NPC Builds

 
NPC Builds

Just to keep track of NPC Builds.

NPCs are subject to change at any time.

I'm just making it all NPCs now as I'm stll getting used to rules that may require me to review NPCs at times to make sure they have everything I think they should have.

Lucas Lambert

90 Power Points
Abilities
Strength: 0
Agility: 6
Fighting: 6
Awareness: -1
Stamina: 0
Dexterity: 6
Intellect: -2
Presence: -1

Defences
Dodge: 4 + 6 (Agility) = 10
Parry: 6 (Agility)
Fortitude: 0 (Stamina)
Toughness: 0 (Stamina)
Will: 4 - 1 (Awareness) = 3

Skills
Acrobatics: 4 + 6 (Agility) = 10
Athletics: 6 + 0 (Strength) = 6
Expertise (Guns): 8 - 2 (Intellect) = 6
Perception: 6 - 1 (Awareness) = 5
Ranged Combat (Guns): 12 + 6 (Dexterity) = 18
Sleight of Hand: 4 + 6 (Dexterity) = 10
Stealth: 4 + 6 (Agility) = 10

Advantages
Agile Feint
Evasion
Benefit - Ambidexterity
Improved Defence
Fearless
Improved Aim
Improved Initiative - Rank 2
Quick Draw
Precise Attack - Ranged (Cover, Concealment)
Prone Fighting
Uncanny Dodge

Powers
Senses - Danger Sense
Senses - Distance Sense
Device - Gun

Gun
Senses - Counters Concealment (All Concealment Effects)
Senses - Counters Illusion (Vision)
Senses - Darkvision
Senses - Extended (Vision) - Rank 2
Senses - Infravision
Senses - Penetrates Concealment (Vision)
Senses - Tracking
Ranged Damage - Rank 4 (Affects Insubstantial, Penetrating - Rank 2, Homing - Rank 1)
Activation - Movement Action
Noticeable - Glowing Gun
Easily Removable


180 Power Points
Abilities
Strength: 0
Agility: 8
Fighting: 8
Awareness: -1
Stamina: 0
Dexterity: 8
Intellect: -2
Presence: -1

Defences
Dodge: 10 + 8 (Agility) = 18
Parry: 10 + 8 (Agility) = 18
Fortitude: 0 (Stamina)
Toughness: 0 (Stamina)
Will: 4 - 1 (Awareness) = 3

Skills
Acrobatics: 10 + 8 (Agility) = 18
Athletics: 10 + 0 (Strength) = 10
Expertise (Guns): 8 - 2 (Intellect) = 6
Perception: 10 - 1 (Awareness) = 9
Ranged Combat (Guns): 18 + 8 (Dexterity) = 26
Sleight of Hand: 10 + 8 (Dexterity) = 10
Stealth: 10 + 8 (Agility) = 10

Advantages
Agile Feint
Evasion
Benefit - Ambidexterity
Improved Defence
Fearless
Improved Aim
Improved Initiative - Rank 2
Quick Draw
Precise Attack - Ranged (Cover, Concealment)
Prone Fighting
Uncanny Dodge

Powers
Senses - Danger Sense
Senses - Distance Sense
Senses - Counters Concealment (All Concealment Effects)
Senses - Counters Illusion (Vision)
Senses - Darkvision
Senses - Extended (Vision) - Rank 2
Senses - Infravision
Senses - Penetrates Concealment (Vision)
Senses - Tracking
Invisibility - All Senses
Movement (Permeate) - Rank 3

Gun
Ranged Damage - Rank 12 (Affects Insubstantial, Penetrating - Rank 4, Homing - Rank 1)

Catherine Hart

90 Power Points
Abilities
Strength: -2
Agility: -2
Fighting: -2
Awareness: 8
Stamina: -2
Dexterity: -2
Intellect: 1
Presence: 8

Defences
Dodge: -2 (Agility)
Parry: -2 (Fighting)
Fortitude: -2 (Stamina)
Toughness: -2 (Stamina)
Will: 6 + 8 (Awareness) = 14

Skills
Deception: 7 + 8 (Presence) = 15
Insight: 7 + 8 (Awareness) = 15
Intimidation: 7 + 8 (Presence) = 15
Perception: 7 + 8 (Awareness) = 15
Persuasion: 7 + 8 (Presence) = 15
Exprtise - Occult: 5 + 1 (Intellect) = 6

Advantages
Attractive - Rank 2
Assessment
Fearless
Trance

Powers
Comprehend (Spirits) - Rank 2
Senses - Detect (Spirits) - Rank 2
Senses - Precognition
Mind Reading - Rank 3 (Subtle - Rank 2)
Move Object - Rank 4 (Damaging, Improvised Weapon - Rank 5, Throwing Mastery - Rank 5, Perception, Precise, Subtle, Concentration)


High Power Mode
I seem to have spet more than I was going to but I'll just truy harder to keep her out of any actua fighting or have her go down easy if need be.

