I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
Drk should be aware that choosing to take twenty isn't a free success, it represents an investment of in-game time. Most of the time it doesn't matter, but what if the GM suddenly argues that, because Grey decided to take 20, the crew ends up waiting for 2-5 hours, and now Imperial reinforcements have showed up and subsequent encounters and skill checks are now more difficult.
(PS- That's why I rolled as well, in case taking of said 20 would represent move of an investment of time/resources/manpower/equipment/whatever than is realistic for the situation.)
(PSS- Never assume DRK should know anything. The bastard is clueless 90% of the time.)