Allyria - Eladrin Bard
Allyria moves a little to the east to try and get a better angle on the monster.
"You like to scream, do you?" She asks. Taking a deep breath, she lets out a single, high pitched, piercing note that seems ready to shatter glass. Her new soprano voice carries the sonic blast through the air towards the flying monster, hoping to knock it back yet again.
Move: to DT36
Standard: Staggering Note
Dice Roll: 1d20+10
d20 Results: 11 (Total = 21)
vs Will
9 (reduced to 4 from weakened) thunder damage, and you push the target 2 squares. As a free action, an ally of your choice can make a melee basic attack against the target before, after, or during this forced movement.
On hit:
Push the darkmantle so its bottom right corner is at DN33. Grant Jack a Free action melee basic attack before the push (dazed creatures can still take free actions.
Allryia , Eladrin Bard
Init +0
HP 24/24
Bloodied 12
Healing Surge 6 (1 used /8)
AC 16
Fort 11
Reflex 15
Will 16
Speed 6
Str 8 (-1)
Con 12 (+1)
Dex 10 (0)
Int 18 (+4)
Wis 12 (+1)
Cha 18 (+4)
Vicious Mockery
You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
At-Will Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Level 21: 2d6 + Charisma modifier damage.
Vicious Mockery ,
Fey Step
You step through the boundary between the planes, disappearing for a moment before reappearing somewhere else.
Encounter Teleportation
Move Action Personal
Effect: Teleport up to 5 squares.
Fey Step ,
Blunder
[You fog your foe’s mind, causing it to stumble past your allies.
Encounter Arcane, Charm, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll.
Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier.
Blunder ,
Stirring Shout
Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength from its weakness.
Daily Arcane, Healing, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage.
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.
Stirring Shout ,
Staggering Note
The sharp sound you create causes your opponent to recoil clumsily.
At-Will Arcane, Implement, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. WIll
Hit: Charisma modifier thunder damage, and you push the target 2 squares. As a free action, an ally of your choice can make a melee basic attack against the target before, after, or during this forced movement.
Staggering Note ,
Majestic Word
You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant.
Encounter (Special) Arcane, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
Level 6: 1d6 + Charisma modifier additional hit points.
Level 11: 2d6 + Charisma modifier additional hit points.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points.
Majestic Word ,
Words of Friendship
You infuse your words with arcane power, turning even the simplest speech into a compelling oration.
Encounter Arcane, Charm
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Words of Friendship ,
Eyebite
You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.
At-Will Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level.
Eyebite
Notes