they send Owl(stealth 21 +13 for distance) to follow Vier trying to get a heading, once we know he is heading to Manyfolk teleports (see roll below) back to there then DD(5 PP) once he enters shop(kn local roll below) to building 150 feet away facing door. Owl will circle to watch if he exits another door 130 feet up
So opening attack
Quart: arrow of AMF
E1:Acid Burst with Born of three thunders (DC 26 Fort for stunning Ref for prone)
E2:Acid Burst
Belar'Bryn:???(if not posted actions before start of combat misses out on attack.
Dice Roll: 1d100
d100 Results: 70 These dice were omitted, altered, or moved: 1d20+16
Original Dice: 1d20+16
Lifesight: Veir and Jys'aere are both alive. Veir does register slightly necrotic (any number of things could ping this. Such as the Tomb-Tainted Soul feat or having a Mother Cyst, or... etc).
Or you just weren't very subtle around the time of "Out in the Darkness" and right after Veir "accidently" killed Eal in Xal's dojo. With your "silence!! I keel you!".
But by all means, Paranoia away.
For what its worth, nobody has broken any OOC trusts. I'd boot people from game for that.
I think Aragorn gave it away a few days ago when he was warning about reprisals from Iym death, i could kill him for that post, and that is right after Jreece posting walking home post so i think that is what alerted him IMO
Why did you reroll Inish? I thought those latest two rolls were stealth.
You underestimate Jon. The Walking Home thread was to draw you out. Look at those PTs I revealed above.
they are, the higher rolls is cause my DEX is higher than when i rolled, i got another +7 to init cause of effects that didnt add in when i rolled
From Out for a Drink: Cutting the beast free, Veir bows formally to the Priestess "I am sorry this creature ruined your meal honoured Priestess, but I fear I must leave for the moment. Perhaps we can dine again?"
Private Content for: Veldri_Nizzre
DELETED (not for your eyes )
After the Priestess give him leave, Veir smiles and walks into the street, it was a lovely time for a stroll, and he was in no rush... but he did head towards home nonetheless.
Private Content for: drowbane Veir will have the a Widened Null Psionics Field, duration is 140 minutes. This is in addition to his standard protections
First post of Walking Home: It had been a long day, and Veir had a lot to think about. He also had a few stops to make. His way home was winding, while he stopped by a few local shops to pick up some things, before ducking down the back streets to head home. Fame wasnt all it was cracked up to be, and he had thinking to do, and wanted to be alone.
Private Content for: Drowbane
Basically, hes making excuses to wander, will spend 1h 45m wandering, picking up some food, ordering raw materials, and just "walking around"... but will be inside the house before the null psionics field wains. He has a number of contingency spells, (see thread) and all have a "cue" as well as a "cue word" so he can trigger them by saying key words (the words are also in his CT
yea i saw that. anyways lets see if these arrows hit, if not we disappear into the night....
That is of course purely OOC info. I only showed you because I kinda expected more "WTF!!!" from you. hehe.
Does arcane sight get beat from nondetection?
Yes. It is a step up from Detect Magic and is a divination spell. Nondetection says no to those.
All three of those *should* hit. Roll Damages. I will verify Veir's AC when Jon logs in.
A quick glance at his CT says there is no way he has an AC that high in AMF and NPF though... but you never know.
Racially? He is Drow with some demonic taint going on. Its actually fairly common amongst the nobility. Centuries of breeding programs with Glabrezu and other demons. Anybody that went to Melee Magthere with Veir or studied there when he was a Master would know about this.
so looks like i am getting ganged up on by 3 PCs, fine they all cant have null fields, lets see how they like 300 dmg of sonic/acid hit their face then another 300 next round, punk asses. My clone can make a new asshole for them while Ealith combats Vier, even in a Null field i still can hold my own. Remember I got touchsight up at 100 feet and then 130 of blindsight AND mindsight from my rock, not to say true sight to 60 feet so no way any of them are getting close to me without me seeing them. Did someone actaully yell Vier run into the house cause it looks like that is the case, if so i will target where that came from with owl.
Also E1 and E2 are looking over the roof, and have cover all they need is LOS so they dont need to stand up in full view either.
I am on top of P4 he comes out of B8 and attack him at c5, each sq is 10 feet. Archer is inside building of M1 with a window facing Ealith so they can have LOS for effects. He chosen this house cause its inside a busy shop so there are people coming and going and staff come onto 2nd floor for stock. If you can dl this file and repost it without my flicker tag as you can see who owns the account, i can email you the file if give me your email.
You can post the description of the 2 attackers now.
The two attackers on the roof look the same, both wear black robes flow when they move giving lots of room for movement, but also the matching gloves and boots totally hide the skin, and the hood and mask in place Vier cannot even tell if male or female. Drow use this when on the surface and do not wish people to notice their dark skin. Most items can be worn under this robe and protected from the sunlight as well. Some drow wear this around the city while doing something they wish to hide their identity, though any priestess can command someone to remove the mask to show themselves.(I assume this if not true can remove). You cannot see any weapons or armour or any equipment on either of them.
I think Wippit's post was supposed to be OOC or something.
That missed dagger is about 15ft behind Eal2.
With your uber senses you notice two more drow hiding on street level.
Can you tell me where on map they are plus what they look like wearing, looks like they die in balls of sonic/acid Also how close did Vier get when he moved towards us.
I will ask Jon how close he gets. His fly speed is rather good.
and the 2 hiding drow full details please they have to be able to detect us up here as well
BTW most of the building are 2 floors so we are up 25 feet behind the slat of the floor. Our heads can see over the roof to Vier but that is all. Should gives us cover and anyone on street level may not be able to see us.
Veir is flying, he can see you just fine. And he can kinda see through stuff.
So far the guys on the street are looking at Veir (if he is still visible). They may do more on their turn.
WHAT do you LOOK LIKE? Drow m/f equipment ect.
Plus use map where on map are they(do you know or not?) if not fine but that is also info i need.
Does touchsight even give that much info?
Before you moved back there were a handful of other drow on the street (nobody knowingly affiliated with Veir, random NPCs/PCs).
I think both are male (drow), one has a thinaun rapier, dunno 'bout the other (will check CTs, keep your shorts on)
the other has a thinaun bastard sword. One (or both) are otherwise wearing nondescript clothing and mirrored steel masks.
Nope, both drow
Two male drow come around the corner of a building
Are these two the ones i detected?
Also if i used blood wind to gain 30 reach when i attack him can i use this bladesinger power since i am outside the Null field?
Can pay same cost as level power in PP to add that level as a critical modifier to a confirm critical hit as Immediate action(BS)
Yep, please ignore the bit I mentioned about thinaun. that wouldn't be obvious until drawn (I need to stop posting half-asleep, heh)
ok i got E1 and E2 all done with all these prep stuff, and E1 inside a Null field, so it should be easy to find his combat stats, now all we need is the fool we are waiting for, isnt where a 48 hour rule about posting while in active combat(in other words if dont post within 28 hours if in combat you miss your turn?) If not maybe you should add that.
Z was actually asked to wait until you finished your stats you were working on. Which you have. I'll give the green light now.
