Jack takes up a position next to Vicky at the doorway. The kenku woman peers in through the door. Large portions of the floor of this room are strewn with rubble. The numerous cracks in the walls do not suggest much safety. Rows of dark wooden bunk beds, most of them damaged by the rubble, give some clue what this room was used for. In the south eastern corner of the room, it looks like someone has taken the time to build up a wall of the rubble about three feet high.
Looking to her left reveals an interesting sight indeed. A strange
cat-like creature is standing in the dark room. It's eyes adjust to the light brought forward by Vicky. She can see a small man-reptile standing behind the beast with a spear in his hand. Based on what she has learned and knows, it is certainly a
Seemingly prepared for the adventuring group's arrival, the cat-like beastie rears back it's head and releases a terrible howl. It looks as if the skin of it's face pulls back slightly as it howls - showing muscle and bone underneath. John watches as a wave of thunderous sound washes over the group. Only Jared seems unaffected by the blast that John was out of the range of. The others all seem dazed and
Allyria, Vicky, Jack and Guan took 11 thunder damage
hurt by the strange sound. Then the krenshar does something a little unexpected. It retreats. It rushes off behind a large pile of debris to the left. It is quickly followed by the spear-wielding kobold.
There are no noticeable exits from this room, so the strange duo seem to have nowhere to go.
"Wait up!" hollers Jared worried that there might be more to Guan running off other than just charging into a battle. Shadows begin to swirl around him as he moves into the room.
Jared aims his rod at the somewhat hidden krenshar. A cloud of freezing shadow wraps around the animal, turning into a snarling beast that tears into it. The swirling shape continues to circle the krenshar waiting for it to move. Then Jared hears something coming from behind him, and the gravity of ZhuGuan's thoughts take form in an ambush.
"Iffeiast!" Shouts a hissing, high-pitched voice from behind the rock wall in the south east section of the room. "Vist fist da preialva triscist deiast Cubsuost fast peiatta! Dist da alteactaust! Dist da aust ibruust!"
Whoever or whatever it is, is keeping itself fairly hidden. Suddenly, a swirling ball a chaotic flame appears in the doorway. The flaming sphere is roughly the size of a man, making it difficult to get past. Worse, the heat is terrible up close. It lashes out at Jared
9 fire damage
striking the halfling with a tendril of solid flame.
"Gah!!" he huffs in pain. "Did anyone else catch what he said?"
Before anyone else can even respond to Jared, three
figures emerge at the top of the rock pile. They have picks strapped to their backs, but they start hurling rocks at Guan Yu. The first one up, stubs his toe on the debris causing him to miss his shot. The pain continues for the little creature, making movement a little more painful than it should be. The other two both manage to
6 total damage from the two attacks
pelt ZhuGuan Yu with rocks despite the position he has taken up next to the bunk beds.
Guan is not feeling very good, and he knows that he and Jared are basically cut off from the others thanks to the large flaming ball. It looks like the kobolds are planning on killing the two of them before dealing with the others based on their attack pattern. Then he notices another pet of the kobolds making it's way towards him and Jared. It is an oddly colored
lizard with a splotch of blue scales here and there. It couldn't be more than a foot long, but it is moving very aggressively towards the two of them.
Several of the opponents had held their actions until after a couple of you entered the room. They then interrupted the initiative order to take their turns.
Kobold Miner 1 used up the Critical Fumble for the monster side.
Anyone starting their turn adjacent to the flaming sphere must take the following damage at the start of their turn: 1d4+6
No knowledge check yet against the creature behind the rock wall still as no one can see him yet...
Is the flaming sphere difficult or impossible to get past?
While quite hurtful, is it possible to bull rush it?
The ball isn't anything solid, just a mass of fire, so you can't bull rush it. There's simply nothing to grab hold of to push, you would simply move through it.
At the start of your turn, you will take the damage I mentioned before for being adjacent to it (1d4+6). Should you choose to move through it, you will take that again (roll a new damage amount for 1d4+6).
Quote:
Originally Posted by Ayeba
If we can't move past it, we are quite limited in our actions, to be honest.
Jack runs into the room, taking a hit from the ball of fire. The dragonborn bursts through the ball of flame to the other side, a giant snarl on his face as he raises his blade.
"UWww Eie TAuellt JIoRsu Clu FrIoWww MEN. Ie klukt gau Maept Jauerhiochauen clauenz Ie kiwww PhINd UWww Uekt URgIon iht eie gauenhu ufensiokt phiopt. Ie kiwww phiodefauentree jeue eie uwww gau clu uckaeuhlt iht eie gauenhu ufensiokt phiopt. Ku'phu zwenz untreuen eht clu en. Jau vauend clu friowww men utzt spionz'n gauen spinhu timitz mauen phinku." Jack
"Yitiik!!" shouts the voice from behind the rock fortress as the blue lizard is blown up by John Clarke. "Yitiik! Spae! Spae! Spae! Spae!" The voice sounds enraged now.
A few things.
First you didn't apply the damage from the two attacks against you (1 at the start, a second when you passed through). so I'll roll those damages here:
Move Through Damage (10). I'll adjust your HP on the tracker when I get the results, hopefully you are still standing.
Second, I need to know your ending square. You didn't list a destination after moving through the flaming sphere.
Third, you are dazed this round, so if you want to try and intimidate them, then you'll need to spend an action point to take another action for the round. Keep in mind, they are hostile so they have a +10 bonus to their Will defense. And since they aren't bloodied yet you can't intimidate them into surrendering, but you can intimidate them into staying put (as you sorta indicated in your speech).
Fourth, you will have to make a separate Intimidate action against each target that can see and hear you (keep in mind the Blue Spiny Lizard is dead thanks to John, so that is one less roll). Please indicate which roll is for which target (including the one you already made).
And Last, I need your save vs. the Daze effect.
GM EDIT: Ouch, you took 18 points of damage from the two hits, you were down to 16 before you started your turn.
Jack tries to charge into the room to put a stop to things, but the flaming sphere overwhelms him, and he collapses INSIDE the burning obstacle, dropping his sword as he falls.
"He'll burn to death!" shouts Jared. "Someone get him out of there!"