My apologies if this is a tad disorganized. I haven't written an advertisement in ages.
The Premise
What is this?
This is Mynd's Eye, my longest running solo-player sandbox game. It's an open world with plots where you make them, as well as plots to discover. It was originally created as a homebrew-friendly place, and it's since evolved into a more casual-type game. That doesn't mean homebrew isn't an option.
Who are you?
Moi? Je suis Roi! Si vous ne me connaissez pas, je suis offense!
All bad French aside...
I've been playing 3.5e since 2006ish, so I've had plenty of experience with the mechanics. I've DMed many games, and learned loads from the failed ones. I'm also an avid writer, and love fantasy. I'm also young, so I'm probably not as good a DM as others with more life experience out there. Please take that into consideration when deciding whether or not you would like to apply to this game.
As a DM, I'm pretty lenient and lax - or at least, I like to think of myself that way.
Who are you looking for?
-Two players to be partnered with
Marra Carina, the human ranger (Lilbabe808) and The Soulvessel, the Warforged Binder (Ikul)
current players.
- Marra will probably have a hero-styled plot, whereas The Soulvessel is a follower for a rising villian. Pick wisely.
-Said player should be able to keep up with Lilbabe's/Ikul's post rate, which I imagine would be 1/day, though I'm not sure. I update once a day at most.
-A player who enjoys role and roll.
-A player who is good with communication (likes/dislikes about the game, absences).
-A player who will not disappear without warning.
-A player who has a good grasp of grammar and spelling.
-A good villain, if you plan to apply for The Soulvessel.
What should I, as a player, expect?
-More role than roll. Sparse combat, actually.
That doesn't mean you won't earn cash or level up though. There's plenty of that.
I can't remember making a combat map for a few months.
-Freedom. I have no stringent plot for players to follow. Make your own fortune, and I'll provide the bumps along the way.
-Anything you would expect of any other PbP game. Remember this is PbP, so things will move slowly.
-A DM who will not disappear for no reason.
-A DM who will update once a day most of the time.
The Application
So, what do those four things mean?
The Title is simply the characters name, followed by his or her race, and class(es).
The Description, Personality, and Background are all straightforward enough, I should hope. I expect at least a paragraph or two for each, but preferably less than a page.
Traits/Flaws: One each, maximum. Min-maxing/Optimization: A-OK Pun-Pun: No. Does no mean no? Yes.
If there are any questions, please fire away. I am sure to have missed something, and will append any asked questions to this ad, right below this. The ad is open for at least a week or two, depending on how impatient Lilbabe & Ikul get.
Character sheets aren't necessary until you've been accepted.
For character creation, if you choose to roll, you cannot switch to point buy unless your rolls would allow you to reroll (e.g. no stat above 13). In that case, if you opt to switch to point buy, you forgo your reroll.
Please do not roll in this thread. I will open up a new thread to roll in. People who roll in this thread will be rejected from the application process immediately.
Game Description:
A world where anything can happen. This fledgling world is not like those other worlds. It toes the line, steps over it, and does a damn pole vault over it too. Welcome, the land of homebrew awaits.
__________________
A mind wasted is a terrible thing - Mindflayer Proverb
You say that alignment is up to this other player, and that this game is very sandboxy. Can we get any info on which alignments he/she is actually allowing, and possibly what their character's goals are?
Interested, but will need to know more about Lilbabe's character. Would prefer to make a character that compliments/foils them rather than someone more stand-alone.
Roi,
Definately interested. I'm more of a role player than a roll player to be honest. Don't much get into the crunching and munching of character sheets anymore but if can certainly provide a character sheet to fill the blank. Will CAP until Lilbabe posts then see if we have a match. Thanks!
The Vow is certainly very powerful, and I see no reason why the Apostle of Peace should need it. Would you like me to replace it with something else? Although I do love the idea of a impovrished cleric serving the light, and I usually would use the bonus feats to acquire more Vows haha. Is there maybe a way we could totally re-haul the Vow? Maybe that's too much work.
Vow of Peace, that makes sense.
Since this is mostly Roleplay I won't bother crafting a sheet right now. Here's my submission:
Title: Jeriah, Master Healer, Servent of Pelor, Apostle of Peace.
