Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
Bag of holding + portable hole = world go kablooy xD
Actually, an idea that a friend of mine had: okay, so your opponent is charging you. You've got your trusty tower shield. What do you do? Pull a portable hole over it! And your opponent just runs into the hole and goes shoop. ^^
I can totally get with an efficient quiver;At 1800gp, I love those things. I had a PC that was a polearm user and the quiver with quick draw wasn't only effective, but comedy gold at times. Other things he'd carry in it:
Bow and a few score of arrows
10' pole (or 2)
spider poles (from Equipment Guide)
a couple javelins of lightning
rolled up maps in map tubes
I also am a fan of creative uses of continual flame, my favorite being on the end of a 3ft. piece of rope.
Hand of glory? Well, the downside is that you're wearing the mummified hand of a sentient being. In some games, the authorities would kinda frown on that, unless you could provide a fair amount of paperwork to prove you came by it lawfully.
Besides, the rules don't mention it, but mummification generally depends on the thing staying dehydrated. One good dunk, or a rainstorm at the wrong time, and that thing's going to start to rot.