Who's up for some dystopian Mutants and Masterminds?
Game Description:
ASK NOT WHAT YOUR COUNTRY COULD DO FOR YOU.
ASK INSTEAD WHAT YOUR COUNTRY COULD DO TO YOU.
It is the turn of the millenium. This New Year will mark President John F. Kennedy's thirty-ninth year in office. Thirty-nine years since the United States last had a leader elected to office by democratic vote. Thirty-seven years since five percent of the world's population was officially declared to be without rights. Thirty-six years since Kennedy declared martial law and officially abolished the Bill of Rights for all American citizens.
November the twenty-second, nineteen sixty-three. That's when it all went to hell. You know the story. President Kennedy, his wife Jackie, the motorcade, the crowds...
The attack.
The Devastator was the one behind it, but the one leading the terrorists on that day was a man named Lee Harvey Oswald. A delta - a super-human, a "paranormal", a homo sapiens delta, whatever you want to call them. He wasn't the first delta, but he was the one firing that rocket into the President's vehicle. He was the one who put Kennedy into that three-day coma, and the one responsible for Kennedy's hatred of all things delta upon waking.
After all, the first lady died that day. Of course he was going to be mad.
But he abused it. Sent the Delta Registration Act down to Congress, pushed it through on the back of the emotional tidal wave that the American public was giving him. No one was about to say no to that man, not after you saw the pictures of his little boy saluting his mother's casket. The day that bill was signed into law, five percent of America's population - every single delta - had their rights declared null and void.
Register with the government. Have all your movements tracked, every single fact about your life kept on a public, unprotected database. Let every crook you've stopped over the years, every guy you ticked off in high school, every man whom you ever turned down for a date know exactly where you live, where your children go to school, and where your wife does her shopping. Let them know your exact powers, your weaknesses.
Your other option: be declared an enemy of the state, and spend the rest of your life rotting in jail, hiding your powers or on the run.
Welcome to the year 1999. Location: America the beautiful.
Yeah, right.
__________________
"Innocence is a wonderful thing, except for the fact that it's impotent. Guilt is power. Only the damned can be saved."
- Stephen R. Donaldson, The Chronicles of Thomas Covenant the Unbeliever
So I hate you. I mention it in the 'Best Ending' thread that this campaign would be worth learning a new system and playing in a superhero game, and then you go and make a game. I would be a bastard if I didn't live up to my word.
/grumble.
Is knowing the other stuff (from the other thread) a problem? Or do we need to play it 'cool and aloof'?
Tues-Sun - I check the site when I can, making a point to more often than not.
Mon - It's my game night, so I'm usually a bit burned out of gaming by 11 o'clock when I get home.
So I hate you. I mention it in the 'Best Ending' thread that this campaign would be worth learning a new system and playing in a superhero game, and then you go and make a game. I would be a bastard if I didn't live up to my word.
/grumble.
Heh. Actually, it was because I made that post that I started digging through my Brave New World stuff again. And I was struck with inspiration.
Quote:
Originally Posted by Basil_Bottletop
Is knowing the other stuff (from the other thread) a problem? Or do we need to play it 'cool and aloof'?
Knowing the stuff that was spoilered out of character is fine. In-character, no one knows that bit. The rest of it is either common knowledge or stuff that took place in that campaign and that campaign only. This one will follow a different storyline entirely.
"Innocence is a wonderful thing, except for the fact that it's impotent. Guilt is power. Only the damned can be saved."
- Stephen R. Donaldson, The Chronicles of Thomas Covenant the Unbeliever
Tues-Sun - I check the site when I can, making a point to more often than not.
Mon - It's my game night, so I'm usually a bit burned out of gaming by 11 o'clock when I get home.
"Innocence is a wonderful thing, except for the fact that it's impotent. Guilt is power. Only the damned can be saved."
- Stephen R. Donaldson, The Chronicles of Thomas Covenant the Unbeliever
What if you wanna be Defiance, but non of the groups fit for your idea.....Also Delta section are you brainwashed or could you be forced to be there and still have your thoughts about stuff...helping some people on the side and trying to not get caught kind of thing.
What if you wanna be Defiance, but non of the groups fit for your idea.
Then you could simply be Defiance proper. They don't really have any unifying philosophy. Alternatively, there are hundreds of micro-factions within the Defiance. They're not large enough to list, but they exist, and you might be a member of one of them. Perhaps the sole surviving member.
Quote:
Originally Posted by zenninpo
Also Delta section are you brainwashed or could you be forced to be there and still have your thoughts about stuff...helping some people on the side and trying to not get caught kind of thing.
Actually, this is something that's a lot more common than Kennedy likes to think it is.
Most Delta Primers aren't brainwashed. They honestly believe they're doing the right thing. They might be right; maybe the sacrifice of civil liberty is justified when the alternative is utter chaos. Of course, some of them are just nuts and in it for the power and killing, but the same is true for the Defiance.
There are deltas who join up to try and fight the system from the inside, but they're also very rare. They're under constant surveillance and under tremendous pressure from both within and without. Inside Delta Prime, they have to contend with the Watchdogs. Outside, they have to fight to convince the people that they're trying to save that they're not trying to kill them.
"Innocence is a wonderful thing, except for the fact that it's impotent. Guilt is power. Only the damned can be saved."
- Stephen R. Donaldson, The Chronicles of Thomas Covenant the Unbeliever
"Innocence is a wonderful thing, except for the fact that it's impotent. Guilt is power. Only the damned can be saved."
- Stephen R. Donaldson, The Chronicles of Thomas Covenant the Unbeliever