Breaking the staff might not be enough. Yes, a few people would see the truth, but it'd be fleeting, a moments revelation, and they might not fully grasp what they see. If enough people were around when it was broken, perhaps, but perhaps not
(in other words, GM discretion)
An alternative bet would be to take it back to the Oubliette and deactivate Seth's binding spells, reactivating Moebius' original plan. Of course, there're going to be people watching the site to make sure that doesn't happen. Vulcan didn't go to all that trouble for nothing. And then there's the fact that the staff would have to revert back to it's original intended purpose; something that's against it's nature. There might be an x-factor in trying that.
So yeah, neither plan would be simple.
Just some thoughts on how it might go though
As to Seth, he's no longer around, but he was an early Tormauzian Mason, and one of the greater ones. Originally an urchin, abandoned by his mother in the streets, he managed to secure a job as assistant to the Overseers on a temple site, and worked his way upwards from there, to the point of becoming a true Mason. In time, he managed to teach himself magic through watching the Vaorren create their wonders, and used his arts to aid the growing underground. Once Tormauz was founded though, he didn't see a place for himself. He'd defined himself as a warrior for so long, someone struggling for freedom. He just... didn't fit in with a country at peace, with nothing to overcome
He refused the post of Arch-mage, instead asking that it be bestowed upon his apprentice. He never designed another grand temple, although one or two built under the Vaorren are in truth his handiwork. He taught a little to other magic users on occasion, but was never an easy master, always more focused on one or another of his goals. (Legend says he was cursed by a powerful Vaorren he slew to never know contentment, though that's just a romanisation) The truth was that he created a struggle for himself, a quest for answers, for understanding. "Without something to strive for, aim for, we are nothing"
Eventually, he left the nation of his birth, on one quest after another (the creation of the Way is perhaps the best known tale of his, but there are many others) He'd visited many nations, but he's a legend above all in his homeland though, one of their first great philosophers, His fate is the only thing not truly known, many scholars have speculated, attempted to find the tale of 'Seth's final quest', but none of them seem to have managed anything conclusive just yet.
(in other words, GM discretion)An alternative bet would be to take it back to the Oubliette and deactivate Seth's binding spells, reactivating Moebius' original plan. Of course, there're going to be people watching the site to make sure that doesn't happen. Vulcan didn't go to all that trouble for nothing. And then there's the fact that the staff would have to revert back to it's original intended purpose; something that's against it's nature. There might be an x-factor in trying that.
So yeah, neither plan would be simple.
Just some thoughts on how it might go thoughAs to Seth, he's no longer around, but he was an early Tormauzian Mason, and one of the greater ones. Originally an urchin, abandoned by his mother in the streets, he managed to secure a job as assistant to the Overseers on a temple site, and worked his way upwards from there, to the point of becoming a true Mason. In time, he managed to teach himself magic through watching the Vaorren create their wonders, and used his arts to aid the growing underground. Once Tormauz was founded though, he didn't see a place for himself. He'd defined himself as a warrior for so long, someone struggling for freedom. He just... didn't fit in with a country at peace, with nothing to overcome
He refused the post of Arch-mage, instead asking that it be bestowed upon his apprentice. He never designed another grand temple, although one or two built under the Vaorren are in truth his handiwork. He taught a little to other magic users on occasion, but was never an easy master, always more focused on one or another of his goals. (Legend says he was cursed by a powerful Vaorren he slew to never know contentment, though that's just a romanisation) The truth was that he created a struggle for himself, a quest for answers, for understanding. "Without something to strive for, aim for, we are nothing"
Eventually, he left the nation of his birth, on one quest after another (the creation of the Way is perhaps the best known tale of his, but there are many others) He'd visited many nations, but he's a legend above all in his homeland though, one of their first great philosophers, His fate is the only thing not truly known, many scholars have speculated, attempted to find the tale of 'Seth's final quest', but none of them seem to have managed anything conclusive just yet.



