I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
So its been awhile since the last round of recruitment. The game is going rather strong (posts are down a bit due to Spring Break, but I expect hat they will pick up again shortly). But as with any Myth-Weavers (read: PbP) game, Menzo has lost some players due to unexplained circumstances and has room for fresh blood.
New PCs should all apply here. Just start a Character Thread / App and make it private to yourself. Level 12.
Some may be selected by a House Matron to fill out their ranks. And will instead start at level 13.
With high activity you can catch up to the rest of the players which are 14th.
I will also entertain notions of a new House if anybody is feeling up to it. Matrons are like sub-DMs in that they are to organize their House, run the occasion adventure, etc. They also start higher level than the rest of the players, level 16.
Never does a star grace this land with a poet’s light of twinkling mysteries, nor does the sun send to here its rays of warmth and life. This is the Underdark, the secret world beneath the bustling surface of the Forgotten Realms, whose sky is a ceiling of heartless stone and whose walls show the gray blandness of death in the torchlight of the foolish surface-dwellers that stumble here. This is not their world, not the world of light. Most who come here uninvited do not return.
Those who do escape to the safety of their surface homes return changed. Their eyes have seen the shadows and the gloom, the inevitable doom of the Underdark.
Dark corridors meander throughout the dark realm in winding courses, connecting caverns great and small, with ceilings high and low. Mounds of stone as pointed as the teeth of a sleeping dragon leer down in silent threat or rise up to block the way of intruders.
There is a silence here, profound and foreboding, the crouched hush of a predator at work. Too often the only sound, the only reminder to travelers in the Underdark that they have not lost their sense of hearing altogether, is the distant and echoing drip of water, beating like the heart of a beast, slipping through the silent stones to the deep Underdark pools of chilled water. What lies beneath the onyx surface of these pools can only guess. What secrets await the brave, what horrors await the foolish, only the imagination can reveal – until the stillness is disturbed.
This is the Underdark.
* * * * *
There are pockets of life here, cities as great as many of those on the surface. Around any of the countless bends and turns in the gray stone, a traveler might stumble suddenly into the perimeter of such a city, a stark contrast to the emptiness of the corridors. These places are not havens, though; only the foolish traveler would assume so. They are the homes of the most evil races in all the Realms, most notably the duergar, the kuo-toa, and the drow.
In one such cavern, two miles wide and a thousand feet high, looms Menzoberranzan, a monument to the other worldly and ultimately – deadly grace that marks the race of drow elves. Menzoberranzan is not a large city by drow standards; only twenty thousand dark elves reside there. Where, in ages past, there had been an empty cavern of roughly shaped stalactites and stalagmites now stands artistry, row after row of carved castles thrumming in a quiet glow of magic. The city is perfection of form where not a stone has been left to its natural shape. This sense of order and control, however, is but a cruel façade, a deception hiding the chaos and vileness that rules the dark elves’ hearts. Like their cities, they are a beautiful, slender, and delicate people, with features sharp and haunting.
Yet the drow are the rulers of this unruled world, the deadliest of the deadly, and all other races take cautious note of their passing. Beauty itself pales at the end of a dark elf’s sword. The drow are the survivors, and this is the Underdark, the valley of death – the land of nameless nightmares. – R.A. Salvatore (Homeland)
~ * ~
Station: In all the world of the drow, there is no more important word. It is the calling of their – of our – religion, the incessant pulling of hungering heartstrings. Ambition overrides good sense and compassion is thrown away in its face, all in the name of Lolth, the Spider-Queen.
Ascension to power in drow society is a simple process of assassination. The Spider Queen is a deity of chaos, and she and her high priestesses, the true rulers of the drow world, do not look with ill favor upon ambitious individuals wielding poisoned daggers.
Of course, there are rules of behavior; every society must boast of these. To openly commit murder or wage war invites the pretense of justice, and penalties exacted in the name of drow justice are merciless. To stick the dagger in the back of a rival during the chaos of a larger battle or in the quiet shadows of an alley, however, is quite acceptable – even applauded. Investigation is not the forte of drow justice. No one cares enough to bother. –excerpt of an essay on Station by Drizzt Do’Urden (again, R.A. Salvatore; Homeland)
D&D 3.5+; Gestalt lvl 12 - 15; Forgotten Realms; Applications due: November 6th
Sheets: not required until a week after selection
This campaign is set in Menzoberranzan in the year 709 DR. It is a story of the struggles of Noble Houses. It is a story of dark elves in their native habitat. It is, hopefully, the story of intrigue and backstabbery. This campaign is 100% open to PvP.
I am looking for three to five Drow Houses, including one male-run Mercenary Guild. Each House will have a Matron, and up to four other players taking vital roles, Such as House Wizard, House Assassin, Weapon Master, and a couple of other priestesses, within the house.
Matrons are, in a way, Sub-DMs. They will be responsible for coming up with missions for their minions to go on. These may include patrols out in the outskirts of the city, raids on other houses, etc. Matrons usually act from the shadows, but in the event of a House War or other major happening, may come out and lead their house. Naturally, I am the final arbiter of rules disputes. In recognition to the additional work a Matron-Player will be undertaking, Matrons start out at two levels higher than everybody else. It is good to be the Queen. The Ruling Council will occasionally call for a surface raid, which will involve members of each house conducting, well, a surface raid.
There is a metaplot (or three) that may eventually be discovered that may become a major focus of the campaign. Initially, however, this campaign is “Sandbox”. Be proactive in the goals of your characters and the goals of your house. Also, this campaign exists in the same multi-verse as my other Campaign and PCs are expected to be in the same ballpark of power level. There may be a cross-over event, but not likely any time soon. Cameos may happen.
Yeah, the people are a blast. Just get rid of house aleander and I would say its the best group ever.
So far no massive schemes have come to fruit.... Im not sure if we will ever see them all. But join up to get in on the action. No readers are aloud because its pvp. So the only way to see the epicness is to join.
aw, but if it wasnt for House Aleander, who would you have to hate?
This is so true.
For everyone coming in, learn this.
Unless you join them. But you probably wont as they have to many people already. But if you do, sleep soundly and with out care. Also leave all your super secret private plot spoiler threads open to the public.
Eved, by being in the game your head is up. The answer is to quickly suck up to SOME ONE and hide behind them. Then join a house for a +2 level bump. Then begin to RP. Also, playing a PC that pisses other PCs off is not a good plan...