R2-V8, Astromech Droid
| In character, that could mean getting a defective/non-optimal part (such as a hyperdrive) at a reduced price and scavenging the parts required to put it back to specs. |
| Class 1 hyperdrive: 3000 credits base cost Colossal transport: x5 size multiplier |
| Rolling 20 +5 trained +5 focused +2 WIS Total: 32 32 x 30 = 960 |
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<source>http://www.myth-weavers.com</source>
<cname>R2-V8</cname>
<template></template>
<templateid>13</templateid>
<data>
<node name="AddInfo"></node>
<node name="Age"></node>
<node name="ajax">0</node>
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<node name="BirthDate"></node>
<node name="Campaign"></node>
<node name="Cash">0 credits</node>
<node name="Cha">8</node>
<node name="ChaMod">-1</node>
<node name="ChaTemp"></node>
<node name="ChaTempMod"></node>
<node name="Class">Noble 1/Scoundrel 2</node>
<node name="Con"></node>
<node name="Condition">1</node>
<node name="CondVal"></node>
<node name="ConMod"></node>
<node name="ConTemp"></node>
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<node name="DarkSidePt">0</node>
<node name="Destiny"></node>
<node name="DestinyPt">2</node>
<node name="Dex">12</node>
<node name="DexMod">+1</node>
<node name="DexTemp"></node>
<node name="DexTempMod"></node>
<node name="Eyes"></node>
<node name="Feat01">Feats:</node>
<node name="Feat02">1 - Linguist (Noble1)</node>
<node name="Feat03">1 - Weapons (Simple) (Noble1)</node>
<node name="Feat04">1 - Skill Focus (mechanics) (reprogrammed, Noble1)</node>
<node name="Feat05">1 - Skill Focus (Use Computer) (Chassis Bonus)</node>
<node name="Feat06">1 - Rapport (FU34) (Level 1)</node>
<node name="Feat07">2 - Skill Training (Stealth) (Scoundrel 1)</node>
<node name="Feat08">3 - Scavenger (FU35) (Level 3)</node>
<node name="Feat09">3 - Tech Specialist (SotG20) (Scoundrel 2)</node>
<node name="Feat10"></node>
<node name="Feat11"></node>
<node name="Feat12"></node>
<node name="Feat13"></node>
<node name="Feat14"></node>
<node name="Feat15"></node>
<node name="Feat16"></node>
<node name="Feat17"></node>
<node name="Feat18"></node>
<node name="Feat19"></node>
<node name="Feat20"></node>
<node name="Feat21"></node>
<node name="Feat22"></node>
<node name="Feat23"></node>
<node name="Feat24"></node>
<node name="Feat25">Talents:</node>
<node name="Feat26">1 - Adept Assistant (FU102) (Noble1)</node>
<node name="Feat27">2 - On-Board System Link (Sca26) (Scoundrel 1)</node>
<node name="Feat28"></node>
<node name="Feat29"></node>
<node name="Feat30"></node>
<node name="Feat31"></node>
<node name="Feat32"></node>
<node name="Feat33"></node>
<node name="Feat34"></node>
<node name="Feat35"></node>
<node name="Feat36"></node>
<node name="Feat37"></node>
<node name="Feat38"></node>
<node name="Feat39"></node>
<node name="Feat40"></node>
<node name="Feat41"></node>
<node name="Feat42"></node>
<node name="Feat43"></node>
<node name="Feat44"></node>
<node name="Feat45"></node>
<node name="Feat46"></node>
<node name="Feat47"></node>
<node name="Feat48"></node>
<node name="firstload">false</node>
<node name="ForcePt">7</node>
<node name="Fort">+14</node>
<node name="FortAbility">1</node>
<node name="FortCBonus">0</node>
<node name="FortDefense">+14</node>
<node name="FortLvorArm">3</node>
<node name="FortMisc">0</node>
<node name="Gear01">Wheeled locomotion (speed 6)</node>
