But if it is legal and does require a skill roll, then that would not be a legal use of that perk, it's outside the bounds of what a simple perk can do.
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1) From Lethal Electrical Damage: GURPS Basic, pg 432: Are these guidelines accurate for your game, so that I have some idea of what levels to buy attacks and defenses at? |

| 2) How would I go about buying immunity to non-damage electrical effects (stunning, heart attacks, etc.) I was thinking Immunity to Metabolic Hazards (Limited: Only those hazards generated by electrical effects), but didn't know what percentage the Limitation should be worth. Would this be the best way to buy it, or there be another way you would prefer? |
| 3) Shapeshifting (Alternate Form) doesn't have an Enhancement allowing you to 'absorb' items (like clothing) when you change form. The Shapeshifting spells generally allow up to 6 lbs of non-enchanted gear to change with them, to account for normal clothing, etc. Would an Enhancement with the same limitations be allowed, and, if so, what would it cost? |
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Powers, p.75: Absorptive Change: Only for Alternate Form. You “absorb” worn and carried items into your Alternate Form. These reappear when you change back. Without this modifier, you must leave your equipment behind when you change, and worn items too small for your Alternate Form risk destruction. Cost depends on encumbrance level: +5% for None, +10% for Light, +15% for Medium, +20% for Heavy, or +25% for Extra- Heavy. The GM decides what’s left behind if your encumbrance exceeds your capacity. Apply this modifier separately to each form that can absorb equipment. |
| 4) My character will have an Energy Reserve (GURPS Powers, pg 119), and some of his abilities will have a Limitation: Accessibility (Only when Energy Reserve is at half full or above), to indicate a 'supercharged' state. His ER will have Special Recharge (Only within 5 yards of an active power grid or other electrical source). What would be appropriate costs for these Limitations? |
| Kryss, Powers question: Let's say I bumped Justin up to Super Jump 7. He'd be able to jump about 55 yards in combat with no prep time, assuming he didn't hit his head against a low ceiling or something. Could I take 1/10th of that number, or 5 yards, as a free Step? Rev. Pee Kitty said that would be reasonable, if it required a roll against Jumping everytime. If allowed, I'd take a No Nuisance Roll perk, since Justin would have Jumping 16. It all seems more than reasonable for a 58 point investment. |
| Kryss, Powers question: Let's say I bumped Justin up to Super Jump 7. He'd be able to jump about 55 yards in combat with no prep time, assuming he didn't hit his head against a low ceiling or something. Could I take 1/10th of that number, or 5 yards, as a free Step? Rev. Pee Kitty said that would be reasonable, if it required a roll against Jumping everytime. If allowed, I'd take a No Nuisance Roll perk, since Justin would have Jumping 16. It all seems more than reasonable for a 58 point investment. |
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Thanks for the answers. I have another question (or a few): The Detect power (Basic pg 48) with the designation Electrical and Magnetic Fields, and the Precise and Analyzing (Powers, pg 47) modifiers, seems to be as 'sensitive' as that power can be. With those modifiers, can I Detect the electric fields created by living beings? How about being able to sense individual circuit paths in electronic devices? If the answer to either (or both) question(s) is no, what additional modifiers would be required for this level of sensitivity? And, if you rule that this power can't be used on that kind of scale, what would be a good alternate for being able to sense (and analyze, and differentiate) these two types of 'targets' (biologically based electrical fields and individual circuit paths)? |
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You've said that supersuits are impossible; I just wanted to make sure you understood what I meant by taking the perk. John is made of, essentially, a sort of ultra-pliant liquid rubber type material. With Elastic Skin, the 'supersuit' was going to be him, nude, but molding away all the dangly bits so that he looking something akin to a mannequin, humanoid but blank everywhere but his hands and head. That, mixed with his chameleon ability (which I intended to have active, but forgot, so I'll add that back in) would be what I meant; he mildly shapeshifts himself to avoid embarrassment to make it look like someone wearing a spandex suit, 'colored' in by his active chameleon ability, but it's all his own skin, not a separate suit he wears that doesn't tear when he stretches. If you still don't like that idea, how would you suggest going about that? He has Elastic skin now; would that cover it? The only other thing I can think of would be giving him morph, but that would end up costing hundreds of points; it would require, as far as I can tell, both unlimited and improvisational just to allow him to 'mimic' something that doesn't exist, and since it's just to preserve his modesty, that seems far too expensive for something so minor. |

| Oh and as a hint: circutry tends to be very complex. A nice high IQ AND more importantly eidetic memory might be very helpful. |