Experiment 03 - The Soccer Mom
Vice: Fussy (Your character demands that everything must be just so. Gain a willpower when she rejects something that could help her because it does not meet her precise specifications.)
Millie Abelson used to be a housewife. She'd met her husband when they were both in school, married him once he was out, and pretty soon wound up taking care of their two daughters at home. And she was exceptionally happy doing it. She was a stereotypical soccer mom, always driving her kids to and fro from various sports practice or extracurriculars, keeping in touch with their teachers, making sure they did their homework. She always tended to look into the latest parenting fads, to ensure the best for her children - although she had a level enough head not to get too carried away with any of them. Which was unfortunate, as if she'd been a little bit crazier, the Golden Room might have passed her over.
But as it was, in 1993, the Golden Room had been picking up people who they considered to be especially sane and stable. So, when Millie went in for a routine check-up, the doctors told they'd found some anomalies and wanted to run a few more tests. There was a new procedure out that the doctor highly recommended. Millie, who had never been one to shy away from the novel, agreed to it. She drove home feeling significantly worse than when she'd gone in, and started acting crazier and crazier towards her family. Several months later, she tried to kill herself, although it didn't quite take immediately, and she lingered on for several months until her internal organs gave out.
Millie's soul, which had been removed during the medical procedure, sat in a jar for the next thirteen years, until she woke up confronted with a mad grinning demon and a giant bug. Suffice to say, Millie screamed her head off, tried to hit the Jack with her purse (which she didn't have), and ran off into the Corpse Farm, which turned out not to be an improvement to her situation. After a few attempts to get her to calm down, by Erin (which, as a giant bug, didn't work out very well) and Whim, they managed to get her back to the Cat's Cradle to explain the situation as best they can, and begin the slow process of trying to put her life back together.
Her family had weathered her traumatic death, but with a price. Millie's husband had remarried and moved on, and her teenage children were both adults now. One of her daughters was in heavy therapy, the other was a dropout who was working at a lower class jewelry store. And there wasn't anything Millie could do about it, because Millie Abelson was officially dead.
Millie wound up sticking to the Harbingers simply out of quiet desperation. Life as a housewife did not prepare her for a stellar career path, and the economic downturn she awoke into meant she had even less promising prospects. She likewise was no good whatsoever at any kind of trained labor, fighting, espionage, or crafts (beyond pipe cleaner structures). She tried to look at computers, or occult books, but just couldn't wrap her head around them like she could her old books on parenting and dietary research. In short, she was not the sort of person a secret organization tends to have on their payroll. She wound up bouncing between working at the Cradle as a chef, and being a temp secretary - as the sort of person who would scream at seeing a mouse, the Cradle was a poor fit; at the same time, being out of the Cradle seemed to send her into a miserable funk.
Sasha would sometimes find a use for her, simply because like him, she was an organized soul - and trying to get a bunch of half-crazed, pseudo-supernaturals to do anything sometimes resembled fighting with five year olds. Since Millie had been quite good at fighting with five year olds, she could get the job done well enough. She was also a great deal more nurturing than Sasha, always making sure everyone had lunch, or their shoes weren't worn out, or they had fresh groceries. She was a go to person for checking up on Harbingers to see if they were alright, or field organizing large groups of them. She started to crave these sorts of assignments, to the point of trying to track down other Harbingers for the sole purpose of checking in on them (much to Sasha's consternation). But the Harbingers simply didn't mobilize often enough to keep her happy.
That's when Erin dropped by and brought up a very troubled school, that needed a new administrator. Preferably one with both an open mind, and a better approach to education than the last one.
Millie Abelson is a plain looking woman in her late thirties, with light brown hair and grey eyes. She wears sensible blouses and pressed women's pants, or dresses and aprons when in the kitchen or hosting. She was an exceptionally stereotypical housewife, the kind that certain feminists absolutely despise - her favorite shows are comedies like Coupling, Sex in the City, and things that involve Colin Firth; she tends to eschew any hobby or knowledge regarded as "boyish"; she generally likes being in the kitchen; and she'll freak out if a bug gets caught in her hair. She still maintains these traits, but she has adapted to the supernatural world to an extent - she's had to, or she'll go insane. True to her old books on "modern thinking" and "supporting people's choices", the only way she could do this is decide that Supernaturals Are People Too... and investing in a heavy flashlight that doubles as a club. She has also made it her business to help organize the Harbingers, and while she rarely comes up with security measures, she's always there to make sure they're properly enforced. Few would consider her the best and the brightest, but she can be very knowledgeable and focused in her particular area of expertise. This has lead her to trying to examine her fellow supernaturals (at least, the nice looking ones, not the disgusting ones like Scratch or the scary ones like Abonde) in order to update her parenting methods to account for the supernatural. She has a number of booklets filled with notes on this subject.
Mental 4; Physical 3; Social 5
Notable Powers: Organizing People; Schools