Phase of the Stars; THP 8 HP 66/88 AP 1 AC 26 Fort 26 Ref 26 Will 27 Surges Used 1/9
Having called down the cosmos and hitting one of the undead, Rune becomes hardier and ready to take on the next attack that they throw at him. You may have managed to get me to run away, but it will not be for long. You shall never exist again. Drawing upon the magical core bestowed upon him by the cosmos, Rune's eyes change to a deep blue and calls force a ray of energy to burn the ghost who hit him last.
Surrounded by the raging ghosts Orion lashes out on all sides, his rapid strikes dispersing the ethereal being hit by hit. As they disperse in blue whisps he dart's through their undead smoke, returning to Greil's side to help the surrounded warrior.
With growls and roars Greil continues to keep the ghosts attention on him. Noticing Orions arrival the Goliath bears his fangs, lets clean this place Monk!
Free action: Nature's wrath marking all adjacent ghosts
Standard: Ponderous strike vs Frostbitten Ghost A's AC
On a hit Greil gains +1 to all defenses and Frostbitten Ghost provokes an oppurtunity attack if it shifts
On a miss Frostbitten ghost still provokes an opportunity attack if it shifts
Rune's blast of energy destroys one of the smaller ghosts and keeps his back to the wall lest any more appear.
The warden continues to bait the ghosts and swings his heavy hammer at the blackened ghost, the swing hits and you hear a sound like a man splitting a block of ice with a chisel and thick black blood begins to seep slowly from the horror's wounds.
Orion's arms and legs strike out in all directions, plunging feet and fists straight through the specters that have encircled him, they howl and vanish. Free from the ghosts, he dashes across the plaza to aid the surrounded warden.
The ghost that vanished behind Greil reappears right behind him and claws at him, trying to grab hold. But it only manages to claw at him with a single ghostly hand.
On the other side of the warden, the pair of scrawnier ghosts claw at Greil as well, but he bats their blows away without much effort. With another gust of cold wind three more ghosts fly towards you through the walls of the plaza.
Beaten and oozing what looks like the congealed blood of frozen corpse the Frostbitten Ghost grabs Greil by the shoulder and sinks its icy claws deep into the goliath's flesh.
Rune Kills Lithe Ghost 6, gaining Resist 5 Cold, 10 Radiant and Insubstantial. End of Round. Greil Marks Clawed Ghost II, Lithe Ghosts 2 & 7, and Frostbitten Ghost A. Greil Hits and Bloodies Frostbitten Ghost A with Ponderous Strike, gaining +1 to All Defenses. Orion Kills Lithe Ghosts 5, 8 & 9 with Five Storms. Orion Moves to M-6. Clawed Ghost II reappears at N-3. Clawed Ghost II Shifts to M-3. Clawed Ghost II uses Night's Embrace, Hitting Greil once with Claw Touch for 14 Damage. Lithe Ghost 2 Misses Greil with Claw Touch. Lithe Ghost 7 Misses Greil with Claw Touch. Lithe Ghost 10 Flies to Q-16. Lithe Ghost 11 Flies to M-18. Lithe Ghost 12 Flies to Q-14. Frostbitten Ghost A Hits Greil with Ice Claw for 24 Cold Damage.
Phase of the Stars; THP 8 HP 66/88 AP 1 AC 26 Fort 26 Ref 26 Will 27 Surges Used 1/9
Feeling emboldened by his most recent success with returning a ghost to his original death, Rune surveys the area and attempts to hold off the enemy ghosts before they converge on his allies. Despite how I feel about you, I still need you around to draw attack fire as my overly large and rather slow meat shield. Stay in combat with those ghosts and I shall take care of ones that are coming even closer. Tapping into his magical core, Rune's eyes change to yellow and he lets forth a pulse of bright yellow energy at the closest ghost not adjacent to his meat shield, and then walks backwards to keep the ghosts in sight but at a respectable distance.
