Notices


America the Battered

 
  #1  
Old Apr 7 '11, 8:04pm
Unbeliever's Avatar
Unbeliever Unbeliever is offline
The Man With No Name
 
Join Date: May 2010
Location: The Weird West
Posts: 3,721
America the Battered

America the Battered - Forum
Mutants and Masterminds 2e
Estimated Members Requested: 4

Who's up for some dystopian Mutants and Masterminds?

Game Description:

ASK NOT WHAT YOUR COUNTRY COULD DO FOR YOU.
ASK INSTEAD WHAT YOUR COUNTRY COULD DO TO YOU.


It is the turn of the millenium. This New Year will mark President John F. Kennedy's thirty-ninth year in office. Thirty-nine years since the United States last had a leader elected to office by democratic vote. Thirty-seven years since five percent of the world's population was officially declared to be without rights. Thirty-six years since Kennedy declared martial law and officially abolished the Bill of Rights for all American citizens.

November the twenty-second, nineteen sixty-three. That's when it all went to hell. You know the story. President Kennedy, his wife Jackie, the motorcade, the crowds...

The attack.

The Devastator was the one behind it, but the one leading the terrorists on that day was a man named Lee Harvey Oswald. A delta - a super-human, a "paranormal", a homo sapiens delta, whatever you want to call them. He wasn't the first delta, but he was the one firing that rocket into the President's vehicle. He was the one who put Kennedy into that three-day coma, and the one responsible for Kennedy's hatred of all things delta upon waking.

After all, the first lady died that day. Of course he was going to be mad.

But he abused it. Sent the Delta Registration Act down to Congress, pushed it through on the back of the emotional tidal wave that the American public was giving him. No one was about to say no to that man, not after you saw the pictures of his little boy saluting his mother's casket. The day that bill was signed into law, five percent of America's population - every single delta - had their rights declared null and void.

Register with the government. Have all your movements tracked, every single fact about your life kept on a public, unprotected database. Let every crook you've stopped over the years, every guy you ticked off in high school, every man whom you ever turned down for a date know exactly where you live, where your children go to school, and where your wife does her shopping. Let them know your exact powers, your weaknesses.

Your other option: be declared an enemy of the state, and spend the rest of your life rotting in jail, hiding your powers or on the run.

Welcome to the year 1999. Location: America the beautiful.

Yeah, right.

The GameThis is America the Battered, a Mutants and Masterminds 2e game.

Despite the fact that this game will use Mutants and Masterminds rules, it didn't actually start as a Mutants and Masterminds game. The setting is the one used in Matt Forbeck's superhero RPG series Brave New World. The Brave New World system, however, is extremely limiting in terms of customization, so I've decided to transplant the setting into a Mutants and Masterminds game.

This game will actually feature two "teams" of superhumans. One team will work for Delta Prime, the other for the Defiance. This means that, at least to begin with, both groups will be at odds with one another. For more information on the Defiance and Delta Prime, see the appropriate threads in the game forum.


The SettingThe game will begin on September 1st, 1999, only a few weeks after the execution of the famous Delta Prime defector and Defiance leader John Carpenter, better known as the delta "Patriot". In the wake of Patriot's execution, riots have swept the country. Originally instigated by undercover deltas protesting Patriot's execution, the chaos soon spread as Delta Prime stepped in for damage control. Several "regs" - non-superhumans - were dragged into the conflict, and soon there was nationwide panic.

The game will begin in Crescent City. Whether or not it will stay there remains to be seen.

Despite the fact that it is only 1999, this version of America possesses technology well beyond our own, thanks to delta-empowered inventors making huge leaps in technology. Among other things, cold fusion has been discovered, and laser weapons, flying cars, and the like, are - while not common - not entirely unknown. Most of these fantastic gadgets are created by deltas whose powers have turned them into brilliant inventors.


The CrunchIn this version of America, superpowered humans are more common than in most worlds. However, they are also weaker than most people that we would refer to as superheroes, rarely possessing more than one power. A delta might possess the ability to fly, for example, but not have the ability to fire laser beams from their hands. Another might have that ability, along with a slight increase in natural toughness, but not super-strength.