Description:A tall green cloak stands tall amidst a swirl of smoke and light. A deep hood masks a grim face, bowed in humility. Shoulders slump from the weight of a life lived in service to higher powers; arms clasp a gnarled wooden staff. A censure hangs loosely from worn vestments, a prayerbook is clutched tightly in a callused hand. Dominating and heavy thoughts permute the area around the figure. Responsibilities so grave and important are scripted on his essence, filling his eyes with sad, intense look. His gaze could cripple the heart of any mortal and beg them to the cloth with a glance.
Jeriah stands alone amidst a used and bloody battlefield, weeping silently among the corpses of lost friends. Another senseless battle...
Personality: Jeriah is a living saint with a million burdens. The greatest of all is of course, being a saint. His hands fill the world with light and healing, but Jeriah's purpose in life was never his own to decide. Sometimes, it makes him bitter. Sometimes, it fills with him joy.
For every living creature he heals, it seems some villain is just around the corner to murder an innocent. For every sinner he turns towards the light, an agent of the dark steals the innocence of another. Jeriah's battle feels endless, and it tires him greatly.
At his best, he's straight-forward, helpful, driven, motivated, and inspiring. At his worst, he's sullen, negative, aggressive, and painfully blunt about others' faults.
In addition to worshipping Pelor, he pays homage to Phieren, the Exalted Deity of Suffering and Martyrdom.
Background: Jeriah was orphaned to the church as a youth, leaving him a somewhat bitter and cynical child. He served as a page for the clergy, having no where else to go and no knowledge of the world. Searching for meaning and finding little, he delved deep into religious scripture, looking for an escape and finding faith instead. Though he was introduced to the practices of the clerics recently, his training has only just begun, and already he's chosen to exile himself as a missionary, bringing the light of Pelor to the dark corners of the world. The structure of the church, with it's rules and instructions of exactly how faith should be executed, quickly ate away at Jeriah's patience. He now seeks a more natural, intuitive method of practicing faith.
The Dove and The Raven
The cold night left frost on the windows and dew on the leaves. It was the kind of night that hailed the approached of a winter not quite come. The populace locked their doors and lit their fires last night, trying to ward out the cold darkness and whatever dwelt within it. The streets were empty and quiet. Not even the lurkers came out that night; just too damn cold.
Yet three figures stood on a bluff over-looking the small town as the dawn approached.
One of them stood behind the others, his fur coat gathered tightly around his built body. He watched the horizon stoically, patient and observant. A second figure stood beside him, shivering in his leather armour. His scowl showed his obvious desire to get out of the cold morning air.
A third figure knelt ahead of them, his hand gently gripping the edge of the bluff. His eyes stare unblinkingly at the horizon, waiting...
A few moments later, the sky grew brighter. The sun was coming, cresting the mountain ridge. As it arrived, the world warmed. Frost melted, dew evaporated. And for the crouched figure, Jeriah by name, there came too a swelling within his chest, wrought with divine power. The sun was the icon of his deity, a symbol of strength and good that he believed in more then anything else. "Give us this day, that we may serve in the light in your name, Pelor. Oh Shining One, may we be martyrs to your cause, never falling before our time. Pherien, too, bless us, for we come to relieve suffering from the world and take it upon ourselves."
His blessing prayer finished, he rose and turned towards his comrades. His soul was suffused with the divine power of his Lord, and so he was prepared to begin their day. The shivering one - Michael - did not cease his scowling as he spoke, "Alright, can we go back inside now? It's still freezing out here."
Before Jeriah could respond, their other friend, Savathe, answered; "No. We have to wait here."
Jeriah nodded, adding, "This is where the necromancer makes his daily trips, through these bluffs and to the western pass. He tends to make the journey early."
And so they waited.
It was well after dawn, however, that the party finally spotted a tall, pale man picking his way through the rocks towards them. His progress was slow and careful, for the necromancer was an old man now a days, his body beginning to wear thin. It wasn't until he glanced up and saw the three men starting above him that he sped up, eagerly rushing towards them a wide smile upon his gaunt features. He began climbing over the rocks with much more speed, adjusting his course straight towards them.
As he approached, his bone armour and dark robes became more clear, as did the eldritch symbols carved into his flesh. The dark rituals this man had undergone had left him with obvious power.
"I don't like this..." Michael began.
"Bloody necromancer. Never up to any good..." Savathe agreed.
"Michael, Savathe... you must learn to forgive those who transgress against you. It is only through the grace of forgiveness that we can work the good works." Jeriah said, his voice scolding yet somehow mild.
"Whatever you say," Michael grumbled in his discord. Savathe just seemed content to glare, gently fingering his ruby ring. Jeriah stared at the ring a moment - he knew it's terrible power to call forth multitudes of fireballs. He said nothing, however, trusting his friend not to cause them any harm.
