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WoLT Challenge: Unique Artifact

 
Breaking the staff might not be enough. Yes, a few people would see the truth, but it'd be fleeting, a moments revelation, and they might not fully grasp what they see. If enough people were around when it was broken, perhaps, but perhaps not (in other words, GM discretion)

An alternative bet would be to take it back to the Oubliette and deactivate Seth's binding spells, reactivating Moebius' original plan. Of course, there're going to be people watching the site to make sure that doesn't happen. Vulcan didn't go to all that trouble for nothing. And then there's the fact that the staff would have to revert back to it's original intended purpose; something that's against it's nature. There might be an x-factor in trying that.

So yeah, neither plan would be simple. Just some thoughts on how it might go though

As to Seth, he's no longer around, but he was an early Tormauzian Mason, and one of the greater ones. Originally an urchin, abandoned by his mother in the streets, he managed to secure a job as assistant to the Overseers on a temple site, and worked his way upwards from there, to the point of becoming a true Mason. In time, he managed to teach himself magic through watching the Vaorren create their wonders, and used his arts to aid the growing underground. Once Tormauz was founded though, he didn't see a place for himself. He'd defined himself as a warrior for so long, someone struggling for freedom. He just... didn't fit in with a country at peace, with nothing to overcome

He refused the post of Arch-mage, instead asking that it be bestowed upon his apprentice. He never designed another grand temple, although one or two built under the Vaorren are in truth his handiwork. He taught a little to other magic users on occasion, but was never an easy master, always more focused on one or another of his goals. (Legend says he was cursed by a powerful Vaorren he slew to never know contentment, though that's just a romanisation) The truth was that he created a struggle for himself, a quest for answers, for understanding. "Without something to strive for, aim for, we are nothing"

Eventually, he left the nation of his birth, on one quest after another (the creation of the Way is perhaps the best known tale of his, but there are many others) He'd visited many nations, but he's a legend above all in his homeland though, one of their first great philosophers, His fate is the only thing not truly known, many scholars have speculated, attempted to find the tale of 'Seth's final quest', but none of them seem to have managed anything conclusive just yet.

I like. You have a pic for this hostoric figure, if so, we have a full wiki page of data and a potential adventure arc when the PC's are capable of dealing with things on that level *(Aeons are about the top of the food chain).

Hmm... A picture.... Well, here're a couple Basically one younger, one older.



Not sure on the correct etiquette of wikis, but here's a compilation of all this stuff, for simplicity's sake. Bar the pictures; I can shrink them if you want to include them. Shall I get on that?

The Way

"Without something to fight for, strive for, we are nothing" Seth of Tormauz

Legend
Seth of Tormauz was an early Mason, and one of the greater ones. Originally an urchin, abandoned by his mother in the streets, he managed to secure a job as assistant to the Overseers on a temple site, and worked his way upwards from there, to the point of becoming a true Mason. In time, he managed to teach himself magic through watching the Vaorren create their wonders, and used his arts to aid the growing underground. Once Tormauz was founded though, he didn't see a place for himself. He'd defined himself as a warrior for so long, someone struggling for freedom. He just... didn't fit in with a country at peace, with nothing to overcome

He refused the post of Arch-mage, instead asking that it be bestowed upon his apprentice. He never designed another grand temple, although one or two built under the Vaorren are in truth his handiwork. He taught a little to other magic users on occasion, but was never an easy master, always more focused on one or another of his goals. (Legend says he was cursed by a powerful Vaorren he slew to never know contentment, though that's just a romanisation) The truth was that he created a struggle for himself, a quest for answers, for understanding. "Without something to strive for, aim for, we are nothing"

Eventually, he left the nation of his birth, on one quest after another, quests for meaning and purpose. With no wars to fight, and no cause to strive for, Seth's focus became the understanding of things, how the Planes truly were created, how the gods came to be, what the laws were that controlled the flow of destiny and fate, that bound the Vaorren, the mortal races and gods as one.

Seth had never been a believer in half measures. He sought the answer to everything, the truth behind existence itself.

And in some dank elven ruin, he found it.

Not the answer, but a part of it. Some aspect or facet of universal truth. What form it took, Seth could not truly say, some of his writings speak of a blinding light, others of carvings upon the walls that shifted as he read them. Whatever it was, however, it was great. He comprehended it, at least whilst he stood there, but the knowledge was too great for a mortal mind to retain.