<node name="Gear0101Loc"></node>
<node name="Gear01W"></node>
<node name="Gear02">Walking locomotion (speed 4)</node>
<node name="Gear0201Loc"></node>
<node name="Gear02W"></node>
<node name="Gear03">Magnetic feet</node>
<node name="Gear0301Loc"></node>
<node name="Gear03W"></node>
<node name="Gear04">Heuristic Processor</node>
<node name="Gear0401Loc"></node>
<node name="Gear04W"></node>
<node name="Gear05">6 tool appendages</node>
<node name="Gear0501Loc"></node>
<node name="Gear05W"></node>
<node name="Gear06">1 claw appendage</node>
<node name="Gear0601Loc"></node>
<node name="Gear06W"></node>
<node name="Gear07">Astrogation buffer (5 memory units)</node>
<node name="Gear0701Loc"></node>
<node name="Gear07W"></node>
<node name="Gear08">Diagnostics package</node>
<node name="Gear0801Loc"></node>
<node name="Gear08W"></node>
<node name="Gear09">Internal storage (2kg)</node>
<node name="Gear0901Loc"></node>
<node name="Gear09W"></node>
<node name="Gear10">Tool Kit</node>
<node name="Gear1001Loc">Appendages</node>
<node name="Gear10W">1</node>
<node name="Gear11">Security Kit</node>
<node name="Gear1101Loc">Appendages</node>
<node name="Gear11W">1</node>
<node name="Gear12">Holorecorder</node>
<node name="Gear1201Loc"></node>
<node name="Gear12W">0.1</node>
<node name="Gear13">Holoprojector</node>
<node name="Gear1301Loc"></node>
<node name="Gear13W">0.5</node>
<node name="Gear14">Hidden Core</node>
<node name="Gear1401Loc"></node>
<node name="Gear14W">1</node>
<node name="Gear15">Specialized Subprocessor (Mechanics)</node>
<node name="Gear1501Loc"></node>
<node name="Gear15W">2</node>
<node name="Gear16">Improved Sensor Package</node>
<node name="Gear1601Loc"></node>
<node name="Gear16W">2.5</node>
<node name="Gear17">Comlink, Internal</node>
<node name="Gear1701Loc"></node>
<node name="Gear17W">0.1</node>
<node name="Gear18">Halo Lamp</node>
<node name="Gear1801Loc"></node>
<node name="Gear18W">1</node>
<node name="Gear19"></node>
<node name="Gear1901Loc"></node>
<node name="Gear19W"></node>
<node name="Gear20"></node>
<node name="Gear2001Loc"></node>
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<node name="Gear22"></node>
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<node name="Gear25"></node>
<node name="Gear2501Loc"></node>
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<node name="Gear26"></node>
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<node name="Gear28"></node>
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<node name="Gear29W"></node>
<node name="Gear30"></node>
<node name="Gear3001Loc"></node>
<node name="Gear30W"></node>
<node name="Gear31">Licence for Hidden Core</node>
<node name="Gear3101Loc"></node>
<node name="Gear31W"></node>
<node name="Gear32">Feat Packgage (Skill Focus - Mechanics)</node>
<node name="Gear3201Loc"></node>
<node name="Gear32W"></node>
<node name="Gender"></node>
<node name="Handedness"></node>
<node name="Height">1.07 m</node>
<node name="HitDice">6</node>
<node name="id">298146</node>
<node name="InitTotalMod">+2</node>
<node name="Int">18</node>
<node name="IntMod">+4</node>
<node name="IntTemp"></node>
<node name="IntTempMod"></node>
<node name="Lang1">Binary , Basic , HighGalactic</node>
<node name="Lang2">Shyriiwook , JawaTrade , Bocce</node>
<node name="Lang3">Huttese , Rodese , Bothese</node>
<node name="Lang4">Ryl , MilitarySign , Dosh</node>
<node name="Lang5"></node>