Well now i got to wait for both fights to finish, cause now that Moir has shown up in the genie tent with us knowing he is there, Ealith teleports to the tent and uses tracer teleport on his location and is ready to follow him, so lets hope the combat(s) go well just want to tell you that is my action when he disappears, i start another attack thread while Vier combat is done, though i was hoping to get the surface one on its way well, no telling what magic goodies that they will have that will be able to use in Vier battle :P
BTW i start full time work tomorrow so my active levels will drop, so if Ealith kicks it I'll prob just not worry about the game as much I starting to game Live again which is cool, but much different as you dont have so much time to think about what do it, and the games are 17 level+ so crazy stuff goes on.....
bump
once touchsight points them out i should be able to LOOK at them correct i can make a spot check if like
If are within 60 feet true sight is in effect, is the rapier guy a kobold
Dice Roll: 1d20+27
d20 Results: 16 (Total = 43)
Abilities Str 19, Dex 23 (37), Con 25 (27), Int 25 (29) Wis 18, Cha 1
10 17 15 18 12 12
Bonus +2 Dex(gloves) and +4 Int (headband), +4 Str and Con(PrC), +5 all (wishes), +2 Con(tattoo), +14 Dex -14 Cha
Immune Sneak Attacks, Critical Hits, Stunning, Magic Jar, Enchantment/Compulsion effects, Scrying, Death Effects, Psionic Fire, Lightning, Cold, Sonic, immunity to nonlethal damage, charm and compulsion effects, and attacks that function specifically by causing pain, such as the wrack spell, dazed, exhausted, fatigued, nauseated, sickened, staggered, or stunned, RAY ATTACKS.
Fort +25 Ref +33 Will +19 Modifiers: +2 ref (PrC),(Not added)+9 all save and Will and Fort partials only on failed save (Bearded Resistance)(when have swift action open uses this), +6 (RESISTANCE, SUPERIOR), +2 vs evil spells or casters, +1 haste
Special Actions
Elan Resilience(reduced 2 HP dmg) Immediate
Elan Resistance(+4 to one save) Immediate
+4 vs trips, disarms, sunders, or feints if attacker is using unarmed strikes. (BS)
Greater Spellsong, does not provoke when manifesting powers (BS)
Can pay same cost as level power in PP to add that level as a critical modifier to a confirm critical hit as Immediate action(BS)
Use any power 3rd level or lower as swift action(BS)
Bearded Resistance stance(Add Int to Saves and if Fort or Will has a Partial effect, only take that on a failed save) Swift
Looting Strike std action
Monk Unarmed stirke(+1 size, 19th, 23th while focus), AC(As 20th), Furry equal to 14th level (Feat counting all levels as monk+Monk Belt)
Speed 70 ft (Swift speed +10, haste +30), Climb 70 ft (PrC, Haste), Fly 70 (40 base +30 haste) Init +26 (+14 Dex,+7 Swift,+5 warning) ;
AC 55(+14 Dex, +10 Armour +9 insight, +4 Monk, +12 Dodge(2 feat, 9 PrC), +1 Deflection, +1 Natural, -4 RG)
+2 Dodge if move 10 feet, +1 deflection if Evil, +3 Dodge till next action if manifest power
Touch 55, flat-footed 41
HP 215+70 (vigor) (14 HD);(+26 psionic body) . The subject remains conscious at -1 to -9 hit points and can take a single action each round while in that state and does not lose hit points for acting. 1/2 damage shared with rock
BAB +14; Grp +18
Melee (+14 Str(Dex), Melee touch +28):
Bladesinger Style with Furry Fists +1, +2 drowcraft, +2 drowbane +2 swift +1 Class +3 tattoo, +4 magic fang(fists), +1 haste, +5 OP
+47/+47/+47/+47/+42/+37(+2 if drow)
5d6+15(+6 bonus) +(2d6 if drow)
[19-20/x3]
If move 5 feet get +2 attack and damage
Each hit does 1 point of con damage
With std action attack(s) can do 2d4 Dex damage
Can take 10 on attacks if full attacking
When charging each hit Fort (DC 17+2(Str)) or become dazed for one round.
Missile (Range Touch +28)
Shrunken
Well figure it out if i use them
1d2
[20/x2]
Space 5 ft.; Reach 10 ft.
Inside APS
Abilities Str 19, Dex 23 (25), Con 25 (27), Int 25 (29) Wis 18, Cha 15
10 17 15 18 12 12
Bonus +2 Dex(gloves) and +4 Int (headband), +4 Str and Con(PrC), +5 all (wishes), +2 Con(tattoo),
Immune Sneak Attacks, Critical Hits, Stunning, Magic Jar, Enchantment/Compulsion effects, Scrying, Death Effects, Psionic Fire, Lightning, Cold, Sonic, immunity to nonlethal damage, charm and compulsion effects, and attacks that function specifically by causing pain, such as the wrack spell, dazed, exhausted, fatigued, nauseated, sickened, staggered, or stunned, RAY ATTACKS.
Fort +25 Ref +26 Will +19 Modifiers: +2 ref (PrC),(Not added)+9 all save and Will and Fort partials only on failed save (Bearded Resistance)(when have swift action open uses this), +6 (RESISTANCE, SUPERIOR), +2 vs evil spells or casters, +1 haste
Special Actions
+4 vs trips, disarms, sunders, or feints if attacker is using unarmed strikes. (BS)
Greater Spellsong, does not provoke when manifesting powers (BS)
Bearded Resistance stance(Add Int to Saves and if Fort or Will has a Partial effect, only take that on a failed save) Swift
Looting Strike std action
Monk Unarmed stirke(+1 size, 19th, 23th while focus), AC(As 20th), Furry equal to 14th level (Feat counting all levels as monk+Monk Belt)
Speed 70 ft (Swift speed +10, haste +30), Climb 70 ft (PrC, Haste), Fly 70 (40 base +30 haste) Init +19 (+7 Dex,+7 Swift,+5 warning) ;
AC 38(+7 Dex, +9 insight, +4 Monk, +12 Dodge(2 feat, 9 PrC), +1 Deflection, +1 Natural, -4 RG)
+2 Dodge if move 10 feet, +1 deflection if Evil, +3 Dodge till next action if manifest power
Touch 42, flat-footed 35
HP 215 (14 HD);(+26 psionic body) . The subject remains conscious at -1 to -9 hit points and can take a single action each round while in that state and does not lose hit points for acting.
BAB +14; Grp +18
Melee (+7 Str(Dex), Melee touch +21):
Bladesinger Style with Furry Fists +1, +2 drowcraft, +2 drowbane +2 swift +1 Class +3 tattoo, +4 magic fang(fists), +1 haste
+35/+35/+35/+35/+30/+25(+2 if drow)
4d8+15(+6 bonus) +(2d6 if drow)
[19-20/x3]
If move 5 feet get +2 attack and damage
Each hit does 1 point of con damage
With std action attack(s) can do 2d4 Dex damage
Can take 10 on attacks if full attacking
When charging each hit Fort (DC 17+2(Str)) or become dazed for one round.
Missile (Range Touch +21)
Shrunken
Well figure it out if i use them
1d2
[20/x2]
Space 5 ft.; Reach 10 ft.
Copy:
Abilities Str 19, Dex 23(35), Con 25, Int 25, Wis 18, Cha 3
10 17 15 18 12 12
Bonus +12 Dex -12 Cha
Resistance
Perm Effects
Immune Sneak Attacks, Critical Hits, Stunning, immunity to nonlethal damage, charm and compulsion effects, and attacks that function specifically by causing pain, such as the wrack spell, dazed, exhausted, fatigued, nauseated, sickened, staggered, or stunned, RAY ATTACKS.
