Geoffrey Lewis

 
Geoffrey Lewis

Please post your char here, this will be the place to discuss it and it's development.



Name: Geoffrey Lewis

Age:17

Description: Geoff is a large man standing just over six foot tall, and weighing over 200 pounds but nearly all of it is muscle. He holds himself in a very stout manner and has a somewhat intimidating presence. Geoff keeps his hair short, and sports a short but scruffy beard as shaving is not something he wastes his time with. He has hazel eyes which are never the same color twice, and has a twinge of red in his brown hair reflecting this same trait. He nearly always has a baseball cap on with a nice pair of sunglasses either over his eyes or his cap. Geoff always carries his knife in the pocket of his cargo pants along with a flashlight and other various gear that others wouldn't deem necessary. Unless its cool out he will just wear a t-shirt and possibly an overshirt, saving pullover hoodies for winter.

Personality: Geoff is a product of Boy Scouting, and being raised up in a strict household. He is very honest and is a gentleman, but when it gets to the nitty gritty don't take him for a push over. As it is times like these which are rare for him and he loves to take advantage of the liberties that come with serious situations, often times to other people's surprise. He is a born leader, but is not an domineering person so even if he is in a situation where he is a more fit leader he will do what he sees fit without interfering with others. Geoff lives by what he learned through his extensive scouting career, he often gets ridiculed for it but more often than not it saves other people trouble. He carries on him at all times things that others deem unimportant such as: duct tape, a knife, flashlight, water, and twine. Geoff is young at an age of seven-teen but he knows his limits and that he is a lot more capable then others would think.

Background: Geoff was born in New York to a normal enough family. He lived there until he was eight when Geoff moved to Spring Creek, his parents couldn't afford to live so close to the city and wanted to move. Geoff never content with the move or his parents in general took to the outdoors more so than others. Once he moved he started cub scouts and moved on to Boy Scouts when he was of the age. In school he certaintly wasn't a popular kid, but everyone knew him and left him alone. It wasn't so much that the kids didn't like him, just that they respected his domineering size. Geoff knew he was big, and if people tried bothering him, well he would let them know too. Geoff was well recieved by his teachers, who all thought of him as respectful and rather intelligent. The only problem is that he wasn't interested in school apart from art class, so even though he was smarter the most of the school his grades didn't reflect it. A big part of his free time was spent with his dog, Titus, a 100 pound German shepherd. Whenever he wasn't playing with Titus or on a campout he would draw or hangout with the neighborhood kids. About his junior year Geoff really got in rough with his parents about grades and they kicked him out of the house. He spent nearly a month in the woods living off what fish he could catch, and the few hours he managed to pick up from the recently acquired grocery stocking job. His parents eventually took him back when he reached Eagle Scout on his own. When so much of the attention was drawn on to the family his parents didn't know how to explain the situation. He has been living back at home now for a few months and he is trying his best not to just run off and finish out school.

Sheet:Geoffry Lewis


Proposed powers:
360 vision-25
altered Time rate-100
acute sense sight-lvl 5-10
damage resistance-lvl 20(-40% tough skin)-60
danger sense-15
ehanced dodge-15
enhanced time since-45
high pain threshold-10
hyperspectral vision-25
perfect balance-15
super jump-lvl 2-20pt
16 extra ST-160pt

My basic concept was to have his 'super' be his foresight, not really precognition, but superior vision obiviously and the speed/strength to react (not destroy) most anything. I debated, and now seeing a place for a clear concept that could be a sort of 'super' beast. As for the DR I was looking to be able to take some damage, but not be like Rose and be the tank. I admitted I could use help in the previous game as far as efficiency and even developing my idea, so if you see anyway to work that together please do throw it out there.

Quote:
Originally Posted by Bhack View Post
My basic concept was to have his 'super' be his foresight, not really precognition, but superior vision obiviously and the speed/strength to react (not destroy) most anything. I debated, and now seeing a place for a clear concept that could be a sort of 'super' beast. As for the DR I was looking to be able to take some damage, but not be like Rose and be the tank. I admitted I could use help in the previous game as far as efficiency and even developing my idea, so if you see anyway to work that together please do throw it out there.
A super beast is definitely workable. I'm not sure exactly what you have in mind, but I'd personally focus on stealth, agility, and heightened senses over raw strength, since we already have some bricks. Basically a furry ninja, only less cute and more deadly maelstrom of teeth and claws.

The list of powers you've got right now isn't bad actually. Since Geoffrey is supposed to a boy scout and a natural leader, I'd emphasize quick thinking and natural strategy (or maybe probability alteration). Dial back his strength (ST 17 and HP 20 for example), take Visualization with several levels of Reduced Time (you run all of your plans over super-fast inside your head), max levels of Born War Leader (use and abuse the rule on Tactics from Dungeon Fantasy 2 and/or Martial Arts), and maybe Intuition. Grab Luck or Ridiculous Luck to protect yourself from bad rolls. Rapier Wit with Words of Power is also very useful. The basic idea is that you can charge recklessly into battle because you can come up with the perfect plan as you go along; and then execute it with blinding speed.

Reduced time? I can't find an adavantage or disadvantage with that name, unless you meant altered time rate. For Born War Leader I don't have those books, so if you could give me an idea of how that would work Id appreciate it.

It's an enhancement on an advantage.

Visualization (Reduced Time 7 +140%) [24] allows you to use Visualization in combat. Kris does have it, it basically comes down to what Connington says: you always got a (usually working) plan, giving you quite some nice boni on your actions.

Quote:
Originally Posted by Bhack View Post
For Born War Leader I don't have those books, so if you could give me an idea of how that would work Id appreciate it.
It's scattered around a couple of books like Dungeon Fantasy 1 and Banestorm. It covers Leadership, Strategy, Tactics, Intelligence Analysis, and Savoir Faire (Military) for 5 points a level.

*nod* Good idea. Concerning Visualization: it's one of the few exceptions to the rule that any supernatural power needs a power modifier. If you can imagine one, the better for you. But to use it I require either your char to have very high IQ/Per, ETS or an appropriate talent (like Born Leader). Basically there needs to be an explanation what enables your char to think that fast / plan that fast.

Working on reworking my points lol, right now trying to decide if I really should go with alternate form or not as it seems a lot of others already do.




 

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