<node name="Lang6"></node>
<node name="Lang7"></node>
<node name="Lang8"></node>
<node name="Level">3</node>
<node name="MABBase">2</node>
<node name="MABMisc">0</node>
<node name="MABSize">0</node>
<node name="MABStr">1</node>
<node name="MABTemp">0</node>
<node name="MBAB">+3</node>
<node name="MiscBonus"></node>
<node name="Name">R2-V8</node>
<node name="PersistantConditions"></node>
<node name="PicURL">http://www.myth-weavers.com/attachment.php?attachmentid=30559</node>
<node name="Player">BlackPhoenix</node>
<node name="RABBase">2</node>
<node name="RABDex">1</node>
<node name="RABMisc">0</node>
<node name="RABSize">0</node>
<node name="RABTemp">0</node>
<node name="Race">2nd Degree droid</node>
<node name="RBAB">+3</node>
<node name="Reflex">+17</node>
<node name="ReflexAbility">1</node>
<node name="ReflexCBonus">2</node>
<node name="ReflexLvorArm">3</node>
<node name="ReflexMisc">1</node>
<node name="Size">S</node>
<node name="Skill01">acrobatics</node>
<node name="Skill01Ab">Dex</node>
<node name="Skill01AbMod">1</node>
<node name="Skill01HalfLevel">1</node>
<node name="Skill01MiscMod">0</node>
<node name="Skill01Mod">+2</node>
<node name="Skill02">Athletics</node>
<node name="Skill02Ab">Str</node>
<node name="Skill02AbMod">1</node>
<node name="Skill02HalfLevel">1</node>
<node name="Skill02MiscMod">0</node>
<node name="Skill02Mod">+2</node>
<node name="Skill03">deception</node>
<node name="Skill03Ab">Cha</node>
<node name="Skill03AbMod">-1</node>
<node name="Skill03HalfLevel">1</node>
<node name="Skill03MiscMod">0</node>
<node name="Skill03Mod">+0</node>
<node name="Skill04">endurance</node>
<node name="Skill04Ab">Con</node>
<node name="Skill04AbMod">0</node>
<node name="Skill04HalfLevel">1</node>
<node name="Skill04MiscMod">0</node>
<node name="Skill04Mod">+1</node>
<node name="Skill05">gather information</node>
<node name="Skill05Ab">Cha</node>
<node name="Skill05AbMod">-1</node>
<node name="Skill05HalfLevel">1</node>
<node name="Skill05MiscMod">0</node>
<node name="Skill05Mod">+0</node>
<node name="Skill06">initiative</node>
<node name="Skill06Ab">Dex</node>
<node name="Skill06AbMod">1</node>
<node name="Skill06HalfLevel">1</node>
<node name="Skill06MiscMod">0</node>
<node name="Skill06Mod">+2</node>
<node name="Skill07">knowledge</node>
<node name="Skill07Ab">Int</node>
<node name="Skill07AbMod">4</node>
<node name="Skill07HalfLevel">1</node>
<node name="Skill07MiscMod">0</node>
<node name="Skill07Mod">+10</node>
<node name="Skill07Trained">on</node>
<node name="Skill08">mechanics</node>
<node name="Skill08Ab">Int</node>
<node name="Skill08AbMod">4</node>
<node name="Skill08HalfLevel">1</node>
<node name="Skill08MiscMod">0</node>
<node name="Skill08Mod">+15</node>
<node name="Skill08SkillFocus">on</node>
<node name="Skill08Trained">on</node>
<node name="Skill09">perception</node>
<node name="Skill09Ab">Wis</node>
<node name="Skill09AbMod">1</node>
<node name="Skill09HalfLevel">1</node>
<node name="Skill09MiscMod">2</node>
<node name="Skill09Mod">+9</node>
<node name="Skill09Trained">on</node>
<node name="Skill10">persuasion</node>
<node name="Skill10Ab">Cha</node>
<node name="Skill10AbMod">-1</node>
<node name="Skill10HalfLevel">1</node>
<node name="Skill10MiscMod">0</node>
<node name="Skill10Mod">+0</node>
<node name="Skill11">pilot</node>
<node name="Skill11Ab">Dex</node>
<node name="Skill11AbMod">1</node>
<node name="Skill11HalfLevel">1</node>