The necromancer crested the bluff in a rush, an eager gleam in his eyes. He walked directly at Jeriah, who stood in front of the other two. Michael drew a sharp breath, and Savathe actually gave a low growl. Jeriah just smiled.
The death-mage walked right up to Jeriah, who stood stalk-still. His eyes washed over the man, glimmering black eyes like ice. His gaze was calculating and analyzing, as though he sought the meaning in purpose in every inch of reality. Eventually his eyes re-focused on Jeriah's bright blue orbs. Then, suddenly, the mage rose a hand - Jeriah heard both of his allies shift uncomfortably behind him....
And placed it firmly on his shoulder, giving it a rough, friendly shake.
Jeriah broke the silence first, a wide grin taking his face.
"Malek, you're... looking well," Jeriah said. For a moment, Malek just stared. Then, he burst out... laughing?
"Jeriah, my old friend. I know what I look like. How have you been keeping?" he grinned.
"In fine company, as always," Jeriah replied.
"Of course, of course. You wouldn't have it any other way, would you? Malek joked. He shook hands and shared a warm embrace. To the looker on, their could not have been a more different pair of men. Jeriah's simple, dark green robes, embroidered with golden fibres and glowing with a faint holy light, contrasted fiercely with Malek's bone-hewn armour and black cloak. They appeared as two symbols of light and dark, of good and evil. Yet they embraced as old friends - for they were!
"My friend, "Jeriah said, holding him at arms length, "You've been keeping well, truly?"
"Aye, my friend. My research continues at a decent rate," he replied.
"And... you've stayed away from the worst of your dark Art?" Jeriah asked, his voice stern.
Malek bowed his head humbly before replying, "Of course. Since the day you saved my soul, I have held true to my promise. No undead have risen by my hands."
"Good. Then let's talk about why I called you here today. I have need of a man with a certain array of talents..." Jeriah led the man away, his hand on his shoulder. Michael and Savathe looked at each other, at a loss for words, and followed the strange couple, these polar opposites... looking like a Dove and a Raven...
Sorry I didn't get to posting this till now. But here is all the info on my character. Here is a link to the sheet also: Marra Carina
She is a human ranger, two-weapon fighting style, and level 2.
Marra has long light brown hair with golden streaks from the sun. She likes to keep it in one long braid and has short bangs framing her face. She has smooth, tanned skin with freckles sprinkled along her cheeks and shoulders. She has an oval face with big, hazel eyes framed with thick, light brown lashes. Her thin lips frame slightly crooked teeth and two naturally pointy ones like canines. Marra wears a brown and white feather in her braid. She wears a leather top that ties in the back and shows off her abs. Her leather shorts cut off mid-thigh and hug her body. Her feet are covered with worn, supple leather slip-on shoes. On her right arm, she wears a wooden armband that is carved to look like a stretching cat.
Having grown up with catfolk, she shares their personality. She is open with her emotions and quick to show it. In general, she is a kind and cheerful young woman. Marra has strong beliefs and is not easily swayed.
Marra was found by the Dashing Cheetah clan, a clan of catfolk. She was only two years old, crying and alone in the savannah that they roamed. They took her in and she was given to Thessana, a middle-aged catfolk that was widowed and never experienced the joys of having a child. Thessana took good care of her and named her Marra. Marra was never treated differently and lived as the clan did. When she became old enough to start training, Thessana gave her a brown and white feather as a token of affection. It was a feather from the first fowl that Thessana had killed and brought home.
Marra trained as a scout for the tribe and had a desire to learn to fight with two-weapons. Shortly after she mastered fighting with two-weapons, their clan traveled across a road that some human merchants were traveling down. They spend the night with the merchants, trading goods and swapping stories. It became clear to her adopted mother that Marra clearly needed to go out on her own and interact more with humans. Marra wanted adventure, to see the world, and maybe find out who her parents were. So Thessana gave Marra a human name, Carina. Then she urged Marra to leave with the merchants.
Marra only uses her real name around catfolk and associates with anyone else as Carina. One of the merchants had taken a liking to Carina and offered her a gift, a wooden armband carved into the shape of a stretching cat. His name was Braam and though he was a handsome man, Carina was more interested in seeing the world. She was not ready to settle down. So Braam encouraged her to remember him when she did feel like settling down and they parted ways when they got to the city of Norreth.