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Nobody gets out alive

 
 
Old May 10 '11, 3:01pm
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darkhugh darkhugh is offline
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Join Date: Dec 2008
Location: UK
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Nobody gets out alive

Nobody Gets Out Alive - Forum
D20 Modern
Estimated Members Requested: 5


A d20 modern survival game

DM
That shall be me, darkhugh. There should be no need for a co-dm within this game.
Game Description
The game will be based within a fictional city in the south of England, located on the coast. The game will begin with a group of people awaking within a hospital, all of these characters were within a comma like state for an unknown period of time.

The majority of you would have been involved in a road accident, involving a bus and a lorry. Resulting in the hospitalised state you awake from, once awake the game will become focused on survival. Along with learning what has happened since you have been ‘asleep.’

You were out for an unknown period time, and upon awaking you find the city of Plytouth in ruins, dead bodies decorating the streets. Along with moaning corpses that wander aimlessly.


Game Set Up
This game will be split into three major parts, the first part will be within the city and will be mostly sandbox allowing you to move around the city as you see fit. Perhaps coming across other survivors. With time the city will become too dangerous and you will most likely be forced to leave, moving to the out skirts of the city where you will need to survive against nature and the undead.

The third section will remain a secret, but will involve large scale travel and will be less sandbox as the last two sections.

In this game the sanity varient will also be used, if it is your first time do not worry. It is not difficult to grasp and most of the work is on the DM!
Character Creation
For character creation you may use 36 point buy or roll 6m4d6^3. If you select the roll you must keep it, the only exception being if you net modifier is less than two.

You will all be level 1.

A total of five characters will be accepted.

The following should be used for the basis of an application, though feel free to use your own as long as the basic data is still present.

Name: Your full name.
Age: Your age, no one super young or really old please.
Description: Describe your character, feel free to use a picture but please use words also.
Personality: How your character acts, make sure you tell me how they act under stress and around strangers.
History/hooks: Your history need not be long, but I would like a number of hooks or goals that may drive your character in this apocalypse.

Your character sheet need not be made until you are accepted. When making your sheet and character, keep in mind that you will awake within a hospital without any of your gear. You can list gear you have stored at your house/flat etc, and if you make it there you can collect it in game. In the game wealth is not used, so do not roll for it, instead trade units (TU) will be used. Located within the apocalypse book, though if you do not have it do not worry, I can explain TU.

A character will have 4d10x2 worth of TU, though these will not be on person (bar things like wallets, watches etc).

Character Rooster
These are all of the current characters that have been brought to my attention, though they may not be finished.
  • Vrywolf - Phillip Jacob Marlowe.
  • partingshot - Andrew Byron Creste.
  • Corvax - Randolf Flynn Lomax.
  • Hisage - Alexander Rains.
  • Corporate military - William.
  • Jestergypsy - Benjamin Charlotten.
  • Purity_riot - Delilah Carter.
  • Kaeso - Edward Zacharia "E.Z." Jones.
  • Braknurr - Enio 'Eddy' Spimozo.
  • AegisShade - Sniper Jesus.
  • Rogue Rogue - Constable Melissa Lawla.
  • felix1459 - Jason Michael Bryce.
Questions
Any questions feel free to ask me them here.



Last edited by darkhugh; May 18 '11 at 5:42pm..
Just a note, I would like it if people could post apps in the character creation section in the forum. Meaning I would not need to jump back and forth between advert and forum, thanks

Name: Jason Michael Bryce
Age: 26



Would you be willing to make an exception on letting me change to point buy even though I've already rolled? My total modifiers came out to a lousy three instead of two, with my highest stat being a 13. I don't see a character who has average-or-worse stats in every ability score surviving in a post-apocalyptic zombie survival game.

Sorry FM, can't change the rule on this account. But you don not need to be too worried about the stats, it depends on the type of character you were planning on. One can still be made with those stats, I will admit it will not be a super man.

Actually FM (sorry Darkhugh) the rules are with you on this one. In the score generating section of the book, under rerolling, it states that
Quote:
Your scores are considered too low if the total of your modifiers is 0 or lower, or if your highest score is 13 or lower.
Of course, Darkhugh can impose penalties if your scores come out like all 18's, but according to the rules you are entitled to a reroll.

Sorry K, normally I'd agree with you but Darkhugh is the GM and he specified:

For character creation you may use 36 point buy or roll 6m4d6^3. If you select the roll you must keep it, the only exception being if you net modifier is less than two.

So if he took the chance and doesn't qualify for a re-roll as Darkhugh said then he's stuck with it.

Quote:
Originally Posted by darkhugh View Post
Sorry FM, can't change the rule on this account. But you don not need to be too worried about the stats, it depends on the type of character you were planning on. One can still be made with those stats, I will admit it will not be a super man.
Quote:
Originally Posted by Krennel View Post
Actually FM (sorry Darkhugh) the rules are with you on this one. In the score generating section of the book, under rerolling, it states that
Of course, Darkhugh can impose penalties if your scores come out like all 18's, but according to the rules you are entitled to a reroll.
I realized right after I posted yesterday morning that my stats are actually a net modifier of two instead of three. I completely forgot that an ability score of seven is -2, not -1. Therefore, my total ability modifiers come out to exactly two. But instead of re-rolling, I'm just going to take the 36 point buy, which is considerably high anyway.

Name : Constable Mellissa Lawla
Age : 22
Description: Mellissa Lawla is about 5’8 set on a slight frame. Her shoulder length dark hair is often tied back in a ponytail or bun set under her police hat. Like most police women she wears very little make up and has a hard set face. Though not unattractive she is defiantly not hot. When off duty she lets her hair down and dresses quite nicely, a little more make up brings out her features to life. When she goes to this sort of trouble she is quite attractive.

Personality: As a female Constable in a primarily male dominated profession she feels that she has to work harder, stronger, faster then her work mates. This can make her seem stubborn or arrogant. She tries to stay professional calm and rational at all times. This can’t be achieved offcourse and she is prone to the occasional hissy fit.

History/hooks: She aspires to be promoted to a detective preferably Homicide in the future but knows that that is something you have to work your way up to. So she works her but off.
Though she did play some sports at school and was likeable enough she never broke through to the cool side. Her cause for fairness and justice often put her on the outer with her peers, who only cared about shopping and boys.

After school she went to Uni studying law for two years before dropping out due to lack of interest in the just theory. She did like the law however so she joined the Police force. She excelled at the Police Academy, finishing in the top 10%.

After a year on the job Mellissa has a good reputation among her peers. Her arrest record is second to none due to her knowledge of the law.

The radio barks an armed robbery alert just a block and a half from there location. Her partner senior constable Frank Smithe and her are first on the scene. But nothing could prepare them for what was to happen next. Two men dressed in bullet proof armour came out of the Bank. Seeing the patrol car the bandits opened up with automatic weapons. All Mellissa could register at this point is shattering glass, warm liquid spraying her face and searing burn points around her body then fade to black……




 

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