Leo, Alelip, Marin, and Rives make the descent in darkness, the stonecutter's son pausing slightly as he reaches the top of the secret chamber so he can fiddle with, and eventually open, the trap door. By the time the nervous stablehand has reached the bottom, Leo has also managed to get one of the torches lit. The old stone walls are coated in thick dust and cobwebs, and the floor is similarly dusty save the footprints showing where Marin and Caedmon had passed.
Ken, Caedmon, and Rufus have the advantage of the flickering yellow light from below to help guide their passage down the shaft; also, the dust has been cleared from the rust-pitted iron rungs. The passage is not terribly narrow, and is big enough for armored warriors to pass unhindered--even ones of Ken's size.
The tunnel itself is wide enough for two to stand side by side, though the sloping, vaulted ceilings are low enough at the edges that the taller men need to duck in toward the middle as they pass the pseudo-columns supporting each arch.