Abilities
Strength: -2
Agility: -2
Fighting: -2
Awareness: 10
Stamina: -2
Dexterity: -2
Intellect: 1
Presence: 10

Defences
Dodge: -2 (Agility)
Parry: -2 (Fighting)
Fortitude: -2 (Stamina)
Toughness: -2 (Stamina) + 4 (Force Field) = 2
Will: 6 + 10 (Awareness) = 16

Skills
Deception: 7 + 10 (Presence) = 17
Insight: 7 + 10 (Awareness) = 17
Intimidation: 7 + 10 (Presence) = 17
Perception: 7 + 10 (Awareness) = 17
Persuasion: 7 + 10 (Presence) = 17
Expertise - Occult: 5 + 1 (Intellct) = 6

Advantages
Attractive - Rank 2
Assessment
Fearless
Trance

Powers
Comprehend (Spirits)
Mind Reading - Rank 5 (Cumulative, Effortless, Subtle - Rank 2)
Move Object - Rank 5 (Damaging, Improvised Weapon - Rank 5, Throwing Mastery - Rank 5, Perception, Precise, Subtle)
Flight - Rank 2 (Activation - Standard Action, Subtle - Rank 2)
Force Field (Protection, Sustained) - Rank 4 - Dark Purple-Blue Aura surrounding body
Remote Sensing All Senses) - Rank 5 (Simultaneous, Noticeable - Glowing eyes)
Teleport - Rank 6 (Increased Mass, Noticeable - Flash of light)
Communication (Mental) - Rank 2 (Subtle)
Senses - Awareness (Mental), Counters Concealment (All COncealment Effects), Precognition, Detect (Spirits) - Rank 2, Counters Illusion (Visual, Auditory, Mental), Danger Sense, Radius (Visual), Noticeable - Glowing Eyes

Kana Mishida

90 Power Points
Abilities
Strength: 2
Agility: 6
Fighting: 6
Awareness: -2
Stamina: 2
Dexterity: 6
Intellect: -2
Presence: 1

Defences
Dodge: 4 + 6 (Agility) = 10
Parry: 4 + 6 (Fighting) = 10
Fortitude: 4 + 2 (Stamina) = 6
Toughness: 4 + 2 (Stamina) = 6
Will: -2 (Awareness)

Skills
Acrobatics: 4 + 6 (Agility) = 10
Athletics: 8 + 2 (Strength) = 10
Close Combat - Unarmed: 9 + 6 (Fighting) = 15
Intimidation: 9 + 1 (Presence) = 10

Advantages
Agile Feint
Benefit - Ambidexterity
Defensive Attack
Defensive Roll
Evasion
Fearless
Great Endurance
Improved Defence
Improved Initiative - Rank 2
Prone Fighting
Uncanny Dodge

Powers
Senses - Danger Sense
Damage - Strength Based - Rank 7 ( + Strength = Rank 9) (Create name for Special Punch Attack)


195 Power Points
Abilities
Strength: 8
Agility: 8
Fighting: 8
Awareness: -2
Stamina: 8
Dexterity: 8
Intellect: -2
Presence: 4

Defences
Dodge: 12 + 8 (Agility) = 20
Parry: 12 + 8 (Fighting) = 20
Fortitude: 12 + 8 (Stamina) = 20
Toughness: 12 + 8 (Stamina) = 20
Will: -2 (Awareness)

Skills
Acrobatics: 8 + 8 (Agility) = 16
Athletics: 8 + 8 (Strength) = 16
Close Combat - Unarmed: 16 + 8 (Fighting) = 24
Intimidation: 8 + 4 (Presence) = 12

Advantages
Agile Feint
Benefit - Ambidexterity
Defensive Attack
Defensive Roll
Evasion
Fearless
Great Endurance
Improved Defence
Improved Initiative - Rank 2
Prone Fighting
Uncanny Dodge

Powers
Senses - Danger Sense
Damage - Strength Based - Rank 12 (+ Strength = Rank 20) (Affects Insubstantial) (Create name for Special Punch Attack)
Protection - Rank 10 (Noticeable (Silver skin like Silver Surfer)
Regeneration - Rank 5 (Persistent)

Possessed Psionic Criminal

Representing power of both the psionic criminl and the demonic energy that has possessed andcorrupted him.

