Okay - So realize that I have a tendency to play skill-monkeys (even when I play a melee type, it's usually a ranger, which has decent skills)... so most of these comments reflect that...
Ring of Sustenance is a sweet steal... it's a go to item for my characters up to the early teen levels (especially if your DM comes anywhere close to using 'you need to eat and drink' rules). However, somewhere around there it gets supplanted but Sustaining Spoon as the spoon takes up Zero room and ring levels are dear.
Ring of Feather Fall is often overlooked at low levels.
My Ropes of Climbing (potentially supplanted by the Rod of Ropes?? - it's in the new
| Complete Scoundrel... I've yet to notice a standard shortening for that |
CSc) have saved others in my party numerous times. As have my Spools of Endless Rope (CAdv?)
Any amount of skill bonus can save your hide at the right time and even a +5 can be darn cheap...
Gotta agree on the the everburning torch... you'd be surprised at how useful the standard thrown weapons are when combined with a haversack (especially because the DM never sees it coming)... even well into the early teen levels...
there's a few more in mind (I don't think anyone has mentioned the rogue packing a wand of cure "x" wounds or potions in a
| it's ability to 'find' what you're looking for is often overlooked |
haversack) but I just got a call that my step-father-in-law (that's complicated, huh? - my wife's step dad) just had a heart attack so I'm gonna bounce...