Stunned from the ghost's attack Greil nonetheless holds his ground, I'll be fine, just don't make me come over there! turning to the lithe ghost next to him, Get out of my way, this is between me and him!
Starlight emits from the sorcerer's armor causing the spirits around him to howl in pain, two of the thinner ghosts dissappear while the third screams as through being burned at the stake. Unfortunately when Rune tries to turn his blade to the invisible ghost it evades his magicked blade.
The hardy goliath shrugs off the frost and chill but is still unable to land his hammer upon his foe.
Orion deftly slides across the stone plaza to opposite where he bleives the remaining ghost next to Rune to be, and strikes hard. His belief proves correct, and he lands a devastating blow. Nonetheless he feels as though the ghost is not entirely there. But with every exchange the wise monk learns a little more about his foe, and this ghost is an angry one somehow bound to this place.
The ghost the reappears between Orion and Rune and attacks the sorcerer, clawing at his metal shell with both hands, its claws piercing the metal and finding the chinks in Rune's armored hide. Another clawed ghost appears through the north wall.
The lithe ghost next to Greil claws at the warden, its icy fingers drawing blood. Three more like it appear through the north and south walls of the plaza.
The cold in the air makes the frostbitten ghost in front of Greil seem a little stronger, but it is unable to reach the warden through his broad shield.
Phase of the Sun; HP 59/88 AP 1 AC 26 Fort 26 Ref 26 Will 27 Surges Used 0/9
With his body still ringing from the last attack, Rune's eyes turn black before he summons up a fog to cover his body, granting him some respite from the attack from the Ghost in front of him. Despite your best effort to cause me harm, you shall not be able to deal deadly blows to me, I will stay strong and smite you. Prepare yourself to be amazed by the cosmos.
Exposing his now sharpened canines, Greil emits a low growl, hoping to focus his technique better, COME THEN! he shouts in a rough voice, I'm ready the goliath pauses lightly before bringing his hammer in a wide arc aimed at the quicker look ghost.
As Rune teleports out of the ghost's reach Orion circles around it, waiting for his opportunity to strike. Whispering in meditation he lashes out, driving the spectre back.
When the ghost grabs at Rune with its clawed hands the sorcerer dissolves into a gaseous form before teleporting out of the attacker's grasp. His dagger strikes true but slides through the ghosts incorporeal form, however it does sufferthe magical effects in full.
Greil swings his heavy hammer and smashes one of the smaller ghosts to bits and it disappears into the mists.
Stepping around the ghost in front of him Orion lashes out but the ghost evades his tackle.
The dazed ghost attempts to grab at Rune again, but only manages to land a single blow. On the other side of the plaza another clawed ghost flies towards Greil before disappearing, invisible claws rake at the warden drawing the littlest drop of blood.
The wispier ghost continue to swarm around Rune and Greil, only managing to deal minor blows to the sorcerer.
The larger frostbitten ghost continues to claw at Greil to no avail.
Rune uses Fog Form becoming Insubstantial and only taking 14 Damage. Clawed Ghost I takes 12 Fire/Radiant Damage from Rune's Phase of the Stars. Rune Hits Clawed Ghost I with Teleporting Strike, dealing 9 Damage and Teleporting to Q-12. Rune Hits Clawed Ghost I Secondary Attack, Dazing and Slowing him until the End of Rune's Next Turn. End of Round. Greil uses Nature's Wrath to Mark Lithe Ghost 2. Greil Kills Lithe Ghost 2 with Earthshield Strike. Greil uses Stone's Endurance gaining +11 THP and Resist 10. Orion Shifts to R-12. Orion Misses Clawed Ghost I with Strike the Avalanche. Clawed Ghost I uses Night's Embrace, Hitting Rune once with Claw Touch dealing 6 Damage (After Insubstantial). Clawed Ghost II flies to N-7, disappearing at N-7.
An Unseen Attacker Hits Greil once with Claw Touch dealing 1 Damage (After Resist 10). Lithe Ghost 2 Misses Greil with Claw Touch. Lithe Ghost 5 flies to Q-13. Lithe Ghost 5 Hits Rune dealing 3 Damage (After Insubstantial). Lithe Ghost 6 flies to P-12. Lithe Ghost 6 Hits Rune dealing 3 Damage (After Insubstantial). Lithe Ghost 7 flies to L-7. Lithe Ghost 7 Hits Greil dealing 0 Damage (After Resist 10). Lithe Ghost 8 flies to M-21. Lithe Ghost 9 flies to F-17. Frostbitten Ghost A Misses Greil with Ice Claws.