Fort +16 Ref +23 Will +11 Modifiers: +2 ref (PrC),(Not added)+9 all save and Will and Fort partials only on failed save (Bearded Resistance)(when have swift action open uses this)+1 haste
Special Actions
Elan Resilience(reduced 2 HP dmg) Immediate
Elan Resistance(+4 to one save) Immediate
+4 vs trips, disarms, sunders, or feints if attacker is using unarmed strikes. (BS)
Greater Spellsong, does not provoke when manifesting powers (BS)
Can pay same cost as level power in PP to add that level as a critical modifier to a confirm critical hit as Immediate action(BS)
Use any power 3rd level or lower as swift action(BS)
Bearded Resistance stance(Add Int to Saves and if Fort or Will has a Partial effect, only take that on a failed save) Swift
Looting Strike std action
Monk Unarmed stirke(+1 size, 14th, 18th while focus), AC(As 14th), Furry equal to 14th level (Feat counting all levels as monk)
Speed 70 ft (Swift speed +10, haste +30), Climb 70 ft (PrC, Haste), Fly 70 (40 base +30 haste) Init +24 (+12 Dex,+7 Swift,+5 warning) ;
AC 52(+12 Dex, +10 Armour +9 insight, +3 Monk, +12 Dodge(2 feat, 9 PrC) -4 RG)
+2 Dodge if move 10 feet, +3 Dodge till next action if manifest power
Touch 52, flat-footed 44
HP 205 (14 HD);(+26 psionic body) . The subject remains conscious at -1 to -9 hit points and can take a single action each round while in that state and does not lose hit points for acting. 1/2 damage shared with Quart
BAB +12; Grp +18
Melee (+12 Str(Dex), Melee touch +31):
Bladesinger Style with Furry Fists swift +1 Class +3 tattoo, +1 haste, +4 OP
+33/+33/+33/+33/+33/+28/+23(Extra attacks:Greater flurry, haste, BS)
5d6+15(+6 bonus)
[19-20/x3]
If move 5 feet get +2 attack and damage
Each hit does 1 point of con damage
With std action attack(s) can do 2d4 Dex damage
Can take 10 on attacks if full attacking
When charging each hit Fort (DC 17+2(Str)) or become dazed for one round.
Missile (Range Touch +31)
Shrunken
Well figure it out if i use them
1d2
[20/x2]
Space 5 ft.; Reach 10 ft.
LKA rolled randomly to see which of the two she targeted. She got Ealith. Roll two Will saves here.
The two "tentacle" attacks miss E2, the first was 1 away from a nat 20, the second was a nat 1. lol.
Wrathgon: did they teleport infront of me? remember that fun spell that Moir has on him? I got it as well 65 feet radius delayed 3 rounds DB: negative, niether of LKA's "things" used a teleportation effect. I will explain in greater detail later.
incase they didnt teleport infront of me
Before you tell me if the saves pass or fail please allow me to post an action (i may reroll that 37 if they still show up infront of me)
using stance for a +9 to all saves and i assume they are evil for a +2 so...
Dice Roll: 1d20+30
d20 Results: 18 (Total = 48)
Dice Roll: 1d20+30
d20 Results: 1 (Total = 31)
Saves: 28 and 31.
Stance is *not* in effect, as you didn't enter it on your round (Soldier mildly sucks because of its reliance on Swift actions, and its not easy to get more than one of those a round). What do you have that lets you reroll? Just curious.
Amulet of fortune prevailing (5000 gp)
From CT: (Not added)+9 all save and Will and Fort partials only on failed save (Bearded Resistance)(when have swift action open uses this)/ Added that in so if i ever forget its written i use it, so did i have an open swift last round to use it when i moved back, i think i did( only used free std to attack then moved back).
Just for clarification I always use my free extra action 1st before any other, since this IS a free action and i dont lose out if something goes wrong
Does true sight reveal anything more on these guys, and do they have NPF up as far as i can tell? my AC ATM is +5 higher than base(used a psionic and moved so its 64) do the still hit? True Sight: The larger of the two is whatever it is supposed to be. The smaller is a rather convincing mock-up. NPF: Is not visible, how would you tell without attempting to use Psi on them? AC: groovy, as I said above the tentacles missed you by a wide margin, even though one was a 19 on the roll.
[color="blue"]mock-up so what is it then?? My psionics would go down if had it up. I get 2 AOO on it for attacking me(now i remember why i didnt add +5 have Robilar's Gambit)
Archer uses pearl of power to recall AMF with Celerity and using his full to refocus his init so he goes on 38 (rolls a 20 for init)
Refocus? This isn't 3.0, and I don't see that option in the 3.5 SRD. The closest to it is under Delaying... so is Q delaying to make himself at the top of the initiative next round? When he will be dazed from the Celerity?
ok delay just delay(if nothing happens by start of next round i will act BUT THIS IS NOT ME DEFINING MY DELAYING) Favor of the Martyr:immunity to nonlethal damage, charm and compulsion effects, and attacks that function specifically by causing pain, such as the wrack spell. It is further immune to effects that would cause it to be dazed, exhausted, fatigued, nauseated, sickened, staggered, or stunned
Need range Vier is from us please
Confirming with Jreece, will notify asap.
Ealith 2 Yay! Formatting!!! extra std action (haste): Sculpt 4 10 foot cubes around us targeting foes (added +2 att/dmg and +3 to AC) then use energy burst on both of them Force dmg 72 no save <--- before or after the Temp Acc? What is the +2 / +3 to ac from?
Combat style so not added unless attacking(ooo my AOO gets that no?) when i use power get +3 AC(bladesinger) swift: Temp Acc (11) -> 5 foot step right; Swift: Stance; Move: grab magic blood wind disk from HHS(didnt think i would need it so soon) Std Break (E2 reach is 40 feet now) Rest of E2 / E1: Wait to see if they are effected for full round action(E2) and E1 turn.
Spellcraft 29: E2 sees nothing, E1 knows his Mindblank just got shattered and he has been Ego Whipped for 16 Cha dmg.
kn?: Dice Roll: 1d20
d20 Results: 5
to ID what they are and if i know i may change my tactics
Knowledge (planar) 20: your roll failed, but any drow should recognize a Yochlol when he sees one... or two. They are normally Medium. These two are Huge and Large.
to Gain info: Whenever one of your damaging spells affects a creature that you can see, you can make a Spellcraft check (DC 10 + the creature's CR) to know all of its Energy Resistance, Immunity, and Vulnerability traits, as well as any energy types that bypass its Regeneration, if any.
Moar Spellcraft : The Large one has no resistances, Immunities that coincide with Constructs , and no vulnerabilities. The Huge one is Immune to Electricity, Acid, Fire, Cold, and Sonic. Might also have some resistance to those 5, but I don't think is vulnerable. I'll PM LKA to double check (her CT is almost as much a pain in the rear to read as yours ).
Really i though my was good
SR 2, E2: [color="red"]PR defeated vs both Huge and Large[/COLOR
Stances: While the Soldier is not flatfooted, they may engage a Stance at the cost of one Swift Action per round.
Each Stance is usually based on the unique ghting techniques of one of the world's armies that the Soldier has
trained in, fought with, or researched. Each Stance is procedurally generated, allowing the character to gain the
benet of their Intelligence bonus to something they don't normally get to do and get a special additional bonus
based on the racial combat styles they are emulating. Each Stance also needs a name, which can be generated on
the chart at the end of this document.
Ok updated replies in blue, as an after though i should have rolled AOO here instead cause it had a knock on effect but o well
sooo IF i do fail and IF i do take 16 cha dmg, E2 using his std action to crush(punch) the golden disk in my potion belt(he knows which one it is) to have restoration effect me healing me of all cha dmg ok?
