Forest icons in dungeonographer?
Hello everyone! I come to you as a technology-impaired DM struggling to do exactly what the title of this thread says.
I've purchased both dungeonographer and hexographer, and i was pretty dismayed when I realized that dungeonographer cannot be used at all for outdoor dungeons, of which there are several in my current campaign.
I don't like the hex-style set up of hexographer, plus, it seems to be used more for geography and creating land masses, ect., not so much battle maps. However, I've seen the treetop icons that hexographer offers, and if I could somehow get these icons into dungeonographer, I would be the happiest DM in the world.
I've managed to make myself a foresty floor tile, and now all I need are these tree/bush icons that are in hexographer, namely the "Deciduous Tree", "Evergreen Tree", and tree clusters are what I am looking to move into dungeonographer. Are there any technology-inclined Java understanding folk out there who could help me out with a fairly simple explanation?
Thanks in advance!
I've purchased both dungeonographer and hexographer, and i was pretty dismayed when I realized that dungeonographer cannot be used at all for outdoor dungeons, of which there are several in my current campaign.
I don't like the hex-style set up of hexographer, plus, it seems to be used more for geography and creating land masses, ect., not so much battle maps. However, I've seen the treetop icons that hexographer offers, and if I could somehow get these icons into dungeonographer, I would be the happiest DM in the world.
I've managed to make myself a foresty floor tile, and now all I need are these tree/bush icons that are in hexographer, namely the "Deciduous Tree", "Evergreen Tree", and tree clusters are what I am looking to move into dungeonographer. Are there any technology-inclined Java understanding folk out there who could help me out with a fairly simple explanation?
Thanks in advance!