Phase of the Stars; THP 14 HP 44/88 AP 1 AC 26 Fort 26 Ref 26 Will 27 Surges Used 0/9
Reeling from the onslaught of attacks from the ghosts that have surrounded Rune, he calls down the cosmos to blast two adversaries purifying light. You may have gotten past my defenses, but you will begin to feel my arcane might yet again. Attacking me will cause you pain afterwards and you will "die" again. Taking a moment, Rune's eyes turn white as he calls down the cosmos.
*Going bloodied, phase changes to Phase of the Moon. Increase to AC based on number of conscious enemies adjacent to Rune.*
Minor Action: Warforged Resolve --> Gain 14 THPs and 9 HPs
Standard: Moon and Stars (+16 vs. Reflex) vs. Clawed Ghost I (attack 1)
*Hit at least one of them, Rune spends a healing surge.*
*Miss = half damage.*
*After a daily attack, Rune can change to any phase and chooses Stars to return to "normal" for him.*
*During the enemies' turn, if he is hit as an immediate reaction he will teleport to S-8, if he is missed as a free action he will teleport to S-8.*
Through growls and rumblings Greil makes sure to grab the surrounding ghosts attention, only to then with feline grace sidestep to the other side of the frostbitten ghost, bringing his hammer down on it in retribution for it's actions towards him
Free Action: Nature's wrath marking all enemies
Move: Shift to M-4 (Form of the Relentless Panther lets Greil shift 2 squares
Standard: Dispensed Justice vs. Frostbitten Ghost A
Orion chuckles at his companion's bluster, "The dead do not heed threats." As he darts in and out of the fray he smiles, "The hold no love nor respect for the living, and must be merely put to rest." punching and kicking into the shapeless forms.
Whirling Mantis Step. First I get to shift my speed. I go to S-11 then R-12 the Q-13. During this movement I can shift enemies who are next to squares I move into. So LG 5 is moved to Q-14. I then get to attack all three enemies next to me.
I get 2 Flurry Targets. I'll use them to take out the two minions at least. If I hit two targets the 7 damage from the flurries will go to the one I missed and the Clawed Ghost. If I hit only one target the flurries go to the other two. If I hit all three only the +7 to the Clawed Ghost matters. And if I hit zero I get nothing.
EDIT: Miss is half damage and slowed until my next EoT. So the minions are gone for sure.
Rune takes a moment to steel himself before calling down the power of the heavens to assault the ghosts surrounding him, the nimbler ghost avoids the arcane forces, but the other takes the brunt of the attack and the heavenly energy causes it to howl.
Circling towards the edge of the courtyard, Greil brings his heavy hammer down on the blackened ghost like an executioner on a condemned man.
The ghosts pursue the warden, the clawed one takes flight and circles behind him and disappears from sight. Suddenly two unseens claws rake at Greil's back but his heavy hide deflects one of them and he simply ignores the other.
A pair of smaller ghosts swarm Greil, but none get past his broad shield and heavy armor. Another four swarm arond Rune and Orion, the sorcerer takes a blow and the monk takes two as they are encircled.
The frostbitten ghost turns to face Greil, and tries to summon again a gout of black flame, but the goliath simply raises his shield and the fires deflect harmlessly into the air.
Rune uses Warforged Resolve to gain 9 HP and 14 THP. Rune uses Moon and Stars, Missing Lithe Ghost 5 and Hitting Clawed Ghost I for 14+ Radiant Damage and Bloodying it. End of Round. Greil Shifts to M-4. Greil Hits Frostbitten Ghost A for 34 Damage and -2 to Attack and Greil gains +1 to All Defenses. Orion Shifts Lithe Ghost 5 to Q-14. Orion Shifts ending at Q-13. Orion Misses all targets with Whirling Mantis Step, dealing 5 Damage and Killing Clawed Ghost I. Clawed Ghost II flies to N-3 (without provoking any AoO) and disappears.
An Unseen Attacker attacks Greil twice with Claw Touch, Hitting once for 0 Damage (After Resist 10). Lithe Ghost 2 Shifts to L-5. Lithe Ghost 2 Misses Greil with Claw Touch. Lithe Ghost 5 Hits Orion with Claw Touch for 7 Necrotic Damage. Lithe Ghost 6 Hits Rune with Claw Touch for 6 Necrotic Damage. Rune Teleports to S-8. Lithe Ghost 7 flies to N-5. Lithe Ghost 7 Misses Greil with Claw Touch. Lithe Ghost 8 flies to P-14. Lithe Ghost 8 Hits Orion with Claw Touch for 8 Necrotic Damage. Lithe Ghost 9 flies to N-13. Lithe Ghost 9 Charges to P-13. Lithe Ghost 9 Misses Orion with Claw Touch. Frostbitten Ghost A Misses Greil with Blackfire.