Mockup: with your craptastic roll you're pretty sure its just a smaller version of whatever the Huge one is.
You don't have a Swift action on a surprise round.
If you don't post an action during the round it does not happen. Period. Going by what you wrote on the CT (and above) you think you get to apply that whenever you need it retroactively. You do not. Otherwise, I am going to assume you are doing that *every* round whether or not you post the action, thus you will never have an Immediate action available. Think about it.
You didn't mention activating Robilar's Gambit either. Damnit Wrath, one way or the other I will get you to post your damn actions.
How does Eal2 know to use that "egg"? You have ten of them in a sack, if he just punches it, there is no chance of precision. Are you ok with him breaking most of the eggs?
Oh, and Veir threw that dagger from 30ft away.
edit: do not change your CT anymore until this fight is over.
its a potion belt so its got 10 pouchs, all are std setup, he IS me no so he should know each disk? See photo, so he should be able to target one with an attack to break it and effect him no? If not Ok then he can use a move to grab it(unless the free action to get it applies to even non wearers(normally can grab as a free action) and std to crush it on E1 with will provoke i assume.
i now added RG into my AC so its always on to stop me from forgotten.
So do both things get dmg with force effect?
E1 action:
I don't have my PHB II on me, what sort of action is it to activate RG?
Oh! Potion Belt... I thought they were in a pouch. That objection is retracted. In other news, how does E2 know that E1 needs a Restoration? As opposed to any one of other things that could render him catatonic?
Telepathic speak from rock would tell him no? your online yah!
Robilar's Gambit [General] [Fighter] [Feat]
By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifice is not for the unfit or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against enemies.
Prerequisites: Combat Reflexes, base attack bonus +12.
Benefit: At the start of your action, you can adopt a fighting stance that exposes your opponent's defenses as they reach in to attack you. Anyone who strikes at you gains a +4 bonus on attack rolls and damage rolls against you. In return, they provoke attacks of opportunity from you each time they swing. Resolve your attacks of opportunity after your foe's attack.
Special: A fighter can select Robilar's Gambit as one of his fighter bonus feats.
Applying to DM Genie: Apply Manually.
Source: Players Handbook 2
Any telepathic chatter from E1 just promptly stopped. What reasoning do you have for his pet rock to just know what hit him?
RG: we'll call that a free action, since it doesn't cost you a swift or better, we can assume you enter it every six seconds for the rest of your life. heh <--- for future reference. springing surprises on this DM makes him cranky ("oh, by the way I always use...")
Amulet of Fortune Prevailing write up? Source?
well just because he is in a coma, does that mean he is brain dead and cant speak or be contacted with telepathic? The psicrystal can make a check as well to know what psionic power was used no?
Dice Roll: 1d20
d20 Results: 8
with 17 ranks that should ID it as ego whip even E2 can do that
Dice Roll: 1d20+24
d20 Results: 1 (Total = 25)
so they all know he was hit with it no?
The down side to having Psionics be "invisible", as it was in 2e, is that it becomes difficult to ID powers used. The powers were used without any displays (easy enough to do even in the normal rules). E1 got to check because they smacked him directly.
•Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.
srd: to me that reads "incapable of coherent thought".
At 0 Str or Dex he'd be able to communicate telepathically just fine. At 0 Wis he might be able to be reached in his nightmarish dreamscape. At 0 Int and Cha he is a drooling idiot, in two different ways, and at 0 Con he is just dead.
AMULET OF
FORTUNE PREVAILING
Price (Item Level): 5,000 gp (9th)
Body Slot: Throat
Caster Level: 9th
Aura: Moderate; (DC 19) abjuration
Activation: Immediate (command)
Weight: 1 lb.
This delicate gold amulet is suspended
from a fi ne gold chain and set with three
aventurines.
You can activate an amulet of fortune prevailing
to reroll a saving throw. You must
activate this ability before the success
or failure of the saving throw has been
determined, and you must use the second
result, even if it’s lower. You can’t use this
ability if you have already rerolled the save
for any reason.
An amulet of fortune prevailing functions
once per day.
Prerequisites: Craft Wondrous Item, break
enchantment.
Cost to Create: 2,500 gp, 200 XP, 5 days.
MIC
I would disagree, even though you cant SEE effect being psionic ourselves we should get rolls based on the psionic energies that are flying around, else why waste ranks in psicraft/spellcraft? In 2e you COULD still ID them if you where psionic
oh, and RG. I suppose it is reasonable to say that it is up. Can you match the large creature's 10ft reach?
damn it i removed the AOO cause they were changing my rolls at bottom(notice i rolled a 8 on the know check not one) and didnt think you would give it to me so i remove it
guess i have to make roll again unless you remember what they where, i dont ;(
36 and something else. Only matters if you have reach of 10ft +
i got 40 (blood wind magic and blood wind psi on E2)
they were in the 30s we can keep them or use below ones(damn rolled a one heh)
After you use the Bloodwind disk. So you don't have it to use on the AoOs... right?
i had psi bloodwind(see prep) up but used magic one when NPF was apparent, i got 2 for backups and 2 greater mage armours incase of that, didnt think i would need it so soon though heh. damn it how is Vier making a NPF for F sakes.
Normally i got a 10 reach anyways which is why i asked if they provoke AOO from using psionics in my 40 foot range reach e
IF not for that NPF Vier would have provoked
Ah, I see the bloodwind in your prep on page 1. What is the duration... in SpC it is just 1round.
Anyways, your 2nd AoO hits. Explain to me the 5d6? Just to be clear.
ahhh crap i missed that thought it had duration, my persist feat doesnt help with that, o well NM then lol, i would make the disks with extend so not to be totally useless lol.
base 2d6 monk +5 lvl for belt 19th while psi focus +4 levels 23 3d6, warshaper +1 size, improved nat attack +1 size adding 2 dice per size change, 5d6
MONK DAMAGE ABOVE 20TH LEVEL
A monk who, through feats for example, is treated as
a monk above 20th level follows this progression for
their unarmed strike damage every 4th level above
19 - increase the die size from d6 to d8, d8 to d10, if
already at d10, increase the number of dice by 1 and
return to d6 (23: 3d6, 27: 3d8, 31: 3d10, 35: 4d6, 39:
4d8, 43: 4d10 and so forth).
Interesting, I've never seen that blurb before. Even in the ELH, monk dmg just stops at 20 (iirc).
its in enlighten monk cause of the two ways to get +4 to your monk dmg (its in the file you dl IF you did :P)
So E1 drops
Q is delaying.
E2 blasts and activates a BW Disk and...?
I had that on my laptop, which died.
so your not allowing us to ID psionics then?
E1 just dropped, you can't even see him to tell what is wrong, and he is not responding to any telepathy. Even by the normal XPH rules an Ego Whip has only audible display.. and displays can easily be supressed with concentration (which LKA's creature can make on a 1).
To just have them know what is up is metagaming, unless you have a solid arguement for knowing. Ealith doesn't even know Ego Whip. I suppose a spellcraft to identify possible causes is ok. Ego Whip (read: mental damage) is only one possibility.
Be back later.
my spellcraft checks for E2 and rock are below, you make a ruling if i can figure out its mental dmg and a restoration will heal it, i could have rerolled but you told me the effect and That i failed save(Mind blank shattered) which invalidated my choice to reroll.