<node name="Skill11MiscMod">0</node>
<node name="Skill11Mod">+7</node>
<node name="Skill11Trained">on</node>
<node name="Skill12">ride</node>
<node name="Skill12Ab">Dex</node>
<node name="Skill12AbMod">1</node>
<node name="Skill12HalfLevel">1</node>
<node name="Skill12MiscMod">0</node>
<node name="Skill12Mod">+2</node>
<node name="Skill13">stealth</node>
<node name="Skill13Ab">Dex</node>
<node name="Skill13AbMod">1</node>
<node name="Skill13HalfLevel">1</node>
<node name="Skill13MiscMod">5</node>
<node name="Skill13Mod">+12</node>
<node name="Skill13Trained">on</node>
<node name="Skill14">survival</node>
<node name="Skill14Ab">Wis</node>
<node name="Skill14AbMod">1</node>
<node name="Skill14HalfLevel">1</node>
<node name="Skill14MiscMod">0</node>
<node name="Skill14Mod">+2</node>
<node name="Skill15">treat injury</node>
<node name="Skill15Ab">Wis</node>
<node name="Skill15AbMod">1</node>
<node name="Skill15HalfLevel">1</node>
<node name="Skill15MiscMod">0</node>
<node name="Skill15Mod">+2</node>
<node name="Skill16">use computer</node>
<node name="Skill16Ab">Int</node>
<node name="Skill16AbMod">4</node>
<node name="Skill16HalfLevel">1</node>
<node name="Skill16MiscMod">0</node>
<node name="Skill16Mod">+15</node>
<node name="Skill16SkillFocus">on</node>
<node name="Skill16Trained">on</node>
<node name="Skill17">use the force</node>
<node name="Skill17Ab">Cha</node>
<node name="Skill17AbMod">-1</node>
<node name="Skill17HalfLevel">1</node>
<node name="Skill17MiscMod">0</node>
<node name="Skill17Mod">+0</node>
<node name="Skill18"></node>
<node name="Skill18Ab">Str</node>
<node name="Skill18AbMod">1</node>
<node name="Skill18HalfLevel">1</node>
<node name="Skill18MiscMod">0</node>
<node name="Skill18Mod">+2</node>
<node name="Skill19"></node>
<node name="Skill19Ab">Str</node>
<node name="Skill19AbMod">1</node>
<node name="Skill19HalfLevel">1</node>
<node name="Skill19MiscMod">0</node>
<node name="Skill19Mod">+2</node>
<node name="Skill20"> </node>
<node name="Skill20Ab"></node>
<node name="Skill20AbMod">0</node>
<node name="Skill20HalfLevel">1</node>
<node name="Skill20MiscMod">0</node>
<node name="Skill20Mod">+1</node>
<node name="Skin"></node>
<node name="SpecCombAct1">[ooc=On-Board System Link]Aboard starship/vehicle, plugged into the ship's systems, can reroute power or recharge shields as two swift actions[/ooc]</node>
<node name="SpecCombAct2">[ooc=Specialized Subprocessor]Provides one extra swift action per turn, for Mechanics skill checks only.[/ooc]</node>
<node name="SpecCombAct3"></node>
<node name="SpecCombAct4"></node>
<node name="SpecCombAct5"></node>
<node name="SpecCombAct6"></node>
<node name="SpecCombAct7"></node>
<node name="SpecCombAct8"></node>
<node name="Speed">6</node>
<node name="Str">12</node>
<node name="StrMod">+1</node>
<node name="StrTemp"></node>
<node name="StrTempMod"></node>
<node name="TBAB">2</node>
<node name="TotalDmgThrshld">14</node>
<node name="VitalCurrent">27</node>
<node name="vitality">27</node>
<node name="Weapon1"></node>
<node name="Weapon1AB"></node>
<node name="Weapon1Ammo"></node>
<node name="Weapon1Crit"></node>
<node name="Weapon1Damage"></node>
<node name="Weapon1Range"></node>
<node name="Weapon1Size"></node>
<node name="Weapon1Special"></node>
<node name="Weapon1Type"></node>
<node name="Weapon1Weight"></node>
<node name="Weapon2"></node>
<node name="Weapon2AB"></node>
<node name="Weapon2Ammo"></node>