Abilities
Strength: 0
Agility: 2
Fighting: 2
Awareness: 8
Stamina: 0
Dexterity: 2
Intellect: 3
Presence: 8

Defences
Dodge: 2 + 2 (Agility) = 4
Parry: 2 + 2 (Fighting) = 4
Fortitude: 1
Toughness: 1 (+ 15 (Force Field Power) = 16)
Will: 10 + 8 (Awareness) = 18

Skills
Deception: 8 + 8 (Presence) = 16
Insight: 8 + 8 (Awareness) = 16
Intimidation: 8 + 8 (Presence) = 16
Perception: 8 + 8 (Awareness) = 16
Persuasion: 8 + 8 (Presence) = 16
Ranged Combat (Mental Blast): 14 + 2 (Dexterity) = 16

Powers
Affliction - Rank 14 (Will Save DC 24) - Failure (1 degree) = Entranced, Failure (2 degrees) = Compelled, Failure (3 degrees) = Controlled, Concentration, Progressive
Force Field (Protection, Sustained) - Rank 15 - A dark aura surrounds his body
Illusion (All sense types) - Rank 2 - Independent, Selective
Immortality - Rank 20
Immunity - Rank 10 (Life Support)
Metal Blast - Rank 15 (Subtle, Affects Insubstantial)
Regeneration - Rank 10
Shapeshift - Rank 10
Summon - Rank 10 (Active, Horde, Multiple Minions, Variable Type - Broad (Demons), Mental Link)

Fire Spirit
Abilities
Strength: -1
Stamina: 5
Agility: 7
Dexterity: 7
Fighting: 0
Intellect: 0
Awareness: 0
Presence: 7

Defences
Dodge: 10 + 7 (Agility) = 17
Parry: 10 + 0 (Fighting) = 10
Fortitude: 10 + 5 (Stamina) = 15
Toughness: 10 + 5 (Stamina) = 15 (+5 (Force Field Power) = 20)
Will: 10 + 0 (Awareness) = 10

Skills
Close Combat (Fireblade): 10 + 0 (Fighting) = 10
Deception: 10 + 7 (Presence) = 17
Persuasion: 10 + 7 (Presence) = 17
Ranged Combat (Fireblast): 10 + 7 (Dexterity) = 17

Powers
Immortality - Rank 20
Blast (Fireblast) - Rank 6 (Ranged Damage, Affects Insubstantial, Homing - Rank 2)
Blast (Fireball) - Rank 5 (Ranged Damage, Affects Insubstantial, Area(Burst))
Create (Fire) - Rank 5 (Continuous, Movable, Precise, Selective, Note: Uses Create to create a Fireblade)
Damage (Fireblade) - Rank 6 (Affects Insubstantial)
Element Control (Fire) - Rank 8 (Perception Ranged Move Object, Limited to Fire Element)
Energy Aura - Rank 5 (Damage, Reaction, Selective, Affects Insubstantial)
Environment (Extreme Heat) - Rank 1
Flight - Rank 2
Force Field (Aura of Fire) - Rank 5 (Protection, Sustained)
Immunity (Life Support)
Transform (Anything in to Fire) - Rank 6


Failed Toughness by 1 degree = -1 circumstance penalty to further resistance checks against damage.

Water Spirit
Abilities
Strength: -1
Stamina: 5
Agility: 7
Dexterity: 7
Fighting: 0
Intellect: 0
Awareness: 0
Presence: 7

Defences
Dodge: 10 + 7 (Agility) = 17
Parry: 10 + 0 (Fighting) = 10
Fortitude: 10 + 5 (Stamina) = 15
Toughness: 10 + 5 (Stamina) = 15 (+5 (Protection Power) = 20)
Will: 10 + 0 (Awareness) = 10

Skills
Close Combat (Iceblade): 10 + 0 (Fighting) = 10
Deception: 10 + 7 (Presence) = 17
Persuasion: 10 + 7 (Presence) = 17
Ranged Combat (Water Cannon): 10 + 7 (Dexterity) = 17
Ranged Combat (Iceball): 10 + 7 (Dexterity) = 17

Powers
Immortality - Rank 20
Blast (Water Cannon) - Rank 6 (Ranged Damage, Affects Insubstantial, Homing - Rank 2)
Blast (Iceball) - Rank 5 (Ranged Damage, Affects Insubstantial, Area(Burst))
Create (Ice) - Rank 5 (Continuous, Movable, Precise, Selective, Note: Uses Create to create a Iceblade)
Damage (Iceblade) - Rank 6 (Affects Insubstantial)
Element Control (Water) - Rank 8 (Perception Ranged Move Object, Limited to Water Element)
Environment (Extreme Cold, Impede Movement - Icy Surfaces, Selective)
Immunity (Life Support)
Protection - Rank 5
Movement (Permeate - No hinderance to normal speed, Environment Adaptation - Water, Water Walking)
Transform (Anything in to Water) - Rank 6