If i CANT E2 actions change a bit, he still nukes with his free std, but then he uses his move to pick up E1 (AOO allowed he does not use RB this round increasing his AC 56) then he flies 70 feet down the street and ends totally behind a building. Then uses Anticipatory Strike move another 70 feet, then DD(as move) as far as we can. Archer on his turn teleports away.
If i can figure it out then i will post my action so wait for your ruling on it to continue. If i had my stance up all this would be fine
You assume that you would make the save with your stance. I still don't know why you delayed... in the first place.
And if you want to do your reroll, knock yourself out. I didn't know you had that capability and so I gave away info too soon.
The spellcraft system really is pretty retarded. I don't care how high your skill mod is, no single Psion knows about ALL of the possible powers from the six disciplines, etc. Oh well, compared to the bulk of 4e, this is only a minor failing of 3e.
Given that Eal is an older psion (several centuries) I'll give you an 70% chance that your Spellcraft (which you really can't fail) immediately hones in on "oh, dur, that has to be an Ego Whip". On a 30 or less, it does not occur to you. Fair enough?
Anyways
d100: Dice Roll: 1d100
d100 Results: 62
1d20: Dice Roll: 1d20
d20 Results: 11
Right i just notice my psicrystal has resolved and i never added the +2 to will saves so my will save should be +21(wont change it until end of combat as per your asking me not to edit CT) with a +2 for evil is +23 for a 38 save using my immediate on the 1st effect that hits me, so unless they have a base save of 34(which if they do i am damn will running lol) i think i passed. also if they are summoned remember cant touch me with pro from evil
So both take force dmg or is construct immune?
This is the system i use in my d20 system i have created, it makes DC higher for less common spells, i have classed every spell in game almost into 3 cats of difficultly to cast and 3 cats of rarity. So a complex uncommon spell adds +5 to DC so starts at a 20 instead of 15. It makes it harder to just know right off. And exotic spells DMs can rule you dont even get a check.
So update me on what i can do
Isn't +6 resistance to saves already part of your
fort 25, ref 25, will 19
saves? If so Pro vs Evil doesn't help you here, because Resistance bonuses do not stack. You make the save anyways with that 15 + 19.
Your second save is now also versus Shatter Mindblank, and that one failed. Z is using an Immediate to do the Ego Whip now. Give me another Will save, por favor.
: ya mind explaining where your Psi Crystal comes from without the feat to get one? I'm thinking you forgot to get that feat, since Erudite get a crystal for free. For now Grizz doesn't even exist.
a psion 3 gives me one for free, just forgot to list it.
yea +6 resistance, but the psicrystal gives +2 untyped i assume
Dice Roll: 1d20+21
d20 Results: 16 (Total = 37)
My cha is 1 ATM so i am screwed if my mind blank went down any ego whip drops me
1) Saved vs Ego Whip. What is Eal 2 doing with the rest of his actions? What is Eal 1 doing?
2) What version of Psion are you using?
3) I was talking about Pro vs Evil not stacking with your +6 to resistance. And currently I am not convinced you even have a psi-crystal. If I was a real prick I'd make you reroll that last save since you added the *wrong* bonus.
hmmm a srd psion gets a psycrystal no? like a wizard gets a familiar
so E1 is still up then?
wow i dont know where i got the idea but i was 100% sure psions got a psycrystal for free like a wizard gets a familiar, how crap is that. O well so AFTER this combat i guess i will swap out a feat for my psicrystal.
3.0 Psions got free crystals. I don't know why they dropped that in the XPH.
E1 made his save vs Ego Whip. Nice roll.
still waiting to find out if both foes took damage(should be easy to see if they too 70 dmg heh) before i do next action
BTW Happy Easter
What? yeah, both take Force dmg.
Err, happy easter.
1 Attack AC 45 hits? Ok E2 does full attack with combat school. AC 45 hits 4 hits
Nobody said the smaller one did any psionic attacks, that is your assumption.
AC 45 hits. Smaller one is immune to Con dmg.
Well with a 130 touchsight true sight and all the other senses there are only 3 targets i can detect so i think its a safe to say one of them did it
rolling for last 2
Dice Roll: 1d20+30
d20 Results: 13 (Total = 43)
Dice Roll: 1d20+25
d20 Results: 3 (Total = 28)
wow ok dont know if they hit but blea 5 attacks at AC 45, if it goes down will swap to other target for AC 45 and continue. Will wait to see who is left before E1 goes
edit: +11: You may take 10 on attack rolls while using your spe-
cial techniques. The DC to disarm you of a school-
appropriate weapon is increased by 4. Oh, nice.
So when you know the results of my attacks i can move forward, the only problem is using my combat style will alert Vier to which house i was train in, which could get me in trouble if he lives through it. Not sure what check you would ask for to ID the style, leave it up to you
Once the attacks are resolved can post this.
The masked figure on the right returns each attack from the large foe and connects once, while the foe's attacks do not come close to connecting. The masked one takes a 5 foot step to the side, drops into a
can make a roll to ID it
stance and opens up on the larger foe with 1 attack that misses, then switches to the smaller foe and 6 more attacks slam into it all over its form, the masked one dances around it at speeds that it cannot hope to follow. All connect with the smaller foe as it is pounded like a slab of meat on a butcher's table. It's attacks seem to be stable, hitting with exact placement on the body where openings happen and at the end of this attack the form starts to fade from view.
Vier would have seen both the bladesinger's of the house AND the style before, just have to see if in the heat of combat he clues in to them.
Describe your attacks (for me to C&P into thread).
Lets see.. 72 (blast) + 29 (AoO that hit) +....
(wip )
The AOO was on huge guy no? I am targeting smaller one 1st then move on to huge if he goes down
Huge never attacked with melee.
I am targeting the one which is immune to all energy dmg so i think that is the huge one yes?
grrrr
I asked if one attack AC 45 hits, you said yes(for large i guess) THEN i did full attack, if it misses i dont continue attacking, which is why i only used 1st attack. THen i will swap to large one and attack him 6 times(if 1st one hits at AC 45, if not i will roll).
Right E1
Swift:Temp Acc Swift:Stance
Move:grab 2nd magic extended bloodwind disk from back
Std Break disk
Extra Std: Energy Burst Cubes 14 PP 74 dmg no save for huge target, save for other target.
5 foot step
Std:leading attack on huge target: 1 attack does AC 59 hit, IF it does continue if not will decide what do you.
k, so then just the AoO vs the Large one and then Full Attack vs Huge. Got it...
Eal 2 blasted for 72 Force, hit Large for 29 (-DR) with an AoO, then missed Huge 7 times on his Full Attack. Eal 1 does...?
The large whatever-it-is can not take that sort of punishment for long, and just before Eal2's last attack it suddenly seems to rapidly melt and dissipate completely.
Eal1 does...?
give me a break down of your to hit, cause that is impressive.
see below
Bladesinger Style with Flurry Fists +1, +2 drowcraft, (+2 drowbane not counted) +2 swift +1 Class +3 tattoo, +4 magic fang(fists), +1 haste, +5 Offensive Pre +14 DEX +14 BAB +2 for moving 5 feet(style)
Above, but whatever.
cool beans? do i crush him like the dog he is heheh
Well, you hit. I think.
I will have to see what LKA is doing for her AoOs. Probably hitting back, but I'm not going to assume.
ok my AC ATM is 59
last 2 attack never works out better for me but was hoping for crits heh.
