Magic Items not listed in the MIC:
Sources CheckedArms and Equipment Guide, Champions of Ruin, Champions of Valor, Cityscape, All Completes, Dieties and Demigods, Draconomicon, Dragon Magic, Dragonmarked, Dragons of Eberron, Drow of the Underdark, Dungeon Master's Guide II, Dungeonscape, Eberron Campaign Setting, Elder Evils, Exemplars of Evil, Expanded Psionics handbook, Explorer's Handbook, Five Nations, Forge of War, Frostburn, Heroes of Battle, Heroes of Horror, Libris Mortis, Lords of Madness, Magic of Eberron, Magic of Faerun, Magic of Incarnum, Manual of the Planes, Miniatures Handbook, Monster Manuals I-IV, Monsters of Faerun, Planar Handbook, Players Handbook II, Players Guide to Eberron, Players Guide to Faerun, Sandstorm, Savage Species, Secrets of Sarlona, Secrets of Xen'drik, Stormwrack, All Races of, Tome of Battle, Tome of Magic, Unearthed Arcana, Weapons of Legacy Armor or Shield Properties:
+150: Gloryborn Template(DMGII) - +1 AC when charging.
+400: Soulforged Template(DMGII) - +2 resist bull rush, trip
+500: Feycraft Template(DMGII) - -5% ASF.
+600: Githcraft Template(DMGII) - -5% ASF, +1 Concentration checks.
1500: Shadowsilk Padded armor(ToM) - 0% ASF in shadow, +10 max dex. +2 Hide/MS
1750: Shadowsilk Leatherarmor(ToM) - 0% ASF in shadow, +8 max Dex. +2 Hide/MS
+1: Martial Discipline(ToB) - +1 to hit always, +2 extra when using that school
+3750: Hideous(CoR) - +5 Compt bonus to Intimidate
+2: Ocular(CoR) - +4 Comp Spot, List, no flank
+2: Command(A&E) - +4 compt on Cha skill checks, +2 Morale Will
+4000: Riverine Shield(Storm) - Half Shield bonus is Deflection bonus instead.
+5000: Dark(DotU) - +5 circ hide vs darkvision, conceal against darkvision
+5000: Fearsome(DotU) - +5 enh Intimidate, armor spikes. Demoralize move action.
+5000: Wary(CoR) - If you have Imp Uncanny Dodge, +4 lv.
+9000: Riverine Light Armor(Storm) - Half Armor bonus is Deflection bonus instead.
+15000: Hideous(CoR) - +10 Compt bonus to Intimidate
+16000: Riverine Medium Armor(Storm) - Half Armor bonus is Deflection bonus instead
+25000: Riverine Heavy Armor(Storm) - Half Armor bonus is Deflection bonus instead.
+30000: Hideous(CoR) - +15 Compt bonus to Intimidate
Special Armor and Shields:
6,650: Variable Shield(A&E) - Change from buckler to tower Std action
16,160: Armor of Mobility(Drac) - +2 leather, gives Mobility feat.
+1,000 gp - Pitspawned Template(DMGII) - +2 to confirm crits
+1,500 gp - Feycraft Template(DMGII) - Free Weapon Finesse with light, Allow WF 1-hand
+1: Accurate(DotU) - +2 circ to hit after you miss
+1: Binding(A&E) - Dimensional Anchor 1/day, no save if you hit.
+1: Doomstrike(CoR) - with Improved Sunder, cleave into foe
+1: Fortunate(A&E) - +1 luck to all saves
+1: Harmony(A&E) - doubles flanking bonus to +4 when wielded
+1: Intercepting(FoW) - extra attack per round, Free att vs grap, char, br for x2 dam
+6,000 gp: Spellblade(MgoF) - Auto absorb one spell, redirect it later as a free action
+8,000 gp - Standard of the Galloping Steed(HoB) - +2 untyped to hit when charging.
+2: Commanding(A&E) - +4 enh Bluff, Dip, Intimidate. +2 sheathed.
+2 Fierce(A&E) - Move Dex bonus to weapon damage like Defending.
+3: Splitting(CoR) - Double missles from a projectile weapon
13,750 gp: Jumping(MgoF) - +30 untyped Jump.
247: Halfling's Exit(A&E) - +2 Sling bullet that makes 1 hr 30' fog.
257: Summoning Arrow(A&E)- Fired from a bow, becomes an Eagle.
4,808: Soldier's Rest(A&E): +1 Glaive - Held, can ignore fatigue.
6,400: Songblade: +1 Rapier(A&E)- +1 music use, +2 enh Perform.
10,000: Rod of Dragon's Blood(DrMg) - Recast 2nd lv spell/spell-like.
