Alpha sheets can now be added to games via the edit option in the alpha sheet display. In addition, statblock embedding should also work for the [sb=show][/sb] tags. Any problems, please post in experimental features with links to the sheet and the game.
The Arena of Ascension is a gestalt player vs. player game that has been running for over two years. We have already had more than 1,000 fights. (My hope is that we have enough steam to keep running for another few years at least.) During that time we have had lots of great players come and go. And while the Arena is still as active as ever, there is definitely room for a few more brave souls willing to waste a lot of time and brain power trying to come up with creative ways to decimate their foes. There is no role playing required, though the one prerequisite is that you be a good natured sort of individual that won't storm out in a tantrum when your gladiator gets vaporized on the first round. This is supposed to be fun, and hopefully a bit exciting, and a good way to blow off some steam.
So let me sum a few important things up:
You can create a monstrous gladiator, using any number of combinations of powerful creature, templates, etc.
Or you can be a regular, boring ol' human, elf, halfling, whatever.
You can start at level 10, 12, or 14. (Though starting at higher level costs you a bit of flexibility.)
There is rapid advancement of your character, and so long as you are willing to stick with it, you will reach level 20.
Once we have more committed players, an Epic Arena will be opened up. (Still tweaking some of those rules though.)
No psionic powers or psi-like abilities.
Nearly everything is public and all the players work together to check for errors, rules questions, etc. Trust me, this helps keep things running much more smoothly.
There is a very big thread full of all of the Rules. This includes character creation, house rules, banned stuff, allowed sources, etc. I'd highly recommend you checking this thread out ASAP if you're interested.
Here is the roster of Current Gladiators. Check out who your competition will be, and also get a feeling for the power / cheese level of the arena.
There are no tiers / class segregation. So wizards will fight rogues will fight trolls will fight warlocks etc.
And if you couldn't tell, this is for D&D 3.5.
If you want to play, start formulating an idea for a gladiator, perhaps even poke your nose into the Green Room (OOC) and ask some questions or just say hi. When you think you're ready, and definitely want to play, PM me and I will set you up with a private thread where we can discuss your ideas and get your gladiator(s) all ready to go. Once your gladiator is ready, you will roll initiative (yep, we have a thread for that as well), and then I will set you up with a fight.
Feel free to ask questions here if you'd like. I'm sure some of my veteran players will stop by to answer questions in the (rare) event I'm offline.
I do not want to exclude anyone, but if you have no idea what Gestalt is, or if you have never made a character higher than level 3, then this might not be the game for you. But even still, we've had all range of players, from newbs to old 2nd Edition guys, and the Arena God is quite accomodating.
In the list of allowed sources, you include the Expanded Psionics Handbook and Complete Psionic, yet in the section "Changes to Spells / Powers / Manuevers" you state that "Psionic powers or mantles do not exist at all."
Can you clarify this apparent discrepancy for me and others who may be considering throwing their hat into the ring? Thanks!
Sure thing. Those books are definitely allowed, so if someone wants to be a Soulknife (or Soulbow), they can. Or if they want to use feats from those books, items, monsters, etc. They are all allowed. Heck, you can be a Psion or Wilder if you want. You'll just have a ton of PP and no powers to use them on. Oh, and Phrenic is allowed, but since we stripped the PLA's from it, it is now only +1 LA.
Take a look through the rules. They are lengthy, but they are the single greatest reason why this game has been going for two years and over 1000 matches. They are designed to promote relative sanity and fairness, as opposed to other PvP situations where it becomes a contest of who knows the most build tricks taken from an infinite number of sources.
Also take a look at some of the existing gladiators. If the numbers seem daunting, don't worry; It's not hard to bring your fighter up to an equal level.
Lastly, you should read through a few of the fights to get a feel for the pace, and take note of some common tactics. Most private text is visible to everyone but the current opponent, so you can see what people are using, and maybe even get some ideas. There are only a few fights posted in the main arena forum, but there is an archive of 1000 previous battles. Also, all character sheets for arena fighters are public.
It's a lot of fun, and fights are posted at a steady pace, so there is very little waiting. Hope to see some of you there.