<node name="Weapon2Crit"></node>
<node name="Weapon2Damage"></node>
<node name="Weapon2Range"></node>
<node name="Weapon2Size"></node>
<node name="Weapon2Special"></node>
<node name="Weapon2Type"></node>
<node name="Weapon2Weight"></node>
<node name="Weapon3"></node>
<node name="Weapon3AB"></node>
<node name="Weapon3Ammo"></node>
<node name="Weapon3Crit"></node>
<node name="Weapon3Damage"></node>
<node name="Weapon3Range"></node>
<node name="Weapon3Size"></node>
<node name="Weapon3Special"></node>
<node name="Weapon3Type"></node>
<node name="Weapon3Weight"></node>
<node name="Weapon4"></node>
<node name="Weapon4AB"></node>
<node name="Weapon4Ammo"></node>
<node name="Weapon4Crit"></node>
<node name="Weapon4Damage"></node>
<node name="Weapon4Range"></node>
<node name="Weapon4Size"></node>
<node name="Weapon4Special"></node>
<node name="Weapon4Type"></node>
<node name="Weapon4Weight"></node>
<node name="Weight">38 kg</node>
<node name="Will">+16</node>
<node name="WillAbility">1</node>
<node name="WillCBonus">2</node>
<node name="WillLvorArm">3</node>
<node name="WillMisc">0</node>
<node name="Wis">13</node>
<node name="WisMod">+1</node>
<node name="WisTemp"></node>
<node name="WisTempMod"></node>
<node name="XPCurrent">3262</node>
<node name="XPNext">6000</node>
<node name="char_contacts"></node>
<node name="char_description"></node>
<node name="char_enemies"></node>
<node name="char_flaws"></node>
<node name="char_personality"></node>
<node name="char_traits"></node>
<node name="Notes">Trained in all Knowledge skills (Bureaucracy, Galactic Lore, Life Sciences, Physical Sciences, Social Sciences, Tactics, Technology).
Background: Marooned, no -5 penalty repairing itself.
Reprogrammed Noble starting feat Weapons (Pistol) to Skill Focus (Mechanics)
[ooc=On-Board System Link]While aboard a starship or vehicle and plugged into the ship's systems by scomp link, droid socket, or basic data port, you can reroute power or recharge shields as two swift actions instead of three.[/ooc]
[hr][/hr][b]Aid Another:[/b] [ooc=+11 Mechanics]+5 Adept Assistant
+2 Rapport
+4 (INT bonus) Droid Manufacturer (Industrial Automaton)[/ooc], [ooc=+7 Pilot or Use Computer]+5 Adept Assistant
+2 Rapport[/ooc], [ooc=+4 everything else]+4 Rapport[/ooc]
</node>
<node name="private_notes">Level 4: Scoundrel 3
Talent: Vehicle Mechanic (FU102)
+1 INT, +1 WIS
Level 5: Scoundrel 4
Scoundrel 4 bonus feat: Skill Focus (Perception)
Level 6: Scoundrel 5
Talent: Mechanics Mastery (FU102)
Level 6 feat: Starship Designer (SotG20)
Level 7: Scoundrel 6
Scoundrel 6 Bonus feat: ???
Level 8: Scoundrel 7
Talent: Hyperdriven
+1 INT, +1 WIS
Level 9: Scoundrel 8
Scoundrel 8 bonus feat: Superior Tech (SaV24)
Level 9 feat: Adaptable Talent (Knack) (GoI25)</node>
<node name="statsummary">[url=http://www.myth-weavers.com/sheetview.php?sheetid=298146][b][size=+1]R2-V8[/size][/b][/url]
2nd Degree droid Noble 1/Scoundrel 2
[b]HP[/b] 27/27, [b]Condition[/b] Normal
[b]Damage Threshold[/b] 14
[b]Defenses: Fort[/b] +14, [b]Ref[/b] +17, [b]Will[/b] +16
[b]Force Points[/b] 7, [b]Destiny Points[/b] 2
[b]Special Actions:[/b] [ooc=On-Board System Link]Aboard starship/vehicle, plugged into the ship's systems, can reroute power or recharge shields as two swift actions[/ooc], [ooc=Specialized Subprocessor]Provides one extra swift action per turn, for Mechanics skill checks only.[/ooc]
</node>
</data>
</character>