Lightning Spirit
Abilities
Strength: 7
Stamina: 5
Agility: 7
Dexterity: 7
Fighting: 7
Intellect: 0
Awareness: 0
Presence: 0

Defences
Dodge: 10 + 7 (Agility) = 17
Parry: 10 + 7 (Fighting) = 10
Fortitude: 10 + 5 (Stamina) = 15
Toughness: 10 + 5 (Stamina) = 15 (+5 (Protection Power) = 20)
Will: 10 + 0 (Awareness) = 10

Skills
Close Combat (Lightning Blade): 10 + 7 (Fighting) = 17
Ranged Combat (Lightning Blast): 10 + 7 (Dexterity) = 17

Powers
Immortality - Rank 20
Blast (Lightning Blast) - Rank 6 (Ranged Damage, Affects Insubstantial, Homing - Rank 2)
Damage (Lightning Blade) - Rank 12 (Affects Insubstantial)
Element Control (Electricity/Lightning) - Rank 8 (Perception Ranged Move Object, Limited to Lightning/Electricity Element)
Immunity (Life Support)
Force Field (Aura of Electricity) - Rank 5 (Protection, Sustained)
Movement (Permeate - No hinderance to normal speed)

Succubus
Abilities
Strength: 0
Agility: 4
Fighting: 2
Awareness: 4
Stamina: 0
Dexterity: 4
Intellect: 0
Presence: 8

Defences
Dodge: 8 + 4 (Agility) = 12
Parry: 8 + 2 (Fighting) = 10
Fortitude: 0
Toughness: 0 (+5 (Protection Power) = 5)
Will: 8 + 4 (Awareness) = 10

Skills
Close Combat (Claws): 10 + 2 (Fighting) = 12
Close Combat (Affliction Power): 10 + 2 (Dexterity) = 12
Deception: 10 + 8 (Presence) = 18
Insight: 2 + 4 (Awareness) = 6
Perception: 6 + 4 (Awareness) = 10
Persuasion: 10 + 8 (Presence) = 18

Advantages
Animal Empathy
Attractive - Rank 2
Daze (Deception)
Fascinate (Deception, Persuasion)

Powers
Protection - Rank 5
Immunity (Life Support) - Rank 10
Flight (Wings) - Rank 5
Damage (Claws) - Rank 8
Affliction (Resistible by Will) - Rank 11 (1 degree failure = entranced (euphoria), 2 degree failure = immobile (ecstacy), 3 degree failure = paralysed, Noticeable (Glowing eyes), Sense Dependent (Vision), Affects Insubstantial, Progressive)

Colin

PL 6 = 90 Power PointsWIP


PL 12 = 180 Power Points
Abilities
Strength: 8
Agility: 8
Fighting: 8
Awareness: -2
Stamina: 8
Dexterity: 8
Intellect: -2
Presence: -2

Defences
Dodge: 4 + 8 (Agility) = 12
Parry: 4 + 8 (Fighting) = 12
Fortitude: 4 + 8 (Stamina) = 12
Toughness: 4 + 8 (Stamina) = 12 ( +12 (Protection Power) = 24)
Will: -2 (Awareness)

Skills
Acrobatics: 2 + 8 (Agility) = 10
Close Combat - Unarmed: 10 + 8 (Fighting) = 18
Close Combat - Dual Bladed Weapon: 10 + 8 (Fighting) = 18
Insight: 8 - 2 (Awareness) = 6
Intimidation: 8 - 2 (Presence) = 6
Ranged Combat - Beam Cannon Weapon from shoulder flaps: 10 + 8 (Dexterity) = 18

Advantages
All Out Attack (-5 Dodge, - 5 Parry, +5 Attack)
Takedown (If you render a target incapacitated, gain an immediate free extra attack to an adjacent opponent with same attack and bonus as first attack)
Power Attack (-5 Attack check roll, +5 Attack Effect for Resistance check rolls)
Prone Fighting (No circumstance penalty for being prone, Adjacent opponents do not gain circumstance bonuses against you)
Uncanny Dodge (Not vulnerable when surprised or caught off guard)

Powers
Unarmed Strike - Damage Rank 4 (Rank 12 including Strength)
Dual Bladed Weapon - Damage Rank 7 (Rank 15 including Strength)
Beam Cannon Weapon from shoulder flaps that pop up - Blast (Ranged Damage - Rank 18, Affects Insubstantial, Activation (Standard Action), Multiattack (Single Attack))
Immunity (Life Support) - Rank 10
Armour - Protection Rank 10 (Noticeable - Armour)




 

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