Dice Roll: 1d20+44
d20 Results: 6 (Total = 50)
Dice Roll: 1d20+39
d20 Results: 2 (Total = 41)
AC 55 (+14 Dex, +10 Armour +9 insight, +4 Monk, +12 Dodge(2 feat, 9 PrC), +1 Deflection, +1 Natural, -4 RG)
+2 Dodge if move 10 feet, +1 deflection if Evil, +3 Dodge till next action if manifest power
BTW if he attacks me i get attacks back but ask me before as i need to save some AOO for Vier but i do get 14 so , remember i got 40 reach for 2 rounds
Get your damage rolls out of the way, I will apply them in order (if any hit)
I am going to use 5 of my AOO to stop him from getting any AOO from 1st 5 attacks.
Elusive Dance
You may designate an opponent who may not make Attacks of Opportunity against you. Every AOO the target would get, you lose one yourself. If you run out of AOO, target gets his AOO as normal from then on.
updated attack from E2
The masked figure on the right returns each attack from the large foe and connects once, while the foe's attacks do not come close to connecting. The masked one takes a 5 foot step to the side, drops into a
can make a roll to ID it
stance and opens up on the larger foe with 1 attack that misses, then switches to the smaller foe and 6 more attacks slam into it all over its form, the masked one dances around it at speeds that it cannot hope to follow. All connect with the smaller foe as it is pounded like a slab of meat on a butcher's table. It's attacks seem to be stable, hitting with exact placement on the body where openings happen and at the end of this attack the form starts to fade from view a tangle mess of blood and goo
I will be sure she takes that into account.
lets hope we dont have to wait two weeks for her reply
You can post E2 actions to keep things moving along for the crowd.
Can you get distances for the Imp and two drow as well(the peanut galley), i may want to nuke them out of spite or as witnesses
you are assuming those three aren't there to defend Veir? o.0
Your paranoia-fu is weak! lol
that is why i am asking for ranges Vier is next closest target, but if they do anything hostile, i can have my bothers take them out, but i rather put all my efforts on Vier as i will need it. Which is why archer is just DELAYING without a set condition, allowing him to come in and do something IF they are on his side, dont worry about be being paranoia friend
Got a question, can my merchant who is not allowed in this thread, start a new thread to attack the 2 near the shop? Or does that count as me having 3 guys in thread?
LKA has responded. None of her AoOs hit Eal1...
His Full Attack dropped Huge.
Huge explodes: 197.5 Force; 30ft radius (no save).
It is probably a good thing for you that you learned to use Vigor + Share Pain. lol.
that hits Vier as well
so Merchant takes 1/2 dmg(which is who i shared pain with with rock) and E2 has share pain with archer.
so 98 dmg
So E1 Vigor 70 so takes 28 dmg
E2 Vigor 60 so take 38 dmg
Did Huge have anything on it like magic items?
Will copy my stats for this battle into 1st post for ease of location and update hps and PP am running low lol
So who is next
BTW did i have to use all 5 AOO to stop her getting them? Cause i only use them IF she choose to try to get AOO on me. If she chooses to use less than 5 that is how many i use to stop her.
So E1 actions
The other masked figure speeds into action just as fast as the other, Glowing cubes of energy engulf the huge thing while it dances around it throwing kicks and fists into its wax-like body. It also falls to this assault of speed but unlike the other thing, this beast explodes blowing apart the roof of the building where they fight. When the dusts from this clears the two masked figures brush off the rubble and other than a few pieces of wood sticking out of them seem none the worst for the explosion. With the two lesser targets dealt with easily, they bring their attention back to their primary target, which would be the floating Vier.
Also my tactics with Vier will to be as he tries to close on us E2 keeps him 25 feet away from him moving back with AOOs from his movement 10 feet each time, E1 will keep he 20 feet away just outside the NPF with same tactics. E2 got 10 AOO left and E1 for 14-whatever he had to use against large thing. Range from Vier now is E2 35 and E1 30
Did Vier move 150 feet flying in one move action?
I think i done my dmg wrong
so at level 23 i should have 3d6 as normal size monk(as per the rule i posted), but am huge(PrC and Improved Nat Attack) so add 4 dice so i should do 7d6 correct?
natives are getting restless better post a update lol
So i guess now we wait for whoever those other 2 are in the Init.
Veir has NPF up, he takes nada of the explosion. Neither Huge or Large had any equipment.
I will get an update up soonish, and yes, that damage ruined the structural integrity of that building. Are you guys flying? If not they take some minor falling damage (lets call it "4").
Veir had 180ft worth of fly speed available, he moved to 30ft from your two.
yep both are flying 70 speed, 180? Does he still have his wings out or it is magical flight?
psi death spores?
Also familiar was told to stay with Vier so it would have done a double move to get 100 feet under the rockbed so its 30 feet behind Vier 50 from us? He will be readying to fly up and over us to drop the solid fog disk on our location if we are attacked by anything else.
But before that does solid fog screw touchsight? Reading it, it just might mess with the who feeling around you since it is sorta solid, i need a ruling on that before i drop it
Looked at ego whip its range is med, which means our psi could be a ways away out of our detection range. Got one more trick with the archer(the one i tried to setup in the beginning) then its about time to get out of here. Also a bit confused since normally those things dont have psionics so it cant be them doing it, but when does summoned things get things like AOO on attacks on them, its all a bit strange.
Any signs of patrols?
Hey not that it matters since i made save but all attacks(range melee, targeted spells and psionics) have 50% miss chance vs me from swiftblade, i added it to my combat stats so we remember.
Any luck with these two other attackers?
That swift displacement is only going to work against attacks where your uber-speed matter. Don't expect it versus anything that assaults the mind.
Yep, in dialogue with a defender right now. Patience, jack. You took 5 days to get your actions done.
Solid Fog vs Touchsight: Very interesting question. It would seem to almost be a blindness vs radar, as it heavily distorts the area. I'll think about it. I'm leaning towards "yes, Solid Fog beats Touchsight". Partially because Touchsight is otherwise very hard to fool.
Sounds to me like you're thinking Huge wasn't a summon. Most summons don't explode when you kill them either... few monsters do, relatively. Balor is the only thing from the MM I can think of...
any checks i can make to figure out why it went BOOM and why Vier was not effected, was it an psi effect?
If you rule against touchsight can i swap my disk for another fog effect? i would have planed to use it to blind others and use touchsight so i would have known before.
It was either...
1) out of Veir's range (sculpted?) or...
2) psionic (NPF prevented it from hitting Veir) or...
3) Veir is somehow immune to Force damage (which the blast was) or...
4) something else?
It was not a Psionic effect that you know about. Meaning it was either magicial or a researched Power.
Note: the Invisible Art rare causes "disturbances in the Force" that another Psionicist can just detect.
Disk: sure, though in some circumstances those Solid Fog disks would be worth their weight in Souls. Make your choice.
the main use for it is to block sight, most people have freedom of movement somehow so that part of it is useless. Truesight doesnt see through fog, only lifesense, mindsight and the demon armour(until you nerf it)
Well was Vier in range since it went 30 feet easy to tell, i cant see it being shaped when its a power when something dies Immune to force that hard to do for sure.
I swap out the disk for a lesser fog effect and will add in another disk after combat as i know it is useful but for the purpose i need it for it is not now
BTW are their bodies left form attackers?
Life Sense sees through things? The version from Libris Mortis doesn't, it just says that living creatures shed light to your vision.