But no Wizard comes that far, fights as many battles as this, only to surrender to mere physical limitations. And thus, with focus only a master of magic could muster, Seth of Tormauz bound his Truth into the staff he carried, melding the two, until both staff and Answer were but a single thing.. He let that knowledge, that understanding, flow into what was already an item of power. And it changed as he did so, the once elaborate Wizardly Staff of silver shifting to a simple thing of darkened wood.

Seth smiled as he left the ruins, the staff later known as the Way glowing at his side. His journey was not done, and in truth, would only finish with his death. But on this day, he had found a great Answer, one that would help him on his way forever more.

Seth must be long dead now, buried by the march of time, but no one knows for sure if the staff has passed to other hands since then. Many tales have been told by both scholars and bards, of Seth's 'final quest', of individuals who supposedly possessed the Way at some point, though none have been confirmed. More than one lesser staff has been misidentified as the Way, although a true sage could recognize the effects of the original.

Powers
The Way is a storied relic, and it holds it's place as such for a reason. Simply put, nothing may stand before the barer of this staff.

Oh, people might attempt to block his way, walls may be build, mystic wards erected, armies assembled to deny his path. None of these things matter. All the wielder has to do is to continue to progress towards his goal, whatever that may be, and wish an obstacle gone, and the staff will do the rest. Warding spells will shatter at its touch, gates will be broken by simply pointing it towards them. Guardians will be tossed aside and the very earth itself will move aside rather than deny his passage..

That is not to say the wielder becomes invulnerable, after all, death stops all travellers in the end. Nor do the powers of the Way allow it's barer to kill with impunity; every effect will, if possible, remove, rather than destroy. The gates may be blasted open, but barring some slight damage to the lock, they remain intact. Armies may be blown asunder by blasts of torrential force... but not a man will die unless it is clearly needed for the chosen path to progress. Death is, and always will remain, the final Answer.

It was also created by a philosopher, who believed in the ability of people to choose. The Staff can not affect people's free will. it's effects are purely physical. You could use it to make those in your court bow down, if doing so somehow advanced your goal, but they would hold no love for you because of it

One point remains above all, however; The Way has no use for those without a goal. Any person without a strong driving force behind them, if they try to touch the staff, will find the Way returns to it's first form, a simple wooden staff. Yet now it is seemingly intangible, beyond mortal ability to grasp. Only one with a clear goal in their heart, that they truly wish to make manifest, may reclaim the Way from this state.

Truth
Whilst the Tale of the Way is simple enough, and is mostly true, the exact origin of the chamber Seth found is something known to precious few. Perhaps a few sages in the Cult of the Wheel recall legends of the Oubliette of Perspective, and might have drawn the link between that hidden place and the tales of the Way's creation. But perhaps not. If so, the only one who knows the truth of the matter is Moebius, the Oubliette's creator

The Aeon of Dynamism always has a plan, a contingency for every situation. He'd long prepared for imprisonment or destruction, and to avoid such fates, he'd created a method of recovery, one that didn't even require any further action on his part. The Oubliette allowed mortals not only to perceive the principles of dynamism and continuation that he and Tiamat personified, but to comprehend them in turn. Whilst they could not retain that knowledge, the act of a mortal knowing, understanding the principles Tiamat operates by, is powerful. It would reaffirm those cosmic laws, and the tie the Aeons have to the world.

By doing so, bindings holding Moebius from the world, be they of death or magic, would be strained. If several people could see the truth, even the work of another Aeon could be undone, at least in theory. However, Seth's actions have interfered with this ancient contingency. The Oubliette is now nothing but an echo of it's past self, with no power beyond historical significance, and the design Moebius intended. Thus, the Aeon remains trapped in his Bastille

Destruction
The Way is perhaps the most promising way to free Moebius from the Bastille, and yet it's current form is not sufficient for the task. The staff is powerful, but not the equal of Vulcan's bindings. To free Tiamat's avatar, the Truth Seth's staff holds must be seen once more, freed from it's prison. There are two ways of doing so.

First, as befits the Way, it may be broken as part of the achievement of some goal. Whilst this might seem like the simpler way to free the captive Aeon, there is a problem. Seth's binding spells are the only thing holding the magic of the Oubliette in place. Whilst breaking the staff would permit onlookers the same sight as if they were within the mystic observatory, it will be fleeting, and harder to understand. Such an act may not be sufficient to free Moebius.