Standard: Energy Strobe (+14 vs. Ref) vs. Lithe Ghost 12
*On a hit, Rune gains resist 5 thunder, currently has resist 10 radiant (from P.o.t.St.). He is also insubstantial until the end of his next turn or until he is hit.*
Move Action: Walk to S-3
HP 75/85 AP 1 AC 26 Fort 23 Ref 26 Will 26 Surges Used 0/8
The ghosts between them caught in a pincer, Orion strikes out as Griel buckles down to weather the storm of blows. The phantasms are only just aware of the monks presence before he strikes out, dispersing them into the cold misty air.
FoB works like this:
Hit only a Lithe, the other lithe and the Frost get 7 damage.
Hit only the Frost, both lithe get 7 damage.
Hit 2 or more, Frost gets +7 damage and both lithe die.
A bolt of lightning snaps from Rune to one of the lithe ghosts, electrocuting the specter as the sorcerer slinks along the wall.
Greil's taunts hold the attentions of the vengeful ghosts, and he leaps at the black ghost, bringing his hammer down swiftly on the ghost, causing chips of ice and thick black blood to fly all over.
The monk continues to fight with unflinching speed and unerring accuracy as he strikes at the center of the three ghosts next to him, wounding the largest and shattering the other two.
The clawed ghost behind Greil tries again to grab the warden in its icy claws, only for the goliath to shrug off one of its attacks and only take a single blow.
With only two of the smaller ghosts remaining, they fly across the center of the plaza and sink their claws deep into Orion's flank, claws ripping through the monk's clothes.
Battered and wounded, the frostbite covered ghost continues to fight against Greil, its long ice covered claws making it past his shield and through his armor.
Rune Kills Lithe Ghost 12 with Energy Strobe, gaining Resist 5 Thunder and Insubstantial. Rune walks to S-3. End of Round. Greil uses Nature's Wrath, Marking Lithe Ghosts 2 & 7, Clawed Ghost II and Frostbitten Ghost A. Greil Hits Frostbitten Ghost A with Form of the Relentless Honda Odyssey Attack for 35 Damage and 5 Ongoing Damage (Save Ends). Orion Kills Lithe Ghost 2 & 7 and Hits Frostbitten Ghost A for 11 Damage. Orion uses Flurry of Blows dealing 7 Damage to Frostbitten Ghost A. Clawed Ghost II uses Night's Embrace, Hitting Greil once for 12 Damage, Bloodying him. Lithe Ghost 10 moves to P-11. Lithe Ghost 10 Charges to N-7. Lithe Ghost 10 Hits Orion with Claw Touch for 6 Necrotic Damage. Lithe Ghost 11 moves to M-12. Lithe Ghost 11 Charges to M-7. Lithe Ghost 11 Hits Orion with Claw Touch for 7 Necrotic Damage. Frostbitten Ghost A regains a Small Amount of Hit Points. Frostbitten Ghost A takes 5 Ongoing Damage. Frostbitten Ghost A Hits Greil with Ice Claw for 24 Damage. Frostbitten Ghost A fails to Save vs. Ongoing Damage.
Phase of the Stars; THP 8 HP 66/88 AP 1 AC 26 Fort 26 Ref 26 Will 27 Surges Used 1/9
Seeing the ghosts disappear, one by one from the aide of the monk's attacks, Rune turns to look at the one causing his meat shield the most trouble. Greil, you truly must stop being a pincushion for these ghosts. Must I always bail you out? Channeling the power of the Stars, his body lights up and a blast of psychic energy attacks the cold one.
Standard Action: Dazzling Starlight (+14 vs. Will) vs. Frost Bitten Ghost
Greil Silex 60/122 AC 37 Fort 27 Ref 23 Will 25 Surges used 1/14
with a cough of blood Greil almost lets Rune's comments escape him, Wouldn't, wouldn't want you to feel left out of the..fun he coughs twice but the warden holds fast. Knowing his allies have his back he takes a moment to raise his shield keeping on the defense for a second. Don't get too comfortable haunts, I'll pound you back to the remains you came from
Free: Nature's Wrath marking adjacent enemies
Standard: Second wind: regaining 34 hit points to be at 60/122 (still bloodied) and gets +7 to AC (37) and +2 to all other defenses. (it's all in title)