Thank you for the commentary and suggestions! I'm going to hold off on any changes until Krys gives the final word on multiplicative modifiers. Some specific responses follow:
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Originally Posted by Connington
Social Stigma (Minor) is a campaign disadvantage.
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Yep. That's why the base character is 146 points rather than 150; -5 for Social Stigma (Minor) and +1 for the free point in Area Knowledge (Spring Creek). Sorry; I should have made that more clear on the sheet or in notes.
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I'm sure you've seen the post, but Krys has said that Regrowth is worth 10 cp.
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Yes, that and multiplicative modifiers should save several points! So... make Regeneration better or buy some stat increases? :-)
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It'd be more efficient to spend those 4 points to raise her Wrestling skill.... You could define Super Climbing and both forms of Terrain Adaption as alternate abilities....
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Those are both
excellent points. Thanks!
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I notice that neither Rose, Rose Quartz, or Dusty Rose have a ranged attack. Intentional omission?
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It didn't seem to "feel" quite right, I had trouble coming up with something "in theme" (other than manifesting rocks to hurl), and it threatened to take points away from other advantages like added ST and DR, which I already feel may be slightly on the low side for the character concept (though I have no idea how to judge appropriate/relative levels).
I figured the lack may give room for other PCs to shine, and Rose Quartz can always throw objects in the environment if it becomes important. That said, I don't want to build in a deficiency which leaves the character behind. Any advice?
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You might want to give some thought to purchasing a striker, defined as sharp crystal extending from your arm or something.
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A striker is an entire extra
limb isn't it? I'd have to describe it as a pseudo-scorpion tail or something, which starts to infringe on the mental image of a blocky humanoid figure. Is there a graceful way to add such a spur? (Come to think of it, that's what Claws are for, isn't it? Hmmm....)
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At the very least take the Striking Surface perk (from Supers and Power Ups: Perks) so that your fists count as brass knuckles.
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Oooh, good point! Will do!
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Instead of buying lots of Hard To Kill/Subdue, try buying straight HT and selling back the extra basic speed. It's only an extra point per level, and the fringe benefits are great. Heck, if you sell of the extra FP, it's actually cheaper.
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Interesting. I'll have to see what the math looks like on that, but it sounds like a good idea. I haven't played with the entire idea of buying up primary attributes and buying down their secondaries, though I've seen violent arguments about IQ! and the like on the SJG forums in the past.
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For Dusty Rose: If she doesn't have a head or eyes, she probably doesn't have a neck either, and should have the appropriate Injury Tolerance.
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Do you think she needs it? Doesn't Breathe would seem to prevent asphyxiation and choking, and I figured Injury Tolerance (No Head) probably already precluded decapitation.