16,320: Blade of the Duelist(A&E) - +2 Ins AC <2 foes, +2 disarm
18,308: Kukuri of Crippling(A&E) - +2 kukuri halves mv rate on crit.
18,310: Brutal Axe(A&E) - +1 keen, free trip on crit, Str*1.5 bonus.
18,315: Fortelling Blade(A&E) - +2 longsword. Make a d20 roll, use that in place of any attack for the day!
18,355: Sorcerer's Hand(A&E) - +2 Light xbow. +2 enh, +1 CL rays
22,301: Lethe's Lash(Planar) - +1 whip that makes a caster lose highest spell or slot
20,310: Halberd of Vaulting(A&E) - +30 untyped jump. x2 damage charge
22,315: Ringsword(A&E) - +3 longsword that gives an extra ring slot
2,000: Armband of Reduction(A&E) - -1 size for 2 hrs 1/day.
See upgraded version in Lords of Madness Note
8,000: Bracers of Murder(DotU) - +2 profane att, dam vs flat footed. Reroll SA 1s.
21,000: Robe of Arcane Might(ExpH) - +2 CL for one school, +2 armor.
3,000: Gloom Mask(DotU) - See through all dark 3/day. Darkness spells free Widen.
12,000: Sould Lens(ToM) - +1 DC of Vestige abilities
2,000: Claws of the Ripper(Drac) - Increase dragon claw crit to x4.
3,000: Novice Shadow Hands(ToB) - 1 1st-3rd lv maneuver or stance.
4,000: Gloves of Brachiation(A&E) - +10 circ Jump
14,000: Gloves of Deadly Casting(FoW) - Doubles crit range of rays, touch attack spells
15,000: Scholar Shadow hands(ToB) - 1 4th-6th lv maneuver or stance.
varies: Drake Helm(ExpH) - Add spells to your spells known list.
3,000: Novice Crown of WHite Ravens(ToB) - 1 1st-3rd lv maneuver or stance.
4,400: Shadowy Diadem(DrMg) - Concealment + immune energy drain 3/day (swift)
5,000: Helm of Righteous War(CCHamp) - +2 insight Init, spot. Swift +1 TU reveal 10'
15,000: Scholar Corwn of White Ravens(ToB) - 1 4th-6th lv maneuver or stance.
51,000: Admiral's Bicorne(Storm) - +5 to Cha-based checks, perm Heroism, loud voice
8,000: Horizon Goggles(CMg) - Far Shot feat, +50% to spell ranges that need attack rolls
3,000: Boots of Sidestepping(DngScape) - Make Ref save, imm act 5' step.
3,000: Novice SLippers of the Setting Sun(ToB) - 1 1st-3rd lv maneuver or stance.
4,000: Sandals of the Vagabond(CChamp) - +2 Luck Init. Imm Exhaustion
5,000: Boots of Charging(MiniHB) - Grants Powerful Charge feat.
5,000: Greaves of Aundair(FoW) - Imm action move 2/day. Dazed after.
15,000: Scholar Slippers of the Setting Sun(ToB) - 1 4th-6th lv maneuver or stance.
33,750: Slippers of Battledancing(DMGII) - +2 In Init, Cha for Att+ Dam, +5 compt TUmble
3,000: Novice Ring of Diamond Mind(ToB) - 1 1st-3rd lv maneuver or stance. 2 can be worn
4,000: Might(MgoF) - US does 1d8 damage, does not provoke AoO.
6,000: Ring of Anticipation(DotU) - +2 Compt List/Spot. Roll init twice, take better.
6,000: Ring of Enduring Arcana(CMg) - Your spells are +4 CL vs dispel, counter.
8,000: Ring of the Beast(CChamp) - Any SNA spell is treated as 1 higher. Max remains.
10,000: Fanged Ring(DrMg) - Improved Unarmed Strike and Imp nat Att (Unarmed strike)
10,000: Landwalking(Storm) - Legs for aqua(monstrous) humanoids, 30' speed, air breathing
15,000: Scholar Ring of Diamond Mind(ToB) - 1 4th-6th lv maneuver, stance. 2 can be worn.
16,000: Greater Counterspells(DMGII) - As Ring of counterspells, 1/day imm act counter
3,000: Novice Desert Wind Cloak(ToB) - 1 1st-3rd lv maneuver or stance.
15,000: Scholar Desert Wind Cloak(ToB) - 1 4th-6th lv maneuver or stance.
620: Drow House Insignia(DotU) - Cast one 1st lv spell 1/day.
2,100: Amulet of Incarnum Shielding(MoI) - Can't lose essentia or soulmeld. 7 uses.
2,400: Dark Clasp(DrMg) - +5' reach one arm one attack swift action 3/day.
