A few days after fording the Velverdyva you come to the headwaters of the Att and approach Brindinford.
The town of Brindinford occupies a low hill beside the Att River. Crenelated stone walls, interrupted by tall watchtowers, surround the buildings, but the life of the town spills beyond its walls today. Colorful carts and wagons, flags and ribbons, and people of all sorts line the road for 100 yards beyond the gate. Dozens of halflings in bright colored costumes are directing most activities. A busy, lively hum of noise rises from the fair, and the smells of roasting meats, exotic spices, and cut flowers fill the air.
Near the gates, the movement of the throng of people making their way inside the walls slows to a crawl. Four town guards, wearing bright red tabards, give each visitor a careful look, though they seem relaxed and friendly. The guards can be seen peace-bonding weapons.
OOC: This is an event based adventure. There are tactical maps but the actions you take in this one affect the series of events. I'm not going to bother with details on the town as there is a large festival going on that throws all the normal stats out the window. There is a 5,000 GP limit on single items available and prices are different in various neighborhoods.