Well, I meant of the mechanics don't change, will you allow flavor to?
Runs off a old idea I had. In GURPS Powers, it says at one point that the Super modifier and the Psionic modifier have the same effects, so in some settings, they might be just one power source. A GM did not agree that a Super power could run along the same lines as a Psionic power. Even then the mechanics did not change at all.
Mind you, that GM turned out to be very hard to work with. The ferret, while a cool and usable idea, would have never been accepted in his game. His infinite worlds was apparently infinite in the sense that you could play a human from any world you could think of, within his judgment. He and I didn't hit it off, in any case.
The reason I ask is because I sometimes think of making a "psionic" character using reflavored Magic. Magery would cost the same, but would have a different name(I went with "universal psionic talent" last time), and instead of needing Mana levels, it would use the Psionic limitations instead(so drugs and tech could mess with it instead of varying ley lines and stuff). In game terms, it still worked out to a -10%, which is why it seems OK in my head. Flavor edits aside(and dealing with enchanting another way, likely just the rules in Psi Tech), I liked the idea. Catch is, I always tend to go for strange mages who could enchant really well if they wanted to.
The ferret was a cool idea, though, and I had to think on it. Turns out the ferret template I was editing would cost at least 120 points(from -75ish default), which made making the ferret not a wereferret, but a werehuman, much more cost efficient.
That being said, I'll start try and think up something new.
You OK with Syntactic Magic?