I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
I am in need of 5-6 players for this 3.5 adventure.
This is primarily an adventure of exploration and intrigue, where the motto “Getting there is half the fun” certainly applies. A great deal of this adventure takes place in the great outdoors, and parts will rely on negotiation. While there is plenty of combat to be had, the party would do well to consider a wider variety of skill then a normal dungeon crawl would demand.
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The Tomb of Haggemoth
You have received a letter from Zenatos, aged bard and former treasure seeker, with whom you are well acquainted with. You know he specializes in mythic treasure (wild goose chases) and have lost quite a bit of coin as a result in you past dealing(s). Your reward instead, seems to be the collection of truly interesting and sometimes bizarre stories and/or scars rather then treasure.
The letter has a sense of urgency to it, so you have traveled to the small coastal town of Ottoman Dock to see what outlandish and improbable quest Zenatos has for you this time…maybe you will actually make some coin…
You slipped, to claim victory in such a manner would be lacking honor...I would not have earned the right to lead. Besides I prefer to defeat my opponents the old fashion way...BRUTALLY!!
1.[/B] We will use a Point Buy system of 32 point (for more information see DMG page 169, I can provide more information if need be).
Then add +2 to all those numbers you buy.
Just to clarify: Do I add +2 to the Characteristic or is it +2 points? For example if I spend 6 points and make my STR a 14, does my STR become 16 (14 +2 STR) or 15 (6 points for 14 +2 points makes it 15)?
1. Since the characters are already "seasoned adventurers" per your campaign description, is there a chance that the starting level can be bumped up to say, level 4? It seems rather odd that somebody who's been adventuring for a while is still only a level 1 character.
2. Is there a reason Complete Divine/Warrior sources are allowed, but Complete Mage/Arcane isn't?
i was going war mage... i would say its more an extra, it supports both frontliners and casters, if done properly. if you want the war mage i'll find something else maybe a samurai...
To be fair, the GM's listing is a little... odd. A lot of those classes fit under multiple roles, so it's not like they just fit into neat little boxes. In any group, you're probably going to run into some role overlap. It's to be expected, really.