I am in need of 5-6 players for this 3.5 adventure.
This is primarily an adventure of exploration and intrigue, where the motto “Getting there is half the fun” certainly applies. A great deal of this adventure takes place in the great outdoors, and parts will rely on negotiation. While there is plenty of combat to be had, the party would do well to consider a wider variety of skill then a normal dungeon crawl would demand.
If you think you can be a frequent poster and follow the rules outlined then you may apply in the application thread at the following link:
The Tomb of Haggemoth
You have received a letter from Zenatos, aged bard and former treasure seeker, with whom you are well acquainted with. You know he specializes in mythic treasure (wild goose chases) and have lost quite a bit of coin as a result in you past dealing(s). Your reward instead, seems to be the collection of truly interesting and sometimes bizarre stories and/or scars rather then treasure.
The letter has a sense of urgency to it, so you have traveled to the small coastal town of Ottoman Dock to see what outlandish and improbable quest Zenatos has for you this time…maybe you will actually make some coin…
Game Description:
The Tomb of Haggemoth
You have received a letter from Zenatos, aged bard and former treasure seeker, with whom you are well acquainted with. You know he specializes in mythic treasure (wild goose chases) and have lost quite a bit of coin as a result in you past dealing(s). Your reward instead, seems to be the collection of truly interesting and sometimes bizarre stories and/or scars rather then treasure.
The letter has a sense of urgency to it, so you have traveled to the small coastal town of Ottoman Dock to see what outlandish and improbable quest Zenatos has for you this time…maybe you will actually make some coin…
1. We will use a Point Buy system of 32 point (for more information see DMG page 169, I can provide more information if need be).
Then add +2 to all those numbers you buy.
2. Starting level: 1st
3. Starting gp: 400
4. Concerning buying items for your character, you may not spend more than 1/3 of your total money on one item.
5. Required book: Dungeons and Dragons Player’s Handbook (Ver. 3.5)
6. Other books that can be used: a) Complete Adventure b) Complete Arcane c) Complete Divine d)Complete Warrior e) Miniatures Handbook f) Races of the Wild g) Races of Stone h) Races of Destiny
7. Classes: I suggest that you follow the traditional party makeup as it will better your chances of not dying (particularly you will need a healer more than anything else). The Party (5): 1. Bruiser example: Fighter 2. Blaster example: Sorcerer 3. Sneak example: Rogue 4. Healer example: Cleric 5. Extra example: Bard
8. Identify the source: When you create a character, please note which books you are using for your feats and spells so that I make sure everything is in order.
Background To come up with a good background for your character, type out the answers the following questions, and e-mail/PM them to me to okay. Because you are so low, most of these questions probably wont matter that much, but they still serve as a good guideline.
1. How and why did your character become an adventurer?
2. How did your character acquire his class levels? This is especially important, if he is a multi-class character, or is in a prestige class (no one simply have 2 levels of fighter when they are playing a barbarian, what does that signify?).
3. What (if any) is the significance of your character’s starting equipment, and how did he get it?
4. What is the worst thing that has ever happened to him?
5. What is the best thing that has happened to him?
6. What is his relation with his family like?
It is also important to note that your back story needs to fit with your character’s level. A 1st level fighter can’t have a background saying that he was captain of the city guard (the average human city guard has a CR of 3), but he could be a cadet. If you have any questions please ask me.
The following guidelines are here to help you with posts and to advise you on my standard operating procedure for play by post games.
General Rules
1. Language: Please keep all language to a PG-13 level. This ensures that everyone is comfortable with playing in games and that younger observers don’t get in trouble or become scarred for life. Ingenious invention of fictional swear words is perfectly acceptable and encouraged. Also don’t forget comic staple curses: using the symbols in place of letters like “%*#% you!”
2. Content: Please keep the content of your posts to a PG-13 level. I don’t want to see graphic descriptions of violence or sex in these games. Low levels of blood and gore are just fine, but avoid going into the gory details. Outright sexual content will be removed without warning and players will be warned. A second infraction will result in removal from the game.
3. Frequency: I encourage players to post as often as they are able. An active game with a high post count and frequent activity makes the game enjoyable for everyone. Players are expected to post at least five times in any given week, give or take a few posts.
3a. Exceptions: If you are having computer trouble, will be out of town, or otherwise are unable to post for a more extended amount of time please inform me so that I can NPC your character during combats and find an excuse as to their absence otherwise. If you have sudden computer problems and are unable to inform me ahead of time, try to get word to me or at least inform me why you were gone.
3b. Inactivity Removal: Any player who does not post at least once in one week will be put on probation. Players on probation have an additional week to inform as to the reason of their absence before being removed from the game. Players who inform me of their absence ahead of time do not risk being put on probation.
Combat Posting
1. Frequency: Character are expected to post once per day per initiative round during combat. You have 24 hours to act in each initiative round before I NPC your character and move on. Players who cannot post once a day are encouraged to provide combat tactics for their character in the appropriate thread so that your character does not act in an inconsistent manner.
2. Movement: While in combat, please include the coordinates your character is moving to in your post (generally in an ooc tag) if they are needed and we're using a map. This enables me to place your character precisely on the battle map. If you do not list coordinates I will take my best guess.
3. What to Include: While in combat, please place your stat block at the bottom of your post in a spoiler box, using the following code:
. You are expected to keep an updated and readable stat block in your character sheet.
Closing
Following these posting rules will make the game run much more smoothly and quickly, so I encourage you to familiarize yourself with them. They’re not very complicated, so I expect my players to know my posting rules. Please make an effort to follow them.
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You slipped, to claim victory in such a manner would be lacking honor...I would not have earned the right to lead. Besides I prefer to defeat my opponents the old fashion way...BRUTALLY!!
--Dinobot
1.[/b] We will use a Point Buy system of 32 point (for more information see DMG page 169, I can provide more information if need be).
Then add +2 to all those numbers you buy.
Just to clarify: Do I add +2 to the Characteristic or is it +2 points? For example if I spend 6 points and make my STR a 14, does my STR become 16 (14 +2 STR) or 15 (6 points for 14 +2 points makes it 15)?
1. Since the characters are already "seasoned adventurers" per your campaign description, is there a chance that the starting level can be bumped up to say, level 4? It seems rather odd that somebody who's been adventuring for a while is still only a level 1 character.
2. Is there a reason Complete Divine/Warrior sources are allowed, but Complete Mage/Arcane isn't?
i was going war mage... i would say its more an extra, it supports both frontliners and casters, if done properly. if you want the war mage i'll find something else maybe a samurai...
Edit as greyfeild says it is a little weird to play a seasoned adventurer at first level... we should either have a higher starting level or be fresh recruites...
i was going war mage... i would say its more an extra, it supports both frontliners and casters, if done properly. if you want the war mage i'll find something else maybe a samurai...
To be fair, the GM's listing is a little... odd. A lot of those classes fit under multiple roles, so it's not like they just fit into neat little boxes. In any group, you're probably going to run into some role overlap. It's to be expected, really.
What do you mean theres more to magic than magic missle?!
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Just wait for the signal. The signal is people dying and explosions.
~Madadh