Originally Posted by Erin"I have seen how this ends," Erin said softly, "and it ends in her death, and your tears, and I cannot turn away from that. Outrun her for seven days, and we are free. If you use your magic to force us to go astray, she is not allowed to fault us for it. Do what you must, but we are safe for now. Just don't do anything that can't be undone!"
And then he was gone, into the Hedge and far away. Wherever the Cat's panicked madness and grief would take him.
Othello burns a willpower dot and 5 glamour, and breaks the pledge on Erin.
Daphne does not act.
Underwood whiffs gloriously.
I forgot, but Cinder would've healed 1B of Heather's damage last turn, so she starts now with 4B.
For all of Underwood's efforts, for all the acrobatics of Heather or the brute force of Sasha, the true battle was between Cinder and Mary Mack.
Mary Mack clung to her larger foe like a limpet, but limpets are rarely quite so bloody and brutal. Her eyes had gone a curious, slate-grey color, and they reflected the light like a cat. Mack peeled her lips back in an inhuman hiss, and as she did so, Underwood got an excellent glimpse of two dagger-like fangs, slender and sharp like those of a serpent. They slashed into Cinder's neck, and there was blood everywhere, most of it pouring down Mary Mack's throat, but plenty going astray as well. The feeding of a vampire is usually a delicate, gentle affair.
This wasn't. This was bloody slaughter.
Heather took the moment to deliver another kick to Cinder's mid-section, an acrobatic sort of kick that put both of her heels into Cinder's ribs. That was going to break a bone. Sasha Zmeyevich followed up, though his attacks were rather less elegant. Then again, Sasha was a mountain of a man, and his double-fisted blow across Cinder's back would have knocked the wind out of lesser men. Cinder was a monster, but four-on-one odds, when one of your foes is a maddened, blood-hungry monster as well, are not good odds even for a werewolf.
Four-on-two odds, however, was a different matter. Cinder's cloud of pain boiled forward, and it extended a tendril of incandescant light and sound towards Mary Mack. You didn't know what Mack felt. Pain, emotional, physical, pain beyond mortal endurance. Mack fell back, off of Cinder, with a sort of strangled sob, falling to her knees.
Cinder, her mind now wholly feral, was not one to question her good fortune in the sudden incapacitation of her foe. Moving on all fours, she loped back the way you had gone, into the Hedge and away from those who would do her harm. The cloud of boiling pain followed her soon afterwards.
Incandescant Pain delays its action.
Reynarde quietly buffs herself some more (Omen 2).
Isengrim uses Murkblur on Cinder, but fails.
Mack bites Cinder, dealing 5L damage.
Sasha hits Cinder for 4B damage.
Sergei keeps aiming.
Heather kicks Cinder for a further 4B damage. All of this wraps around into Lethal damage.
Incandescant Pain uses Pangs of Agony on Mack. Gets 6 successes on 13 dice (Mack does not do well with attacks that are penalized by Composure). This deals 9B damage, and Mack is knocked off Cinder. Mack is forced into a Frenzy check, which she willpowers, and gets 4 successes on.
Cinder has suffered a wound in one of her last three health boxes (quite a lot of wounds), which triggers the 'Flight' part of Death Rage's Fight-or-Flight instinct. She activates Father Wolf's Speed (doubling her speed and giving her +2 defense vs. ranged attacks) and scampers, also healing 1B damage.
Anyone who wants to chase the wounded werewolf into the Hedge is free to do so by rolling Stamina+Athletics. Incandescant Pain will follow Cinder as soon as its turn rolls around again.
Defense 3, Armor 1, Resolve 4, Stamina 6, Composure 3; Primal Urge 4
Essence: 11/13; Health 3B, 9L/13H
Defense 3; Armor 4; Resistance 4
Essence 11/15; Corpuse 10/10