3,000: Novice Devoted Spirit Amulet(ToB) - 1 1st-3rd lv maneuver or stance.
3,300: Drow House Insignia(DotU) - Cast one 2nd lv spell 1/day.
5,000: Amulet of Peace(SoS) - Diplomacy check replaces AC for 1 round. 2/day imm action.
8,200: Drow House Insignia(DotU) - Cast one 3rd lv spell 1/day.
10,800: Collar of Umbral Metamorphosis, Lesser(ToM) - +10 mv, HiPS, vision, +8 Hide, +6 MS
11,000: Amulet of Fearsome Might(DrMg) - Frightful Prescence x2 area, +2 DC. Fear +2 DC
15,000: Scholar Devoted Spirit Amulet(ToB) - 1 4th-6th lv maneuver or stance.
22,000: Collar of Umbral Metamorphosis, Greater(ToM) - +10 mv, HiPS, vision, +8 Hide, +6 MS
3,000: Novice Iron Heart Vest(ToB) - 1 1st-3rd lv maneuver or stance.
6,000: Robe of the Vagabond(CChamp) - +1 Luck AC, saves.
12,000: Pectoral of Maneuverability, Lesser(Drac) - Increases 1 step for winged
15,000: Scholar Iron heart Vest(ToB) - 1 4th-6th lv maneuver or stance.
16,000: Vest of Legends - Bard music goes up 5 levels.
25,000: Dazzix's Vestt(DMGII) - Boosts SR by 5.
90,000: Pectoral of Maneuverability, Greater (Drac) - Increases 2 steps for winged
3,000: Novice Stone Dragon Belt(ToB) - 1 1st-3rd lv maneuver or stance.
5,400: Belt of the Reinforced Form(DotU) - +4 untyped vs trans, Cast trans swift 1/day
10,000: Belt of Endurance(A&E) - +2 enh Con, Great Fortitude feat
15,000: Scholar Stone Dragon Belt(ToB) - 1 4th-6th lv maneuver or stance.
3,000: Novice Tiger Claw Bracers(ToB) - 1 1st-3rd lv maneuver or stance.
8,000: Bracers of Divine Luck(CChamp) - +1 Luck to att, save, or AC when cast divine.
8,000: Bracers of Murder(DotU) - +2 profane att, dam vs flat footed, reroll 1s on SA.
8,500: Bracers of the Hunter(SoX) - +2 compt Init, +5 compt Hide, +1d6 SA or SS.
15,000: Scholar Tiger Claw Bracers(ToB) - 1 4th-6th lv maneuver or stance.
400: Essentia Jewel(MoI) - 1 use, adds 1 essentia as a free action
1,000: Dragonmark Scepter - get 1 more use from your Least Dragonmark per day.
2,000: Dancing Lantern(DngSacpe) - Free light
2,800: Stony Plating Graft(MoE) - Increases Nat Arm by 1. -4 hp.
3,200: Treebark Caraprace Graft(MoE) - Increases nat Arm by 1. +4 save vs polym. -4 hp.
3,700: Aquamarine of Spell Extending(PGtF) - 1/day free Extend up to 6th lv.
3,000: Gemstone of Fortification(Drac) - gives any true dragon light fort
4,000: Rod of Sure Striking(DMGII) - Std action for +10 unytped to hits that same rd.
4,000: Rod of Eldritch Power(CMg) - Warlocks want this.
6,000: Tailbands of Impact(DrMg) - Increases Str bonus applied to tail attacks.
6,000: Metamagic Wandgrip(CMg) - 3/day apply one MM feat you know to a wand. +lv=+charges
6,000: Wheel of Fortune(CSc) - +2 luck bonus to ability and skill checks (of 1) 24 hrs.
7,500: Banner of the Storm's Eye(ExpH) - Immune fear, conf, stun. Max Dex +3.
7,500: Nightstick(LibMort) - +4 Turn Undead per day.
8,000: Dragonborn legs graft(RoD) - +4 Climb, Jump, Swim. -4 HP.
10,000: Glaring Eye graft(RoD) - Blindsense 30', +2 Spot, immune sleep.
10,000: Glove of Taarnhalm(PGtF) - All melee weapons become throwing and returning
15,000: Gemstone of Fortification(Drac) - gives any true dragon med fort
15,000: Zombie Arm(LibMort) - +2 Inherent to Str, -2 Dex, Slam attack.
27,000: Rod of Wands(CMg) - Full round action to activate 3 wands.
30,000: Sparring Dummy of the Master(A&E) - 5' steps become 10' steps.
35,000: Gemstone of Fortification(Drac) - gives any true dragon heavy fort