Originally Posted by DVUS
According to my reading, the base pool is 1 Value & 1 Relationship. The rest of the stuff can be added to the pool if it's applicable. In the book it specifically says, "...pick up a die for one of your Values and a second die for one of your Relationships. You may also be able to roll an Asset..."
Let me clarify by saying I'm not looking for an argument, either. This is actually a rules discussion that interests me greatly, as there have been many times in games where a player looks at me and says, "I have no applicable Relationship. What now?" I've always told them, "Well, you gotta have a Relationship. This game is about the WHY you do things. Who is remotely connected to this role? Which Relationship can you explain as being related?"
In the case that brought this up, I can definitely see Aina's Relationship with Mopsa coming into challenge. You see her taking action, does that make you think about her differently?
There is no default. As Jason says, you have to be a little creative in thinking about what you're doing and who it's for. If you absolutely can't think of somebody, spend a Plot Point and grab a d6 Relationship for the scene. Write up a first impression of the other character (if it's a Feature) and use that d6. After the scene, the die rating steps back to a d4 for the rest of the episode. At the end, during tag scenes, you can try to get the Relationship for real by using Growth, or you can let it go and it vanishes for the next episode.
And if you don't have a Plot Point to spend, then step back one of your other Relationships or Values to get the point and spend it. Clearly, you're sacrificing some investment in somebody else to get a relationship with this new somebody, right?