No bodies immediately visible. Maybe under the rubble? (you saw Large dissipate into nothing).
well i mean it can see through fog cant it? Standard detection is hard through fog, which is why its a great cover spell. True sight, darkvision some DM even rule blindsight(fog confuses the radar as its part solid)
Lifesense might detect that there is "light" inside the fog, but other than that it would be heavily distorted. Yay for fog spells being awesome.
so does that help vs demon armour as well i know Vier did say he gets his crazy detection from him, but i dont really believe him :P
Is it my turn in surface battle?
E2 takes full dmg he is not immune
Unrevised Demon Armor sees through Walls, fog isn't going to slow it.
Revised "Fiend Armor" will give Baatezu Sight (see in any darkness). Which is something you can get from a WotC'lock Invocation.
If Q is doing anything in Round One, now is the time to mention it.
k, comparing "battlestats", will find and bring your stat boxes up to this post.
knowledge: Dice Roll: 1d20
d20 Results: 17
Whatever knowledge it is to know what vier is add to roll
So does Vier have a 32 str with no magic or psionics if so he falls the ground, then E1 and E2 can move it to take him
Str: -32
Dmg: 52
Phase arrows again?
yep so funny thing is does AMF got into ethereal? Dont think so, which means they just appear in him and with no detect invis up cant even detect them coming to deflect them He cant use any immedates either since he is flat footed
Actually, if ethereal they wouldn't come into the Prime Material like normal because the AMF says no. But Q should be smart enough not to try firing phase arrows into an AMF.
if they phase in before the AMF, they work fine.
But above you made it sound like you're trying to "tele-frag"
Phasing: A phasing arrow goes ethereal and only returns to material existence as it's about to strike its target.
Thus, it can pass through solid objects and even spells (but not force eects) on the way to its target, though the
arcane archer must still target the right square. Her attack is rolled as normal.
So unless i can choose the range it comes back in(your choice if can) else i will have to use a swift(move 1/2 movement Chronocharm horizon walker) to move up over buildings into air to fire at Vier with LOS which makes me very visible but all of us are wearing our dark robes so we all look the same.
Ah, yeah you would need to move into LoS. Your own AMF is cutting short your phasing shenanigans (I love that word).
Note that the AMF is also cutting short your Dragonsight.
God damn D&D gets complex.
Owl spotter(its 20 feet from him) and seeking so he knows which square to target and seeking removes miss chance correct?
Seeking removes miss chance when not firing into an AMF.
In Soviet Menzoberranzan, AMF screws you!
so can i choose when phase arrow comes back in?
I dont think AMF stops magic darkvision
look at how it works, it stops magical effects coming into it, darkvision is on YOU effecting your sight.
Anyways, I need to get some sleep. Think about your actions. So far I have Q firing shots. E 1 and E 2 twiddlin their thumbs?
with null field up they wait till the shoots hit then move in to finish him off cant have much more than 32 str heh.
ok you want to post the opening attacks for jreece(and others) to see?
Sleep its 6 am here i have to get in 2 hours, o well i can sleep after my interview heh
Magic Darkvision, no. The AMFs aruond Veir wouldn't affect that. Blindsense/sight, yes. As they're more of a radar. The AMF is empty to that stuff. I wasn't thinking about the Darkvision from that spell.
I have questions on Veir's CT for Jon. Regarding AC and stuff.
I will try to get to this around Noon (about 9 hrs from now) before I leave for the day.
Phase Arrow: it comes back in just before striking. (short version of what you posted above).
To me that says "in the same square".
So E and Ee are delaying until after 25?
Anyways, g'night dude. Like I said, I will try to borrow some Core 3.5 so I can more easily finish the surface guys.
Having trouble focusing lately... probably stress. But I think a hardcopy might help somewhat.
remember he got a -15 to spot us IF he can even detect things 150 feet away from him.
When archer moves up to fire he will be 130 feet away so even he would have -13 to his hide check again IF he can detect 130 feet away.
also does he even get to draw his sword if we beat his init?
decided that if all 3 hit and he is still standing will use Celerity to fire another arrow will roll when i know what is going on
Surprise Round
Q: fires the AMF arrow.
Ealith and Ealith2: fire off an acid burst, each.
Round 1
Q: fires three poisoned arrows.
E & E2 are delaying?
yea Q will fire off a 4th one as a immediate action(spell) if the 3 hit but he seems to still be standing, Q1 and Q2 delay till they see how arrow attack go, are 140 feet from Vier. Does he get to draw sword before arrows it(meaning he beat archers init)
to answer your Question, yes Veir beat Archer's initiative.
when we see him exit AMF we come out of delay so E1 and E2 are next.
not even going to ask why there are like 10 ppl in init :P
On archers init he uses Pearl of power to recall AMF as std
By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat. When your new, lower initiative count comes up later in the same round, you can act normally. You can specify this new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point.
You never get back the time you spend waiting to see what’s going to happen. You can’t, however, interrupt anyone else’s action (as you can with a readied action).
Initiative Consequences of Delaying
Your initiative result becomes the count on which you took the delayed action. If you come to your next action and have not yet performed an action, you don’t get to take a delayed action (though you can delay again).
If you take a delayed action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.
right so we are waiting(we didnt ready we delayed) when vier went first we can choose to come out of delay, unlike readying where you need to say what triggers your action.
well 9/10 cover unless can attack through stone AC 30 with a 49 hide(took 20) plus any bonus for having 9/10th cover as well
No, you delayed until after the Archer. To see if his arrows dropped Veir.
Unfortunately for those plans, Veir goes before the archer. E & E2 go after the Archer still.
right but as i said i can CHANGE my delay if something changes as well, i am not locked in, which is WHY i used delayed, not readied. If wanted to act right after arrows shoot i would readied an action to act when shoots but i DELAYED, which as far as i understood is waiting to act later in round to see what happens, if i wanted to come in after some event, then i just say "I stop delaying" and i come in after whatever init i tell you.
Notice it says can decide at some other lower init later in the round.
But... you can't. It just doesn't work that way. You delayed until 24. Your init is now 24.
You can specify this new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point.
You never get back the time you spend waiting to see what’s going to happen. You can’t, however, interrupt anyone else’s action (as you can with a readied action).
Notice the bold, decide to act later in round that is what i am doing. I did not ready an action, i delayed which allows me to CHOOSE to act later in the round
Me: k, so putting E1 and E2 just after Q on the initiative. Me: both on 24 good with you? You: yea Your words, from 1st page: "E1 34- Delay until arrows fly to see if hit
E2 32- Delay until arrows fly to see if hit
Q 25 - fire three arrows"
~~
And you specified a specific initiative. 24.
The part you're quoting means you can go later than 24 if you like instead. Like on 12 or whatever.
How did you take 20 to hide? You moved back after the acid shots then hide (36 and 43). Taking 20 would take like 2 minutes.
fine whatever the whole point of delay is so you can act when you want in a round so why would you EVER specify a init when you can just wait for it and see what unfolds if you play it that way.
Also i assume Vier has a way to detect things 140 feet away my ac is 5 points higher than listed(+2 for move +3 for power usage)
The owl took 20 he didnt move from where he hide when Vier came out the 43 should be 4 higher with my dex being 33. so 40 and a 47
The Owl can hover?
And I dunno, why did you specify a specific init? I asked you three times.