As such, all characters start at Power Level 8 and have 120 Power Points to spend during character creation. All heroes also have the "dormant mutation activated by extreme stress" origin.


The ApplicationsSubmit your characters in the "Applications" section in the game forum. Your application should include your character's name, codename, backstory, appearance, personality, important relationships with others, yadda yadda yadda. You will need a completed character sheet at some point, though it's fine if you want to submit the fluff now and finish the crunch later.

You will also need to let me know whether or not your character is a member of Delta Prime or the Defiance. If you are a member of the Defiance, which of its philosophies do you subscribe to? If you're a Primer, which section do you work in, and what is your rank? No rank higher than Lieutenant will be accepted, and I'm probably not even going to accept those. Go Sergeant or below unless you have an absolutely brilliant reason that I should accept you as a higher-ranking member.

You can submit two applications, if you'd like: one for the Defiance and one for Delta Prime. However, I'll only accept one of the two at the end (if I accept either).

__________________
"Innocence is a wonderful thing, except for the fact that it's impotent. Guilt is power. Only the damned can be saved."
- Stephen R. Donaldson, The Chronicles of Thomas Covenant the Unbeliever
So I hate you. I mention it in the 'Best Ending' thread that this campaign would be worth learning a new system and playing in a superhero game, and then you go and make a game. I would be a bastard if I didn't live up to my word.

/grumble.

Is knowing the other stuff (from the other thread) a problem? Or do we need to play it 'cool and aloof'?

Quote:
Originally Posted by Basil_Bottletop View Post
So I hate you. I mention it in the 'Best Ending' thread that this campaign would be worth learning a new system and playing in a superhero game, and then you go and make a game. I would be a bastard if I didn't live up to my word.

/grumble.
Heh. Actually, it was because I made that post that I started digging through my Brave New World stuff again. And I was struck with inspiration.

Quote:
Originally Posted by Basil_Bottletop View Post
Is knowing the other stuff (from the other thread) a problem? Or do we need to play it 'cool and aloof'?
Knowing the stuff that was spoilered out of character is fine. In-character, no one knows that bit. The rest of it is either common knowledge or stuff that took place in that campaign and that campaign only. This one will follow a different storyline entirely.

I can't hope to learn that M&M 2e is OGL somewhere, now can I?

Quote:
Originally Posted by Basil_Bottletop View Post
I can't hope to learn that M&M 2e is OGL somewhere, now can I?
No, sorry. But if you really want to play, I can help build your character for you.

What if you wanna be Defiance, but non of the groups fit for your idea.....Also Delta section are you brainwashed or could you be forced to be there and still have your thoughts about stuff...helping some people on the side and trying to not get caught kind of thing.

Do all characters have to be Deltas, or can I apply as a Defiance Badass-Normal?

Quote:
Originally Posted by zenninpo View Post
What if you wanna be Defiance, but non of the groups fit for your idea.
Then you could simply be Defiance proper. They don't really have any unifying philosophy. Alternatively, there are hundreds of micro-factions within the Defiance. They're not large enough to list, but they exist, and you might be a member of one of them. Perhaps the sole surviving member.

Quote:
Originally Posted by zenninpo View Post
Also Delta section are you brainwashed or could you be forced to be there and still have your thoughts about stuff...helping some people on the side and trying to not get caught kind of thing.
Actually, this is something that's a lot more common than Kennedy likes to think it is.

Most Delta Primers aren't brainwashed. They honestly believe they're doing the right thing. They might be right; maybe the sacrifice of civil liberty is justified when the alternative is utter chaos. Of course, some of them are just nuts and in it for the power and killing, but the same is true for the Defiance.

There are deltas who join up to try and fight the system from the inside, but they're also very rare. They're under constant surveillance and under tremendous pressure from both within and without. Inside Delta Prime, they have to contend with the Watchdogs. Outside, they have to fight to convince the people that they're trying to save that they're not trying to kill them.

Quote:
Originally Posted by ninjaguineapig View Post
Do all characters have to be Deltas, or can I apply as a Defiance Badass-Normal?
Sure, if you want.




 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Blog   Myth-Weavers Status