Kalistria, Lands of Adventure
Kalistria, Lands of Adventure:
The world had changed much in the past one hundred years. A century it took for all the changes to manifest and conjoin with the natural order. Man had been altered along with the rest of the natural world. The dawn of the new age came in a devastating way, forever leaving its mark on the earth. Events unfolded during a tumultuous time, and the gods did wage war against an old enemy, but were only marginally successful in minimizing what fate had in store. The effects of this power being released sent those gods into madness. The consciousness of the gods that fell prey to this madness now were scattered and changed into something alien. Even their desires and thoughts were given new form, thus becoming a new creation to be feared. Soon the gods turned on each other - some died, some fled to parts unknown, and some simply ceased to exist. The world was left adrift and without order. This corrupter tempted all, even the very elements fell victim. The continent of Kalistria is now the focus of much turmoil and tragedy. The enemy had been turned back, but the world was without guidance and became filled with an alien power that threatened the very souls of men...

[Proclamation posted on nearby wall...]
Behold the colossal ruins of Abbadon! Famed for the riches to be plundered and the dangers to behold! Spanning 1600 squar miles, this once lively city-state had fallen by the hand of the gods for their sacrilage and decadence. Abbadon now is accessable to all fool-hardy and rugged individuals seeking adventure and fame!
Please seek an audience with Chancellor Janernis Grieffinder, Surpeme Council of Antiquities for more information
Royal proclamation by his majesty the Emperor Rothatray Fatehonor II
The adventure begins at the office of the Chancellor Janernis Grieffinder in the Surpeme Council of Antiquities building. This is heavily guarded and does not give access to just anyone off the street. Weapons will be confiscated once inside the heavy wooden doors and the group is escorted to a small waiting area that has few seats and nothing much else to view. You find yourselves standing in front of the Chancellor himself after a short wait and a few questions are asked to confirm the intentions of the group. It is also conveyed to the group that Emperor Fatehonor tolerates strangers and free-booters in his city as long as they comply with the laws.
You find out that Abbadon is not far from the gate to the city of Ravenwise. This gate is on the old quater side where most adventurers and other travelers stay. The Chancellor demands 20% of the value of your haul, for certain items are donated to prosperity in the Imperial Museum and these will be confiscated along with anything else found if these rules are not followed. Compensation will be given for such items as long as they are deemed a legal salvage. Five gold is asked of each person to gain a charter to explore the ruins, otherwise you violate the Decree of salvage and will be persecuted to the full extent of the law. Each of you are granted one week before the charter expires. "Any questions?" the Chancellor says rather aloof and dismissive as if you are not of a huge importance and leafs through more paperwork on his desk.
The world had changed much in the past one hundred years. A century it took for all the changes to manifest and conjoin with the natural order. Man had been altered along with the rest of the natural world. The dawn of the new age came in a devastating way, forever leaving its mark on the earth. Events unfolded during a tumultuous time, and the gods did wage war against an old enemy, but were only marginally successful in minimizing what fate had in store. The effects of this power being released sent those gods into madness. The consciousness of the gods that fell prey to this madness now were scattered and changed into something alien. Even their desires and thoughts were given new form, thus becoming a new creation to be feared. Soon the gods turned on each other - some died, some fled to parts unknown, and some simply ceased to exist. The world was left adrift and without order. This corrupter tempted all, even the very elements fell victim. The continent of Kalistria is now the focus of much turmoil and tragedy. The enemy had been turned back, but the world was without guidance and became filled with an alien power that threatened the very souls of men...

[Proclamation posted on nearby wall...]
Behold the colossal ruins of Abbadon! Famed for the riches to be plundered and the dangers to behold! Spanning 1600 squar miles, this once lively city-state had fallen by the hand of the gods for their sacrilage and decadence. Abbadon now is accessable to all fool-hardy and rugged individuals seeking adventure and fame!
Please seek an audience with Chancellor Janernis Grieffinder, Surpeme Council of Antiquities for more information
Royal proclamation by his majesty the Emperor Rothatray Fatehonor II
The adventure begins at the office of the Chancellor Janernis Grieffinder in the Surpeme Council of Antiquities building. This is heavily guarded and does not give access to just anyone off the street. Weapons will be confiscated once inside the heavy wooden doors and the group is escorted to a small waiting area that has few seats and nothing much else to view. You find yourselves standing in front of the Chancellor himself after a short wait and a few questions are asked to confirm the intentions of the group. It is also conveyed to the group that Emperor Fatehonor tolerates strangers and free-booters in his city as long as they comply with the laws.
You find out that Abbadon is not far from the gate to the city of Ravenwise. This gate is on the old quater side where most adventurers and other travelers stay. The Chancellor demands 20% of the value of your haul, for certain items are donated to prosperity in the Imperial Museum and these will be confiscated along with anything else found if these rules are not followed. Compensation will be given for such items as long as they are deemed a legal salvage. Five gold is asked of each person to gain a charter to explore the ruins, otherwise you violate the Decree of salvage and will be persecuted to the full extent of the law. Each of you are granted one week before the charter expires. "Any questions?" the Chancellor says rather aloof and dismissive as if you are not of a huge importance and leafs through more paperwork on his desk.