I know why, you assumed your Archer would be faster than Veir. Thats why.
man the owl IS IN THE GROUND he got xorn movement and has 9/10th cover 20 feet from where VIer started. He has not moved since battle started, he acts on Archers init
because i play you can do either since in a PBP hard to post "o i will go next since this happen" if not online and combat moves forward, so having a event if nothing happens make it easier maybe i should have said Unless something happens go on 24
under haste AC is 54 but 59 ATM
have 50% miss chance for weapons and targeted spells
Quote, page 1: Seeing the guards outside they send Owl(stealth 21 +13 for distance) to follow Vier trying to get a heading, once we know he is heading to Manyfolk teleports (see roll below) back to there then DD(5 PP) once he enters shop(kn local roll below) to building 150 feet away facing door. Owl will circle to watch if he exits another door 130 feet up
This is why I asked for details.
Sorry once we KNOW he was in there the plan went back to owl waiting in stone so he can teleport out even in AMF (incase he had a psionic way do it) when merchant told us he was inside my rock is also back with me when we know he was inside
Familiar Owl breaks two disks Xorn Movement (21 mins) and Zone of Respite(210 m) and has solid fog disk as well as Ealith uses Fission(Dur 21 min 13 PP div 271 135/136 each) then Haste(3PP) on all(owl, Quart, rock) and copy uses haste(3PP) on himself. Owl flies and waits in the stone(Mv 50 in stone) for Veir to exit building and waits till attack starts then makes sure he is 20 feet from Veir at all times to block teleportation magic staying 1/2 in stone.
Wow, missed that.
its late
Ealith know any way to take down a APF?
k, what is owl's stealth? (I don't think he has had time to take 20, not if keeping tabs on Veir)
Does 9/10ths cover still exist?
hmmm it does in DMGenie :P
The owl doesnt have to move from the shop door, he hides within 20 feet, and has the time to do it while merchant speak to him so should be able take 20. THe owl stealth is +29 once VIer was on the move THEN he would have to start making hide checks
k, I think you've forgotten how much it sucks to be try hiding within 120ft of Veir. Ask Aragorn about it sometime...
BTW do the bladesinger SU powers become psionic in nature? am trying to get my stats in a null field not sure what powers are psionic, even the ELan stuff is Su. But i guess you cant use any PP in a null field
I am not within 120 i am further than that yes the owl would be detected i know but he only enough out of stone to have zone effect surface
Su just means supernatural. All Elan racials are psionic in nature. Bladesinger abiltiies depend on the "parent class". If WIzard then arcane, if Psion then psionic. But are "(Su)" either way.
I guess it would be (SuA) or (SuP) in this game.
(SuD)
You were within Acidburst range (50ft +5/level), then moved back after you fired....
so do i lose the SuPs and which are SuP in a null field
Right for a split sec i was in range then gone again so NOW i am out of his range so he cant jump out and fire at me unless he has some way to detect me at 140+ range plus I attack him while he was in AMF and i am damn sure the Armour is SU not Ex so he didnt have that when i attack him so he got NO CLUE which way i am or i was near him UNLESS he got another way to detect at 120 that is not magical
E1: rolled 36
e2: rolled 43 <--- these are after shooting, moving to rehide. So sniping rules come into play. -20 to stealth. Unless you have some spiffy ability that negates these penalties.
Um, he just has to fly towards the way the acid came from. And for all you know he is Drow Paragon (darkvision 150).
You just told me i can make the acid come from any direction in the range, so why would i make it come from MY direction?
I don't know. You didn't specify. I'm not going to assume your PC does the smart thing.
Roll a d8. You're #1.
i didnt know until today was waiting on your reply so i would have made it come from a different direction NOW we got that clarify. DOesnt matter going to go into combat with vier good or bad we will see what happens, just updating my CT with AMF and APF stats, then will update this thread with my stats. Too bad you delayed so long now Ealith is fighting VIer with 12th level PC gear, hope to drop another AMF on him to even the odds, but i loose soo much not sure i want to do that.
Wait, you were in range of his darkvision when you fired. What was your stealth at that point?
DMing for this power level hurts my brain
Running CHAMPIONS was easier o.0
And don't look at me, it was your idea to attack. Its not like Veir was never coming back out into Public. Had you waited he might not have been so prepared.
+42 to stealth so
Dice Roll: 1d20+42
d20 Results: 6 (Total = 48)
game was getting dull I still dont see why he was so prepared but thats something to find out over a beer
wait, then why did you get a 36 earlier?
You will probably find that out soon enough.
my clone doesnt have so much bonues
i think my house sold me out to be honest
I wish I could tell you.
Right so a dagger comes at me, and Vier is flying towards our location yes? tell me when i can act i guess
Dice Roll: 1d8
d8 Results: 5
going to bed so anything else tonight if not am out
Veir's dagger throw
Ealith: Right on a 1 of d2.
Dice Roll: 1d2
d2 Results: 2
Ealith2 is dagger target.
AC, minus deflection bonus?
61
AC 56 (+12 Dex, +9 Armour +9 insight, +4 Monk, +11 Dodge(2 feat, 9 PrC), +2 Deflection, +1 Natural,)
+2 Dodge if move 10 feet, +1 deflection if Evil, +3 Dodge till next action if manifest power
Excessive much? That is about 20 higher than necessary.
ok off to bed you never know with Vier. I just hope the rest of these fools dont have null fields up, cause they are in for a world of hurt if they dont
Yep takes a 5 foot step to window in house, uses Celerity to add antimagic shell and fire at 5 feet square behind him( so it washes over him and covers him in that 5 foot sq he is in but not any further), then use full round action to fire poison arrows at him.
just used old rolls
39 AC
38 AC
46 AC
32 str dmg if all hit(its back on page 3 FYI )
Post
Out of the corner of his eye Vier sees another masked black robed figure with a massive greatbow standing at a window on a 2nd floor of a building behind and to the left of him. He has just fired a volley of missile attacks at him. He is a bit shorter than the other two but he cannot tell anything about him either because of the form fitting black cloth and mask.
Also as he moves BOTH of us get AOO(40 reach both of us 30 from blood wind(both magic and psionic, 5 from PrC) so AFTER each AOO we can take a 10 foot step back, E1 has 14 AOO, E2 has 12, E2 will use as many as he needs to stay out 20 feet from Vier(he has 12 AOO) but E2 will stop moving back once he has used 8 AOO on him. Then E1 will allow Vier to make one attack on him let it resolve and use RB to move back 10 feet, if still in his threat range next attack move back again 10 feet and keep moving back taking his AOO then moving after each attack until he is out of his threat range.
Sound like a plan?
Note: 50% miss chance on melee attacks
He cannot add his power attack crazy bonus to dmg on me(Feat) so NONE of it is added.
Question: i got RB and i got another feat giving me AOO when missed by 5 or more, so can i get TWO AOO each time both happen?
Also do you have to use an immediate actions before results are known? so can i decide to use immediate action to do something after i am hit and dmg is told or do i have to say after hit before dmg is roll or what? new round so both have Immediate actions that can use to flee or block or move or something but need to know when i have to declare them(though i think he can upset them with his fighter levels thing but still need to know)
Q
More details man, cause once I interpret what you're saying I'm not going to accept "but I really meant this" stuff. Be clear and specific... as is Q is shooting before V goes...?
Answers
1) what feat? Karmic Strike and RG overlap, not stack (read: choose ONE).
1b) At my table it is common place for a tank to have karmic strike during the 1-11 levels and then switch it out at lvl 12 for the far superior RG.
2) Before results if possible (if your foe just rolls to hit and dmg together, openly for you to see, you can still interrupt even though you know results... cause he shouldn't be rolling for you to see ). Your Swift/Immediate recharges on your turn in the Init. Not at the top of the Round.