Alternatively, the staff could be returned to the Oubliette, and Moebius' original plan restored. This plan is more certain, but harder to achieve by far. Not only would one have to remove the binding spells Seth placed upon his prized artifact, but the power must be transferred into it's original receptacle. A competent Wizard could manage as much, but they will face two great foes whilst doing so. Vulcan is aware of the Oubliette, and undoubtedly has agents watching it directly. Any attempt to reactivate the 'key' will be met with all the force the Aeon of Stasis can muster. And atop that, the Way itself may interfere; returning to it's prior form and purpose goes against it's nature as an item of change and evolution.

Excellent, I'll be adding this to canon. nice job Moral

Go for it. If you want I can even point you in a direction (there's lots of stuff needing development) or you can invent something all your own. Up to you man, you do what you like

There is no limit to wiki contributions and the rules are fairly simple. Keep in mind tech and magic level, can't contradict what is already established cannon, needs at least 1 pic for a page and make sure it's awesome

Some things to avoid are space aliens and such, this is straight fantasy, not sci fi

Got it I was thinking of trying for a weapon next, but I've got nothing focused beyond that. If you've got an area you'd like to see some work done on, just point me towards it!

Oh, and if you want, I'd be happy to throw a few ideas around for the specifics of Moebius' Bastille, given my writing the Way and everything.

I have an idea for an artifact weapon based off a character I've made, Petal Tosser Mari, that I'll not likely get to use for a long time.

Go for it. As long as it's a unique concept we're good to meet the requirements of the thread

The Rose Petal

Once, there was a young woman named Rose. The daughter of the king of a small country, she was known to be beautiful, with fiery red hair and a come-hither gleam in her green eyes. She was the desire of every man in her kingdom. Her presence sparked the flames of passion in some, and the envy of others. Her heart was as wild and free as a tigress, and she lived her life to the fullest, never settling down, much to her might father's dismay.

But, generations ago, she caught the eye of a fearsome warlord. Desiring her as a wife, he crushed the kingdom, slew her father, and took her as a slave-wife. But she was unaccustomed to being under a man's heel, and she fought with every fibre of her being. She never gave in to the warlord, and it was her free heart that would be her undoing... and her passage into immortality.

One night, the Warlord had had enough and had his slave-wife beheaded. Legend has it that she never once blinked, never once shed a single tear, but fought until the moment the headsman's axe ended her life. According to the story, when the axe fell, the spirits whisked her away, leaving a cloud of rose petals in her place.

Her spirit flew into the axe that killed her, causing it to discorporate and fly away from the Warlord's command, landing in a distant woods. The axes blade is shaped like the petal of a rose, and has become thin and light, making it ideal for throwing. It is said that many female warriors with strong free spirits like that of Rose herself have found The Rose Petal when they needed it most, many of these women become great warriors in their time, earning titles like "Petal Tosser," "Fire-Hearted," or "Flower Hand."

Powers
The rose petal always returns to the hand of the woman who tosses it. The Spirit of Rose still resides inside the blade, and is able to guide and train The Petal's wielders, making them into stronger warriors who fight tyranny at every turn. The Spirit cannot directly speak to the wielder, but can convey feelings and emotions to the wielder. There is no question that the blade has a mind of its own. Rose is an elemental spirit of Fire and Wind, and she can call other spirits to aid those who wield The Rose Petal.

Destruction
Rose was not forced into the axe, so removing her from the axe to make it a mundane weapon is difficult as she chooses to be there. The axe cannot be broken by mundane means, but there are ways to do so. The blood of a virgin innocent of any crime will enrage Rose, causing her to manifest outside the axe as an incorporeal Elder Fire Elemental, immediately attacking the person who shed the blood. When this happens, the axe becomes a mundane Handaxe. If Rose is destroyed with any weapon other than the axe, she is forever disrupted and sent into the afterlife for good. If she is killed with the Axe, she returns to the axe and immediately sends it away to the hands of another woman.

The only other way known to destroy the axe is to find Rose's body and bury the axe with her--a difficult task as she resides in an unmarked grave and disappeared from the site of her death when the axe was created.





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